SC1 Episode 3: The Fall - Protoss Campaign

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  • Updated 4/1/2012 3:01:04 AM
  • Created 8/13/2011 8:43:20 PM
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  • Release Type: Release
  • License: Public Domain
  • Newest File: SC1 Mod v. C.3.3 Zipped
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About SC1 Episode 3: The Fall - Protoss Campaign

ALL MAPS FINISHED! NOW WITH ADDED DIFFICULTY!!!

Zerg Campaign

Terran Campaign

They are based on the above SC1 mod/maps by maverck and work by Blizzard (of course) and Ultraling and Jones313. They are fully backward-compatible with the previous Terran and Zerg campaign maps. Many thanks, props and much love to all who contributed. I could NEVER have completed this project without all their hard work.

Also thanks to Forsworne for the non-glowy Tassadar model and b0ne123 for the Kerrigan and Tassadar Hero Icons.

Special thanks as well to Telenil who has been quite helpful with detailed descriptions of errors and issues; also to Superfield and Jimm3110 for all the feedback and suggestions. Some of the changes and improvements would not have been done without these good fellows.

These maps are a labor of love. I learned the SC2 Editor on my own, through inference and other maps. These maps took about 6 months to complete in my spare time.

I am interested in the possibility of being a professional programmer, developer, or game designer.

I have not made these maps seeking to make any profit nor do I claim any ownership over the contents. Most of the work was done in advance by Blizzard and the people who made the SC1 Terran and Zerg campaigns.

That being said, I am poor so if you like the maps please donate on my SC2Mapster page. Thanks and enjoy.

These maps are meant to be re-creations of the original game. I have added/tweaked a number of things from the original SC1mod.SC2mod file.

  • I have included some small Easter eggs in the maps, if you explore a bit.

New Zerg Maps 4 & 5 (non-fps): Zerg 4 & 5 (soon)

4/1/2012 - Final(-ish?) versions of Maps posted. Maps include difficulty variations that you choose when you start the map. All intros and cutscenes should be skippable. This will probably be the last version of the Maps and Mod that I post. I am also pleased to announce that Telenil & Jimm3110 are working on the Brood War Campaign from SC1, converted to SC2 Maps:

The Stand

I would like to thank all you dedicated players of StarCraft and RTS's without which this project would be pointless. I hope you all can enjoy these maps as much as I do. En Taro Adun!

PLEASE NOTE - UNZIP THE MAPS TO YOUR "MAPS" FOLDER, THEY SHOULD BE IN A FOLDER NAMED "3. THE FALL".

Chris

______

Changes and improvements:

V. C.3.3:

  • Guardian move-to-attack problem fixed
  • Changed AI, increased difficulty on Maps 9/10
  • Added Hero designation/flag to: Gantrithor, Kerrigan, Raynor, Chrysalis
  • Fixed Dark Templar damage upgrade amount
  • Fixed Zealot weapon upgrade
  • Fixed Zerg Hero Icon frame
  • New Hero Icon for Queen of Blades, Chrysalis units
  • Map 10 brutal ending fixed
  • Fixed Devourer & weapon
  • Fixed Hyperion upgrades Map 10
  • Fixed Pl.1 Supply issues Map 10

V. 3.2:

  • Restored animations for Buildings with Queue of 3 and Terran Add-ons
  • Fixed Hydralisk attack animation
  • Scarabs no longer count as lost units
  • Fixed sounds on Map 10
  • Added portraits to transmissions on maps 7 & 8
  • Fixed Hallucination ability problem on map 7 & 8
  • Corrected damage/rate of the Hyperion and Battlecruiser
  • Removed a ramp on Map 10
  • Added Epilogue for Map 10
  • Restored SC1 sounds for Zealot, Scout, High Templar
  • Restored music Map 6 and start of Map 6
  • Fixed pathing issues on map 5
  • Fixed terrain issues on map 4
  • Fixed Creep Colony animations
  • Fixed AI on all maps

V. 3.1:

  • BASE UPGRADE BUILDINGS INCREASED QUEUE TO 3 - base Ground/Air armor, Shield upgrades can be stacked
  • Fixed Zeratul's Health/Shields to SC1 levels
  • Fixed shield damaging issue (full dmg to shields vs. reduced/other dmg to no shields) for all units
  • Battlecruiser/Hyperion weapon speed lengthened to compare with SC1 levels
  • Fixed camera problems in maps 1-5
  • Removed Medic/Goliath upgrades (map 10)
  • Changed Cerebrate death animation
  • Fenix (Dragoon) shield icon and # for shield l. 1 fixed

V. 3.0:

  • UPGRADE BUILDINGS HAVE SINGLE QUEUE FOR EACH TEAM - only one upgrade at a time per building
  • UPGRADE AND BUILD TIMES UNIFIED FOR ALL TEAMS - ALL upgrade and build times reset to SC1 levels (except 'base' upgrades below)
  • LIFE, BASE WEAPON, SHIELD UPGRADE TIMES SCALED FOR ALL TEAMS - time to level 1 = 1/2 to level 2 = 1/3 of time to l. 3
  • Map 6: Included Pickups; Map is the same layout with similar unit amounts & positions; map pathing/event timing may vary from SC1

Caveats/ bugs / issues:

  • Sunken Colony may have animation issues
  • Archons, firebats and tanks can't damage units that are under Dark Swarm
  • Each nydus is connected to all the others
  • Some hotkeys may still be missing
  • wanted to play final Protoss movie at the end of campaign; did not work ______

Screenshots: Screenshots

Russian Mod: Russian Mod

Zipped Maps Latest: Maps V. C.3.3

Zipped Mod Latest: Mod V. C.3.3

Older Maps & Mods

_______

YOU MUST USE THESE MAPS WITH THE MOST UP TO DATE MOD, or they might not work correctly.

Please make sure you have the Mod in the StarCraft II/Mods folder and the Maps in the StarCraft II/Maps/3. The Fall folder (normally in the 'Program Files' directory - NOT the SC2 folder in 'My Documents').

SC2 Map Localizer

Extract this Mod/Maps to the folder Program Files/Starcraft II/Mods or /Maps/3. The Fall

If you have a previous version of the Mod/Maps you want to keep do not replace the old versions until you have moved or saved them in another location.**

Improvements/Changes:

V. C.3.3

  • Guardian move-to-attack problem fixed
  • Changed AI, increased difficulty on Maps 9/10
  • Added Hero designation/flag to: Gantrithor, Kerrigan, Raynor, Chrysalis
  • Fixed Dark Templar damage upgrade amount
  • Fixed Zealot weapon upgrade
  • Fixed Zerg Hero Icon frame
  • New Hero Icon for Queen of Blades, Chrysalis units
  • Map 10 brutal ending fixed
  • Fixed Devourer & weapon
  • Fixed Hyperion upgrades Map 10
  • Fixed Pl.1 Supply issues Map 10

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