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Hive Keeper

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  • 1 Like
  • StarCraft II
  • 18 Monthly Downloads
  • Supports:
  • 880 Total Downloads
  • Updated 05/18/2012
  • Created 12/05/2010
  • 1 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: Hive Keeper v0.12 beta
or

About Hive Keeper

Links

Official Hive Keeper forum:
Official Forum

Hive Keeper thread on SC2Mapster
Official Thread



How to play

The map is currently published on EU and US servers. Alternatively you can download an older version from the following link, however, the map is protected so the simplest way to play it is to drag & drop the map file on your starcraft2 esecutable.
Download link



Gameplay video




Quick Description

This map is freely inspired to Dungeon Keeper 2 but all the game will be transported to the starcraft universe.
That means that all DK units, rooms and spells will be converted in SC2 units, giving them similar roles and abilities as they had in the original game.



Wanted features

- Dungeon Keeper 2 remake with some changes (Research system, Creature abilities, etc.)
- Different gameplays (Survival, Versus, Coop, Sandbox)
- Selectable premade maps
- Map editor with ability to share maps inside or outside the game
- Campaign



PROGRESS (Last Update: 10 December 2012)

  • 100% Unit sight and map exploration
  • 80% Workers AI
    • 100% Dig
    • 100% Ground claim
    • 100% Enemy ground unclaim
    • 100% Rooms claim
    • 100% Wall reinforce
    • 100% Task abort check (dig, claim, reinforce)
    • 100% Gold harvest
    • 100% Gold pickup from ground
    • 100% Creature transportation (bed) <<<<<
    • 10% Prisoner transportation (prison)
    • 50% Corpse transportation (graveyard) <<<<<
    • 0% Fortified wall repair
  • 100% Keeper hand (grab/drop/slap)
  • 67% UI
    • 85% Panels
    • 100% Camera controls (zoom, rotation)
    • 80% Unit needings messages <<<<<
    • 100% Unit health flower <<<<<
    • 100% Research
    • 80% Game alerts system with message log
    • 50% Game options <<<<<
    • 10% First person UI (for Possession spell) <<<<<
    • 0% Complete UI rework to resemble Dungeon Keeper 2
  • 67% Rooms
    • 100% Build
    • 100% Sell
    • 90% Conquer (Keepers)
    • 0% Destroy (Heroes)
    • 45% Room Decorations & Functionalities
      • 100% Lair
        • 100% Bed construction
        • 100% Bed destruction
        • 100% Unconscious unit restore <<<<<
      • 100% Hatchery
      • 100% Treasury
      • 100% Training Room
      • 100% Library (research spell/room)
      • 80% Workshop (research trap/door | build trap/door) <<<<<
      • 100% Guard Room
      • 0% Prison
      • 0% Torture Chamber
        • 0% Unit conversion
        • 0% Map informations
      • 0% Combat Pit
      • 0% Casino
        • 0% Money gain/loss
        • 0% Jackpot
      • 0% Graveyard
      • 0% Temple
      • 0% Wooden Bridge
      • 0% Stone Bridge
  • 25% Terrain
    • 100% Ground, Diggable, Undiggable, Minerals, Gems tiles <<<<<
    • 0% Water
    • 0% Lava
    • 0% Vespene geyser
  • 61% Units
    • 100% Keeper Portal summoning
    • 70% Heroes Portal summoning
    • 95% Level Up
    • 100% Room Requirements
    • 64% Creatures AI
      • 100% Sleep
      • 100% Food
      • 100% Training
      • 100% Researching
      • 100% Forging
      • 100% Guarding
      • 0% Torturing
      • 100% Happiness
      • 100% Wandering
      • 0% Exploring
      • 0% Playing Casino
      • 0% Payday Gathering
      • 0% Jackpot Gathering
      • 100% Fight
      • 100% Drop on room force task
      • 0% Nemesis Hating
      • 100% Leaving Hive
    • 37% Heroes AI
      • 100% Dig AI
      • 10% Steal gold
      • 0% Free prisoners
    • 15% Creature Abilities
    • 5% Hero Abilities
  • 0% Doors
  • 25% Traps
  • 38% Spells
    • 100% Mana Generation
    • 100% Summon Imp
    • 100% Mind Blast
    • 10% Mind Control (Possession - 3D FPS) <<<<<
    • 100% Transfusion
    • 100% Sight of Evil
    • 0% Hive Regeneration
    • 0% Feromone (Call To Arms)
    • 0% Tremor
    • 0% Mind Control (Turncoat)
    • 0% Create Minerals
    • 0% Acid Explosion (Inferno)
    • 0% Summon Reaper
  • 100% Tutorial
  • 44% Gameplay type
    • 100% Versus (1vs1, 2vs2, FFA)
    • 40% Versus + CPU (1vs1, 2vs2, FFA)
    • 100% Survival (1-4 COOP vs CPU)
    • 25% Last man standing (2-4 vs CPU)
    • 0% Adventurer's Mode (4 Heroes vs 1 Keeper)
    • 0% Sandbox
  • 0% Campaign
  • 33% Map editor
    • 100% Map mirroring
    • 0% Map editing
    • 0% Map export/import

You can't open the map directly in the editor, the only way is to drag&drop the map into your starcraft II.exe file

CHANGES
o Decreased dummy units usage for a big performance boost
o Add cap to max amount of feederlings each player can own, the pool size depends on the amount of players in game
o Treasure Room cost x tile decreased
o Added small cost to spore cannons to force the construction of workshops
o Added tooltips in the research UI
o Removed all the placeholder button in the UI
o Disabled the select tool during the defeat animation
o Added creatures LOS check on attacks and special abilities
o Percentage of life requested for creatures to go sleep automatically is now 10% instead of 75%

BUG FIX
o Removed unnecessary text from some UI tips
o Removed black background frame in the research panel UI
o Fixed bug that showed creatures health petals over the research panel UI
o The tech button used to open the research panel UI has been moved and is now visible during battle.net play
o Fixed drones minerals drop AI on heart treasury
o Drones won't try to fortify tiles that are going to be digged

Comments

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