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Income Wars

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  • 0 Likes
  • StarCraft II
  • 43 Monthly Downloads
  • Supports:
  • 6,651 Total Downloads
  • Updated 08/06/2012
  • Created 08/09/2010
  • 0 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Income Wars 6.9
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About Income Wars

Income Wars

This is the original and famous Income Wars from Battle.net.

News

Facebook: facebook.com/SC2IncomeWars
EU feedback thread (if you're lazy): eu.battle.net/en/forum
Follow changes: twitter.com/SC2IncomeWars

Target

Spawn units to kill the cannon of the other team.
Spawning units gives additional income.

Gamemodes

- from 1 v 1 up to 3 v 3

Uploads

- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official

- sc2.curse.com

This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.

too much stuff I'm not going to write it down here
this is the current acarde version of version 6.9 v5.38 the last version 5
- version 6 soon
- have fun, with all the old mechanics/triggers

v5 alpha don't upload it

version 4.17
- 5.0 terrain alpha
- selendis attack speed increased 4.0 > 3.5
- duskwing cost decreased 3000 > 2250
- jackson +25% dmg vs light
- trigger improved
- murloc hp increased
- diamond damage decreased -66% but now attacks up to three targets
- new unit: swarm guardian T2 version 4.15
- player leaves movement fix, maybe
- nuke counter fix
- void ray damage fix (5-5-10+15 armored)
- devil, hammer +200 hp
- firebat -1 armor
- reaver +2 armor +10% dmg
- immortal now costs 2 gas version 4.14
- bug fixes
- minor balance changes version 4.13
- bug fixes
- minor balance changes version 4.10
- income bug after player leaves fixed version 4.9
- jackson hp increased
- destroyer damage decreased, range reduce
- fixed win-lose bug
- fixed unstuck bug version 4.7
- fixed game breaking 4.5 bug version 4.5
- minor fixes
- dusk wing splash fix
- ht cost increased version 4.4
- fixed high templar priority
- scourge movement speed decreased version 4.3
- small balance
- new unit Hybrid Destroyer (Shieldbraker)
- new unit Jackson's Revenge T2 battlecruiser
- improved spawn system: standing on a field is enough, patrol still works
- nuke tracker, kills info and team nuke display
- team kills display
- chooser don't stop working if a player leaves, continue your game and use the chooser version 3.28
- stone zealot ground+air
- 3 scourge
- high templar storm is smart now
- some other small things version 3.25
- a lot of small balance changes
- High templar has a very weak attack now
- Chooser is now automatically assigned to control group 1
- Bunkers added: 3500hp, 2 armor, 23dmg, 0.75 AS, 9 range -> kill reweard: 750 min to all on the team! version 3.24
- infested fix
- science vessel can't heal massive units (because of selendis) fix incoming version 3.23
- lot of t1 balance version 3.21
- Citrien range increased
- loading screen text fixed (wtf editor)
- Siege braker are nukeable again version 3.20
- selendis attack speed lowered
- thor dmg fixed version 3.18
- science vessel cost increased
- thor size decreased, lost 1 anti-air range
- reduced selendis range, interceptors spawn slower, lost 1000 hp
- citrien AA damage increased
- increased findlays attack speed
- all tier 2 units now increase your income by at least 8%
- decay halfed
- lots of other +- 1 balance fixes
- killing your own units now longer increases your killscore version 3.16
- minor bugfixes
- Thor cost increased
- firebat damage improved version 3.15
- added some information text
- interceptors are immortel but selendis has a higher range version 3.14
- decay calculation set to: dec = (0,0035 * inc) ² / 15000
- selendis interceptors don't give killpoints anymore
- goliath cost fixed
- Cannon Hardened Shields decreased to 75
- every unit now costs 1 Gas. You've got 75 Gas per income round. version 3.13
- single ramp, two path layout
- Selendis Carrier added
- Cannon Hardened Shields decreased to 100 and hp increased to 10k
- tier2 dps balance
- some small fixes version 3.11
- removed the useless mines
- cannon got a Hardened shield 150 to give you a chance to respond
- removed the high templar shadows to reduce graphic lag
- multiple medics and science vessels are able to heal one target again
- lot of small cost/income changes version 3.10
- Hybrid Reaver cost lowered
- Siege Braker got a Hardened Shield 200
- a few units where controlable when spawing south
- some other small fixes version 3.9
- fixed money version 3.8
- lots of fixes
- map increased and reworked
- decay over 7500 income
- +20% dmg/armor +5% speed every 1000 kills of your team
- much more I can't remember version 2.5
- Chooser are indestructible again version 2.4
- Brutalisk damage decreased, added cleave damage
- Hybrid Reaver attack speed increased, damage decreased
- fixed and increased Stone Zealot splash damage
- fixed Siege Braker splash damage version 2.3
- fixed dmg of some units with slowed attacks
- added Findley
- armor of all expensive units increased

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