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Madness Arena
- 0 Likes
- StarCraft II
- 46 Monthly Downloads
- Supports:
- 6,444 Total Downloads
- Updated 09/19/2010
- Created 05/02/2010
- 4 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: Explicit Madness
About Madness Arena
After 2 years I return to work on my madness map... It's currently called "Explicit Madness" and only playable on the arcade beta. As soon as the arcade goes live I'm going to change its name.
The files associated with this account were intended for the SC2 2010 BETA and are most likely broken if you want to play please do so on the Arcade.
Explicit Madness
This map is a bunker defence map where it pits you against 4 other in a FFA. The AI builds are unique with every match. They counter each others, and your builds. Use your units to counter your opponent, & use your heroes to crush them. This map comes with easy, normal, and hard settings. If you want to know more read the Tips menu ingame.
-Kill your opponents bunkers, or have the most kills when time is up to win. To get units move to the beacons.
Please post any bugs or suggestions below, or in tickets section.
Known Issues
-The highscore saves are a bit bugged.
Future Plans
-More Modes I want to add a hero mode where someone play completely differently: Instead of a bunker you get a hero you can upgrade with cool abilities.
-Simplifying the triggers to decrease lag
-Making it look nicer. Other arena games have a fancy start screen, unlockable modes, achievements and other cool stuff. I'm working on those things.
Multiplayer Madness
The same deal with players instead of computers. This is where the game really shines because the computers don't use advanced tactics, but players do!
1.2 Fixed a bunch of things since the beta. so it can be played with sc2 final release. 1.1f Time Attack Mode and Untimed Mode -testing out hero mode (please don't complain about it yet i'm only in testing it. It'll should be super cool when it's done! It will be released in 1.2) 1.1e -some more balance changes. -changed slightly how ai attacks. -fixed air attack on bunker ai 1.1d -balance and some other stuff 1.1c -DT for player 5 doesn't move fixed 1.1b -fixed some weird AI attacking bug 1.1 -AI now targets the player attacking their bunker
-AI now tries to counter their targeted players unit composition
-lots of balance changes (let me know how they go)
-fixed stalkers blinking up and getting free heroes.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| Explicit Madness | Release | 1,516 | 09/19/2010 | |
| Single Player Madness v1.1f | Release | 2,498 | 05/07/2010 | |
| Single Player Madness v1.1e | Release | 186 | 05/07/2010 | |
| Single Player Madness v1.1d | Release | 372 | 05/05/2010 | |
| Single Player Madness v1.1c | Release | 203 | 05/05/2010 | |
| Single Player Madness v1.1b | Release | 136 | 05/05/2010 | |
| Single Player Madness v1.1 | Release | 86 | 05/05/2010 | |
| Multiplayer Madness v0.01b | Beta | 82 | 05/04/2010 | |
| Multiplayer Madness v0.01 | Beta | 72 | 05/03/2010 | |
| Single Player Madness v1.0b | Release | 668 | 05/03/2010 | |
| Single Player Madness v1.0 | Release | 299 | 05/02/2010 | |
| Single Player Madness v0.09b | Beta | 303 | 05/02/2010 |
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Comments
"A script logic error occurred for player 3-terr - invalid main state"
The game seems to work tho...
this only happend once though.
And you should fix the food.. or maybe delete the overlord?