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SC1 Episode 1 - Rebel Yell
- 0 Likes
- StarCraft II
- 42,069 Monthly Downloads
- Supports:
- 1,024,662 Total Downloads
- Updated 04/28/2013
- Created 03/03/2011
- 18 Favorites
- Project Site
- Comments
- Release Type: Release
- License: Public Domain
- Newest File: Installation Guide (German)
About SC1 Episode 1 - Rebel Yell
Starcraft: Episode I - Rebel Yell
the complete Terran campaign
| Episode list | |
|---|---|
| Episode I - Rebel Yell | by Ultraling & Jones |
| Episode II - Overmind | by Jones |
| Episode III - The Fall | by christdaugherty |
| Episode IV - The Stand | by Telenil & Jimm3110 |
| Episode V - The Iron Fist | by Jones |
| Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
28/04/2013 - State of the mod
Apparently HotS/the latest major Starcraft 2 update has once again caused some small problems throughout the campaigns. However, aside from episode 3, it seems there are no major issues present at the moment, 99% of everything should work. Everything should be compatible with both HotS and WoL - but probably more compatible with WoL. If you're experiencing problems, try switching to Wings of Liberty mode in the Starcraft 2 gameplay options menu. If you're getting "unable to open map" errors when using the campaign launcher and your Starcraft 2 is up to date, chances are you don't have the necessary files in the right locations - read the instructions carefully.
Know that we're still not happy with the state of the remake. We're already knee-deep in working towards a larger update to all six episodes, so there's no turning back to doing small bug fixing updates. We're making good progress so far, and looking to have everything done by the end of the year (hopefully major mod-breaking updates to the game have settled down a little bit by then). There likely won't be any updates this summer.
The upcoming version(s) will require Heart of the Swarm.
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
a step-by-step guide for downloading, setting up and playing the campaigns, in German. PDF format.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| Installation Guide (German) | Release | 648 | 04/28/2013 | |
| SCMR Campaign Launcher (German) | Release | 792 | 04/25/2013 | |
| Rebel Yell v1.5.1 (German) | Release | 639 | 04/25/2013 | |
| Rebel Yell v1.1 (Russian) | Release | 6,999 | 02/26/2013 | |
| Rebel Yell v1.5.1 (French) | Release | 2,631 | 02/06/2013 | |
| Rebel Yell v1.5.1 | Release | 140,633 | 09/21/2012 | |
| SC1BWmod v4.5 | Release | 23,187 | 09/21/2012 | |
| Installation Guide | Release | 19,645 | 08/19/2012 | |
| Campaign Launcher v1.0 | Release | 14,950 | 08/12/2012 | |
| Rebel Yell v1.5 - Enhanced Edition | Release | 7,155 | 08/12/2012 | |
| SC1BWmod v4.4 | Release | 9,572 | 08/12/2012 | |
| SC1 mod v4.2 (Italian) | Release | 2,212 | 06/20/2012 | |
| Rebel Yell v1.05 (Italian) | Release | 751 | 06/20/2012 | |
| Rebel Yell v1.06b (Russian) | Release | 7,053 | 04/27/2012 | |
| SC1Mod vC.3.3 (French) | Release | 3,307 | 04/25/2012 | |
| Rebel Yell v1.06 (Russian) | Release | 1,048 | 04/09/2012 | |
| SC1 Mod v C.2.3 (Russian) | Release | 10,002 | 01/09/2012 | |
| Rebel Yell v1.05 (Russian) | Release | 2,647 | 01/09/2012 | |
| Rebel Yell v1.05 (French) | Release | 3,000 | 01/09/2012 | |
| SC1 Mod v C.2.3 (French) | Release | 1,536 | 01/09/2012 | |
| SC1 Mod v C.2.3 | Release | 44,377 | 11/28/2011 | |
| Rebel Yell v1.05 | Release | 111,794 | 11/28/2011 | |
| SC1 Mod v1.02 (French) | Release | 5,388 | 07/21/2011 | |
| Rebel Yell v1.04 (French) | Release | 3,334 | 07/21/2011 | |
| Rebel Yell v1.04 | Release | 74,301 | 06/21/2011 | |
| Rebel Yell v1.03 | Release | 211,718 | 04/10/2011 | |
| SC1 Mod v1.02 | Release | 192,456 | 03/26/2011 | |
| Rebel Yell v1.02 | Release | 35,426 | 03/20/2011 | |
| SC1 Mod v1.01 | Release | 12,365 | 03/14/2011 |
Top Downloads
-
- SC1 Episode 1 - Rebel Yell
- Scenario, Legacy, StarCraft 1, and Campaign
- 7,482 Monthly Downloads
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- SC1 Episode 6 - Queen of Blades
- Cinematics, StarCraft 1, and Campaign
- 3,644 Monthly Downloads
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- SC1 Episode 4 - The Stand
- StarCraft 1 and Campaign
- 2,228 Monthly Downloads
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- SC1 Episode 2 - Overmind
- Scenario, Legacy, StarCraft 1, and Campaign
- 2,189 Monthly Downloads
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- SC1 Episode 3: The Fall - Protoss Campaign
- Campaign, Cinematics, Melee, Legacy, and StarCraft 1
- 2,097 Monthly Downloads

Comments
Errors (ignore if "error" is intentional) I have noticed so far: (Note: Not negative critisizm)
Jim Raynor does not begin with the speed boost upgrade as a vulture. (Frankly, its quite annoying how fast he goes when trying to keep him grouped)
Supply Depots and Bunkers are the wrong size (3 wide, 2 high, rather then 2x2 and 3x3 respectively)
Firebats do 8x3 in sc1, not 8x2 (should be 24/12/6, rather then 16/8/4). (they hit range 3 or 4 if bunkered but I cannot tell if they are willing to shoot that far.)
Wraiths are Large units in sc1, not medium, and they do normal damage. 20 vs air, 8 vs ground.
Missile turrets have 200 hp, and do 20 damage (20/15/10) in sc1.
Medics (Besides the presence) have the wrong soundset.
Duke's picture. Briefings should have some indication as to who is talking (Although might be unnecessary as most people who play the campaign will remember)
Level 0 did not connect to the rest of the campaign for me (did not extensively test). Level 5 had my cursor dissipear so I could not click very well. Score screen should include "Time elapsed" (from when intro ends to level is "won", and resources (at the least, amount spent) and structures destroyed/lost.
Level 2 seems to "spoil" by showing you creep in the intro. Level 3 has spawning of units (computer builds everything in campaign), Level 4 has a critter pen and has no way for the zerglings to run past you once you have opened the doors, and *all* the scientists and scvs are "hostile" to you.
Zerglings feel way too fast in level 3, maybe thats just because it was on "Kerrigan" difficulty.
Kerrigan has snipe, if going for something "cool" over normal ghosts, give her "no mana change while cloaked", just my opinion.
Finished only 5 levels so far, so most likely will spot more things as I progress. Keep up the good work!
I'm running it on cracked SC2 (campaign only version) and it doesn't work
Editor keeps saying an error that goes Mapinfo not loaded or something
And my testing the maps, I simply get a "can't open map" message
Is there a way to fix this?
Prehaps by supporting the developers and actualy buying the game
The only thing I dont get is when you do "test document", how do you save it? Theres no option for it on the campaign screen, unless your supposed to go into each mission and save them individually?
Where can i find the english version?
cause for some reason i get the russian one.
The link 404's. Please fix!
Snipe too coool lol snipe fail
Both remakes were very well done overall.
Originality-
The infiltration FPS style was great but the controls felt a little lagish at times (and I believe its blizzards fault and not yours). I completed the zerg mission rather easily but had extreme difficulty on the terren mission mostly due to Kerigen regains health and Jim does not, a few more health packs here and there would be nice. I would get rid of the regen for Kerigan and do the same so both maps are more about conserving health and using packs as needed then how long you can afk while you regen. Also I dont know if its possible but being able to shoot and move at the same time would be nice. A map would be nice too.
Difficulty-
The later the missions the harder it gets and I think its mostley due to the AI cheating (go figure right). Several stages I noticed that I would build mass a certain unit and the AI would build mass the counter and send it at me all at once. There were a couple stages that I couldnt even pretend to have a chance becuase of this, most notable was Trump Card, the attacks were to intense and often to not hole in before setting out but once I would start farming minerals off the next site the AI would send everything it had at those minerals. A script for certain AI builds at certain times and when and where they attack would be better so the AI doesnt cheat.
I give a 4.5/5
Great recreation overall but some changes like I wrote above would be nice so that both the veterans can have their nastalgic moments while the noobs can enjoy it without headbashing through the whole thing.
2nd: When I kill or create a unit i lose
http://www.sc2mapster.com/assets/mapcraft/
SORRY IF IM BEING GREEDY OR ANYTHING BUT...
GL FOR THE ZERG CAMPAIGN DUDE!!!