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SC1+2 Total Conversion

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  • 0 Likes
  • StarCraft II
  • 8 Monthly Downloads
  • Supports:
  • 10,638 Total Downloads
  • Updated 01/26/2011
  • Created 11/05/2010
  • 2 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: SC1+2 Total Conversion 10.4 Map (Requires 5.4 Mod)
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About SC1+2 Total Conversion

This map allows users to play with both Brood War and Star Craft 2 units when they fight each other. Computer AI works properly.

It's easy to add the same functionality to any existing map from Phantom style maps to RP levels, just follow my easy guide: http://graphics.stanford.edu/~danielrh/sc1to2tutorial/

Version 5.4

  • Fixed armor on the immortal
  • No longer can cancel banelings to get lobsters
  • fixed Terran infantry armor
  • fixed Nuke build on Ghost Academy
  • added animation for Queen spawn broodling

Version 5.0

  • Added engine flames to Valkyrie, arbiter and corsair
  • Lurkers and Goliaths have proper hit point counts
  • Goliath upgrade does not increase cannon range
  • Hydra is now Biological and not light
  • Valkyrie fires missiles with blue smoke
  • Armor upgrades show up on protoss air units
  • Zealots can get both charge and speed
  • Arbiter descriptions
  • Lockdown can target friendly units
  • Battlecruiser and ghost energy upgrades like SC1 variants
  • Hydra den is 100/50

Version 4.0

  • Reaver model updated
  • Terrans can now lift buildings like Science Facility
  • Fixed destruction of Science Facility leaving a permanent scar
  • Pylon Armor = 0
  • Dark Archon Improved model

Version 3.4

  • Stimpack can be researched at academy
  • Firebat sight reduced
  • Firebat hitpoints reduced
  • Medic heal range reduced

Version 3.2

  • All new arbiter, valkyrie, corsair models (thank you so much Maverck with your excellent SC2BW map and Project Revolution for WC3 for doing the models)
  • Fixed arbiter build hotkey and health bar
  • SC1 Hydralisk damage changed to explosive (SC2 only tech will keep current hydra)

Version 2.0

  • All new arbiter model
  • arbiter no longer cloaks buildings
  • New guardian model
  • Guardian speed fix
  • Dragoon has an appropriate wireframe and button
  • Dragoon speed fix
  • Dragoon warp in fix
  • Reaver speed fix
  • Corsair sounds improved
  • Zealot leg enhancements mutually exclusive with charge
  • Sunken's attack more pronounced
  • Siege tanks cheaper
  • Fixed firebat resource cost Version 1.17
  • Fixed Science Vessel irradate energy cost.
  • Fixed Fragment grenade range.
  • Fixed vulture hitpoints.
  • Fixed defiler plague targets to include cloaked units

Version 1.16

  • changed devourer to be armored, broodling to work on biologics but not psionics. Made broodlings last 180 seconds Version 1.15
  • Increased radius of corsair dweb

Version 1.14

  • Fixed templar storm to do about half damage over about twice as long to match sc1 rate. Made corsair disable attacks in 4 different ways because some were still firing

Version 1.13 adds the following units

  • Lurker
  • Flying Queen
  • Defiler
  • Devourer
  • Scourge
  • Medic
  • Firebat
  • Vulture
  • Goliath
  • Wraith
  • Valkyrie
  • Science Vessel
  • Dark Archon
  • Corsair
  • Scout
  • Dragoon
  • Creep Colony
  • Spore Colony
  • Sunken Colony
  • Defiler Mound
  • Arbiter Tribunal
  • Academy
  • Science Facility

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