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  • Minecraft
  • 9,619 Monthly Downloads
  • Supports: 1.7.10
  • 86,779 Total Downloads
  • Updated 12/01/2014
  • Created 03/12/2013
  • 35 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: AbyssalCraft-1.7.10-
Support development! **

About AbyssalCraft

Hey fellow minecrafters! This is the page for my first official mod, AbyssalCraft.
(This page is slightly outdated, working on updating the content on it)


Have you ever though of how the different realms in minecraft appear? Like, for example, the Overworld is the "normal world", the Nether is referred to as "hell", the Aether (different mod, but it has a pretty good concept) is the opposite to the Nether, meaning it's the definition of heaven, and the End... well, subspace? Anyways, one place that isn't seen in Minecraft is the world of the dead, the underworld, the abyss, and that's where this mod kicks in, as it opens the gates of the world beyond death, a place roamed with the fallen creatures, who seek only to kill the living (or just loot your corpse and get some new weapons to kill you with).

What my mod does is that it adds (along with the new dimension) a new overworld biome (called "The Darklands"), infested with undead creatures at night, and appears deserted at day, with some fancy buildings and whatnot spread around this purple/indigo plains landscape. Not to mention the new zombie breed that infects the regular ones, making them even stronger, and the 9 feet tall undead behemoths that lurk around amongst the others.

In block ways, you will find 2 new types of stone (more to come with more dimensions being added), one that appears in The Darklands, and one that you will find within the Abyssal Wastelands. Along with that, you will find new materials to use for building, different types of stone bricks that is, and 4 new ores (where one can only be obtained by crafting it, and isn't referenced as an ore in general), one type showing up in The Darklands (known as Abyssalnite, a strong purple metallic element), and one that has a different appearance depending on what world you're in (known as Coralium, which can be found in the overworld as gems under the ocean, and as a denser ore chunk once inside the abyss, a very strange element, in my opinion). Now you might think that all of these rocks are the only new blocks in this mod, but you're completely wrong there! The Darklands also offers a new type of tree, meaning a new type of wood (currently fire resistant, might be changed in the near future), and along with all of this is of course explosives! AbyssalCraft introduces the Oblivion Deathbomb, a heavy nuclear charge with an antimatter accelerator, making it capable of destroying obsidian, but also renders it as a very resource demanding bomb, not mention that the ODB core also functions as a heavy explosive, creating quite some mayhem when used (the Oblivion Deathbomb requires a pretty decent computer to be primed, else it might crash your game, and I've planned on making a special explosion algorithm for it to make it use less memory to demonstrate it's destructive mayhem)

Next part, mobs! as mentioned before, AbyssalCraft introduces new mobs to the game, among them are the Abyssal Zombie (a zombie breed corrupted by coralium plagues, making them spread it by killing normal zombies), the Depths Ghouls (tall beefy zombie creatures, has a chance of scaring you with their appearance), then there's the Spectral Dragon (currently a pretty buggy dragon breed that appears in the Abyssal Wasteland, buggy because they dodge almos any projectile shot at them). There are some notable WIP mobs, as they never spawn anywhere, those are the following: Abyssalnite golem, Dreaded Abyssalnite golem and the Dreadguard. They will be spawning in the next dimension, The Dreadlands, which will be released in version 1.5. This mod also features some new bosses, current ones are "Asorah, The Fallen" (a undead dragon, feeding off of the Spectral Dragons, can be summoned using a special altar) and "J'zahar, The Gatekeeper" (actually the final boss, but I decide to release him early in development and watch him grow stronger). There is a 2nd boss that will appear in The Dreadlands, called "Cha'garoth, The Dreadbeast".

As you should know by now, there's a new dimension and a new overworld biome added in this mod, and I'm gonna go through them quickly. The Darklands is a pretty dark place (hence the name), with Abyssalnite under the ground, and Darklands Oaks and buildings made from Darkstone Bricks scattered around it. The Abyssal Wasteland (1st dimension) is a pretty dark place aswell, a world made from a greenish stone known as Abyssal Stone, which also appears as bricks within the Abyssal Strongholds found within the realm, not to mention the 100 block high obsidian pillars, decorated with glowstone. I have in mind of adding another 2 dimensions, with the 2nd one coming out in the next version, and the third a couple of version later.

Now the items. This mod adds in a ton of items, rendering from ore chunks to dimensional portal openers shaped as keys. Some of the items that you will notice are chunks of Abyssalnite and Coralium, Coralium gems, Darkstone tools, Abyssalnite/Coralium tools/armor, the special Coralium Infused Abyssalnite set, the overpowered Coralium Plated Armor (has a huge amount of defence, and has a "death aura", killing nearby mobs/animals/players). There's also iron plates that can be used to amplify normal food, and to make MRE (Meal ready to eat), and of course, the Oblivion Catalyst, main component in the first Gateway Key (used to crate portals to the abyss) and in the Oblivion Deathbomb.

This should cover most of the mod, the rest is up to you to discover! Oh yeah, as the topic reads, this is a forge mod, which means you need minecraft forge to run it.

Getting Started

This article in the AbyssalCraft wiki covers the basics of things to do once you've installed the mod.


  • 5 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), "Abyssal Stone" (generates within The Abyssal Wasteland, "Dreadstone", "Abyssalnite Stone" (generates along with Dreadstone in The Dreadlands), and "Coralium Stone" (created from pouring Liquid Antimatter on Liquid Coralium). All of the stones have brick equivalents.
  • New tools, 5 types so far, Darkstone, Abyssalnite, Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities), Refined Coralium and Dreadium.
  • 6 new type of armor, Abyssalnite, Coralium Infused Abyssalnite, Dreaded Abyssalnite, Refined Coralium, Plated Coralium, Depths, Dreadium and Dreadium Samurai.
  • 7 new overworld biomes, called "Darklands", "Darklands Plains", "Darklands Forest", "Darklands Highland", "Darklands Mountain", "Coralium Infested Swamp" and "Coralium Infested Ocean".
  • New mobs, so far 16, the "Depths Ghoul", the "Abyssal Zombie", the "Evil Pig" (a hostile pig that looks like a normal one), the "Spectral Dragon", the "Skeleton Goliath", the "Shadow Creature", the "Shadow Monster", the "Shadow Beast", the "Demon Pig", the "Abyssalnite Golem", the "Dreaded Abyssalnite Golem", the "Dreadguard", the "Dread Spawn", the "Dreadling", the "Spawn of Cha'garoth" and the "Fist of Cha'garoth"
  • 11 "Anti-mobs", including the "Abyssal Anti-Zombie", the "Anti-Bat", the "Anti-Chicken", the "Anti-Cow", the "Anti-Creeper", the "Anti-Ghoul", the "Anti-Pig", the "Anti-Player", the "Anti-Skeleton", the "Anti-Spider" and the "Anti-Zombie". All Anti-mobs explode if the collide with their normal counterpart (except the Anti-player).
  • 4 boss mobs (known as "Asorah, The Fallen", "Cha'garoth, The Dreadbeast", "Sacthoth, Harbringer of Doom" and "J'zahar, Gatekeeper of The Abyss"). J'zahar currently isn't complete, while the others have been fully implemented (but Asorah could use a few small improvements).
  • A new dimension, The Abyssal Wasteland, a dimension filled with the undead monsters, where you can find abandoned strongholds with the use of "Powerstone Trackers". There's a boss here called "Asorah, The Fallen" who can be summoned through an altar made from various materials.
  • A second dimension, called The Dreadlands, a desolate red dimension filled with Abyssalnite Golems and Dreaded Abyssalnite Golems, who constatly fight each other. There's also numerous Dread-plagued monsters found here, along with the Dreadguard, who guards the fortress of Cha'garoth in the Dreadlands Mountains.
  • 14 new ores, known as Abyssalnite, Coralium, Nitre, Abyssal Coralium, Pearlescent Coralium, Liquified Coralium, Abyssal Iron, Abyssal Gold, Abyssal Diamond, Abyssal Tin, Abyssal Copper, Abyssal Nitre, Dreaded Abyssalnite And Dreadlands Abyssalnite. The first 3 are found in the overworld (Nitre appears anywhere, Abyssalnite appears in the Darklands biomes and Coralium appears in Coralium Infested Swamps and ocean biomes), the 9 after are found in The Abyssal Wasteland (first dimension), and the final 2 are found in The Dreadlands (the second dimension).
  • The "Oblivion Deathbomb", a heavily engineered explosive that can destroy anything except bedrock (and which spawn "Sacthoth, The Habringer of Doom"). The ODB (shortened version of the name) has a core which can also be used as a fairly strong explosive (stronger than tnt).
  • 2 new Machines (called the "Crystallizer" and the "Transmutator"). The Crystallizer can convert elements into crystal, while the Transmutator can transmutate various elements (and also convert crystals back into base components).
  • 2 new trees (called the "Darklands Oak", and "Dreadlands Tree"). The Darklands Oak is found in various Darklands biomes, while the Dreadlands Tree is found within the Dreadlands Forest biome, located in The Dreadlands.

That should conclude all the features so far, I have alot more I'm gonna add, and I don't mind suggestions
Check out the wiki for more info on the mod features! (it's currently not finished yet)

Future Content

    • more mobs
    • more blocks
    • 1 more dimension (added in AC 1.8)
    • more optional bosses



Go do the image tab for more pictures.Blocks

How you install the mod

  1. Download the latest (or recommended) forge installer from
  2. Run the installer
  3. Start the game once with the forge profile
  4. Download AbyssalCraft
  5. Locate the Minecraft folder
  6. Drop the downloaded .jar (or .zip, for older versions) file in /mods inside the minecraft folder
  7. Done




Redistributing my mod is only allowed if you do it the right way, which is the following:
1. You make redirects to this thread.
2. You only provide my download links, NO OTHER.
3. You use your own pictures, or the ones found on my threads or on my wiki (in which case you don't watermark them are your own, since they are not yours AT ALL)
4. Credit me, since I'm the reason this mod even exists.

If I find that you've redistributed my mod without following these 4 steps, you can expect a DMCA to appear in the near future, and if you're using your own download links with your own ad mirrors, you will face more than just a DMCA.

COPYRIGHT (Terms of use, all of that)

    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - shinoow, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft ( the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.


    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. Read the redistibution rules for more information.


Want my mod in a modpack? Sure, go ahead, but follow these small steps, and you have my approval:
1. On the page where the modpack is, give credits to me and include a link to either this, my Minecraftforums post or my PMC post.
2. Send me a message or comment here that you made a modpack, and provide a link to it.

Follow those 2 steps, and you have my approval of including my mod in your modpack.

Modpacks where AbyssalCraft is featured (incomplete list):

Final notes

Check out my youtube channel for information regarding updates and other stuff

That should be it so far, if you have any problems, write the errors in the comments, and as I mentioned before, I would love some suggestions for new content to add to the mod, and I don't mind feedback. Until further notice, there won't be any pictures/videos here, since I kinda failed with setting them up correctly, click here to see the official post.

  • Fixes a runtime crash when launching AbyssalCraft alongside DragonAPI


First Previous Page 1 of 3 Next Last
  • #38

    Just to follow up on my post, a reply on the JaS forums I got said:

    I had the same issue and had to uninstall one of the two. If you look further up the thread, it's an issue with the Pech and its enchantment using the same ID as something in Abyssalcraft.

  • #39

    Yeah, I've had a few users report that to me, and I will provide configuration options for the enchantment IDs in future versions (precisely the next version, whenever that is ready to be released).

  • #41

    I've continued to do some testing, and the Thaumcraft config file has entries for the enchantment ids running from 150 to 154.  I changed those values and was able to start the server without any exceptions, still need to test to see if it all works.

  • #40

    Ok, thanks, I'll be watching for your release.

  • #37

    Thanks for making the 1230 build.  Just to let you know, when using AbyssalCraft in conjunction with Thaumcraft 1.7.10- and Just Another Spawner (JaS 0.14.13), JaS ends up generating a NullPointerException when attempting to determine the creature type group for a Thaumcraft Pech.  This only happens if using JaS with your mod in combination with Thaumcraft, leaving either out the problem doesn't show up.  I've posted this on the JaS forums to see if they can figure it out.


    Caused by: java.lang.NullPointerException
    at net.minecraft.enchantment.EnchantmentData.(SourceFile:10) ~[agc.class:?]
    at ~[EntityPech.class:?]
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_11]
    at sun.reflect.NativeConstructorAccessorImpl.newInstance( ~[?:1.8.0_11]
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance( ~[?:1.8.0_11]
    at java.lang.reflect.Constructor.newInstance( ~[?:1.8.0_11]
    at jas.common.spawner.creature.handler.LivingHelper.instantiateEntity( ~[LivingHelper.class:?]
    at jas.common.spawner.creature.handler.LivingHelper.createCreature( ~[LivingHelper.class:?]
    at jas.common.spawner.creature.handler.LivingHandlerRegistry.guessCreatureTypeOfGroup( ~[LivingHandlerRegistry.class:?]
    at jas.common.spawner.creature.handler.LivingHandlerRegistry.loadFromConfig( ~[LivingHandlerRegistry.class:?]
    at jas.common.WorldSettings.loadWorldSettings( ~[WorldSettings.class:?]
    at jas.common.WorldSettings.( ~[WorldSettings.class:?]
    at jas.common.JustAnotherSpawner.serverStart( ~[JustAnotherSpawner.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_11]
    at sun.reflect.NativeMethodAccessorImpl.invoke( ~[?:1.8.0_11]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke( ~[?:1.8.0_11]
    at java.lang.reflect.Method.invoke( ~[?:1.8.0_11]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent( ~[FMLModContainer.class:?]
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke( ~[?:1.8.0_11]
    at java.lang.reflect.Method.invoke( ~[?:1.8.0_11]

  • #35

    I really like the idea of your mod and want to include it in my family server. I  tried adding the mod but it appears your latest build that fixed some errors is requiring the Forge version of 1232 or later.  Problem is that the recommended version of Forge right now is 1230 and when I tried using 1232 some of the other mods in my server didn't react well.  I'm assuming 1232 (now 1235 is latest) is not quite stable yet.

    Is there a hard need for you to build the 1.7.10 version against Forge 1232 or could you build it against the recommended version of 1230?


    Last edited by dwarfkingmictali on 11/10/2014 8:31:50 AM
  • #36

    I've uploaded a forge 1230 downport, it should be available shortly

  • #33

    need help crafting portals

  • #34

    The portals are made from items called "Gateway Keys". The first one is crafted with 2 blaze rods, 2 Coralium Pearls and 1 Oblivion Catalyst. The recipe looks like this:
    [  ] [C] [O]
    [  ] [B] [C]
    [B] [  ] [  ]
    Where C = Coralium Pearl, O = Oblivion Catalyst and B = Blaze rod.

    Last edited by Shinoow on 10/11/2014 3:36:56 PM
  • #31

    Game keeps crashing when i open the player inventory, might be a clash with another mod.

    Here is the crash report:

    ---- Minecraft Crash Report ---- // My bad.

    Time: 2014/08/14 8:47 AM Description: Rendering entity in world

    java.lang.ClassCastException: net.minecraft.client.model.ModelBiped cannot be cast to noppes.mpm.client.model.ModelMPM  at noppes.mpm.client.RenderMPM.setEntity(  at noppes.mpm.client.RenderEvent.pre(  at cpw.mods.fml.common.eventhandler.ASMEventHandler_90_RenderEvent_pre_Pre.invoke(.dynamic)  at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(  at  at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(  at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(  at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(  at net.minecraft.client.renderer.entity.RenderManager.func_147940_a(  at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:91)  at net.minecraft.client.gui.inventory.GuiInventory.func_146976_a(SourceFile:60)  at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(  at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(  at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47)  at net.minecraft.client.renderer.EntityRenderer.func_78480_b(  at noppes.mpm.client.EntityRendererAlt.func_78480_b(  at net.minecraft.client.Minecraft.func_71411_J(  at net.minecraft.client.Minecraft.func_99999_d(  at net.minecraft.client.main.Main.main(SourceFile:148)  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)  at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)  at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)  at java.lang.reflect.Method.invoke(Unknown Source)  at net.minecraft.launchwrapper.Launch.launch(  at net.minecraft.launchwrapper.Launch.main(

    A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------

    -- Head -- Stacktrace:  at noppes.mpm.client.RenderMPM.setEntity(  at noppes.mpm.client.RenderEvent.pre(  at cpw.mods.fml.common.eventhandler.ASMEventHandler_90_RenderEvent_pre_Pre.invoke(.dynamic)  at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(  at  at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(  at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(

    -- Entity being rendered -- Details:  Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)  Entity ID: 200  Entity Name: Friky2109  Entity's Exact location: -350.99, 41.62, 271.56  Entity's Block location: World: (-351,41,271), Chunk: (at 1,2,15 in -22,16; contains blocks -352,0,256 to -337,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)  Entity's Momentum: 0.00, -0.08, 0.00

    -- Renderer details -- Details:  Assigned renderer: com.shinoow.abyssalcraft.core.client.render.RenderPlayerAC@94ec  Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)  Rotation: 0.0  Delta: 1.0 Stacktrace:  at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(  at net.minecraft.client.renderer.entity.RenderManager.func_147940_a(  at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:91)  at net.minecraft.client.gui.inventory.GuiInventory.func_146976_a(SourceFile:60)  at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(  at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(  at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47)

    -- Screen render details -- Details:  Screen name: net.minecraft.client.gui.inventory.GuiInventory  Mouse location: Scaled: (240, 134). Absolute: (960, 540)  Screen size: Scaled: (480, 270). Absolute: (1920, 1080). Scale factor of 4 Stacktrace:  at net.minecraft.client.renderer.EntityRenderer.func_78480_b(

    -- Affected level -- Details:  Level name: MpServer  All players: 1 total; [EntityClientPlayerMP['Friky2109'/200, l='MpServer', x=-350.99, y=41.62, z=271.56]]  Chunk stats: MultiplayerChunkCache: 289, 298  Level seed: 0  Level generator: ID 00 - default, ver 1. Features enabled: false  Level generator options:  Level spawn location: World: (-242,64,251), Chunk: (at 14,4,11 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)  Level time: 7382167 game time, 1179002 day time  Level dimension: 0  Level storage version: 0x00000 - Unknown?  Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)  Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false  Forced entities: 92 total; [EntityBlock['unknown'/400, l='MpServer', x=-389.75, y=29.25, z=278.75], EntityBlock['unknown'/401, l='MpServer', x=-389.60, y=2.00, z=287.40], EntityBlock['unknown'/404, l='MpServer', x=-378.75, y=19.00, z=271.25], EntityChicken['Chicken'/19, l='MpServer', x=-425.47, y=65.00, z=223.66], EntityBlock['unknown'/399, l='MpServer', x=-389.75, y=3.00, z=287.25], EntityChicken['Chicken'/20, l='MpServer', x=-417.44, y=62.15, z=302.16], EntityBlock['unknown'/398, l='MpServer', x=-390.25, y=29.25, z=287.25], EntitySheep['Sheep'/23, l='MpServer', x=-398.94, y=64.00, z=325.13], EntityMechanicalArm['unknown'/397, l='MpServer', x=-372.00, y=25.00, z=277.00], EntityPig['Pig'/22, l='MpServer', x=-384.53, y=65.00, z=261.34], EntitySheep['Sheep'/27, l='MpServer', x=-369.53, y=65.00, z=246.38], EntityPig['Pig'/29, l='MpServer', x=-376.91, y=65.00, z=255.97], EntityCow['Cow'/28, l='MpServer', x=-369.22, y=65.00, z=255.19], EntityPig['Pig'/31, l='MpServer', x=-377.06, y=65.00, z=260.03], EntityCow['Cow'/30, l='MpServer', x=-373.50, y=65.00, z=260.28], EntityChicken['Chicken'/34, l='MpServer', x=-380.22, y=63.00, z=329.66], EntityCow['Cow'/32, l='MpServer', x=-373.50, y=65.00, z=254.28], EntityPig['Pig'/33, l='MpServer', x=-382.78, y=65.00, z=263.19], EntityBlock['unknown'/444, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/445, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityChicken['Chicken'/39, l='MpServer', x=-354.44, y=65.00, z=230.56], EntityBlock['unknown'/446, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/447, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntitySheep['Sheep'/42, l='MpServer', x=-360.47, y=65.00, z=236.47], EntitySheep['Sheep'/43, l='MpServer', x=-360.47, y=65.00, z=238.84], EntityChicken['Chicken'/40, l='MpServer', x=-353.41, y=65.00, z=231.38], EntityChicken['Chicken'/41, l='MpServer', x=-353.44, y=65.00, z=232.41], EntitySheep['Sheep'/46, l='MpServer', x=-362.53, y=65.00, z=238.47], EntitySheep['Sheep'/47, l='MpServer', x=-362.59, y=65.00, z=239.72], EntitySheep['Sheep'/44, l='MpServer', x=-361.44, y=65.00, z=237.56], EntityItem['item.item.egg'/45, l='MpServer', x=-354.31, y=65.13, z=231.13], EntityItemFrame[''/51, l='MpServer', x=-352.50, y=70.50, z=251.06], EntityItemFrame[''/50, l='MpServer', x=-353.50, y=70.50, z=251.06], EntityItemFrame[''/49, l='MpServer', x=-352.50, y=71.50, z=251.06], EntitySheep['Sheep'/48, l='MpServer', x=-363.75, y=65.00, z=240.69], EntityItemFrame[''/55, l='MpServer', x=-354.50, y=72.50, z=251.06], EntityItemFrame[''/54, l='MpServer', x=-353.50, y=72.50, z=251.06], EntityItemFrame[''/53, l='MpServer', x=-352.50, y=72.50, z=251.06], EntityItemFrame[''/52, l='MpServer', x=-352.50, y=73.50, z=251.06], EntityItemFrame[''/59, l='MpServer', x=-353.50, y=73.50, z=251.06], EntityItemFrame[''/58, l='MpServer', x=-354.50, y=73.50, z=251.06], EntityItemFrame[''/57, l='MpServer', x=-354.50, y=70.50, z=251.06], EntityItemFrame[''/56, l='MpServer', x=-354.50, y=71.50, z=251.06], EntitySheep['Sheep'/63, l='MpServer', x=-367.25, y=65.00, z=244.13], EntitySheep['Sheep'/62, l='MpServer', x=-360.47, y=65.00, z=242.19], EntityItemFrame[''/61, l='MpServer', x=-353.50, y=71.50, z=251.06], EntityItemFrame[''/60, l='MpServer', x=-354.50, y=74.50, z=251.06], EntityPainting['Painting'/68, l='MpServer', x=-355.50, y=103.50, z=279.94], EntityClientPlayerMP['Friky2109'/200, l='MpServer', x=-350.99, y=41.62, z=271.56], EntitySheep['Sheep'/64, l='MpServer', x=-364.84, y=65.00, z=241.88], EntitySheep['Sheep'/65, l='MpServer', x=-361.53, y=65.00, z=241.06], EntityCow['Cow'/66, l='MpServer', x=-367.72, y=65.00, z=253.69], EntityCow['Cow'/67, l='MpServer', x=-365.91, y=65.00, z=264.81], EntityChicken['Chicken'/76, l='MpServer', x=-349.16, y=65.00, z=228.34], EntityHorse['Horse'/77, l='MpServer', x=-339.00, y=65.00, z=239.81], EntityChicken['Chicken'/79, l='MpServer', x=-351.53, y=65.00, z=232.53], EntityHorse['Horse'/73, l='MpServer', x=-342.81, y=65.00, z=235.72], EntityChicken['Chicken'/74, l='MpServer', x=-349.88, y=65.00, z=228.78], EntityChicken['Chicken'/75, l='MpServer', x=-351.47, y=65.00, z=227.56], EntityItemFrame[''/85, l='MpServer', x=-349.50, y=71.50, z=251.06], EntityItemFrame[''/84, l='MpServer', x=-349.50, y=70.50, z=251.06], EntityItemFrame[''/87, l='MpServer', x=-350.50, y=72.50, z=251.06], EntityItemFrame[''/86, l='MpServer', x=-350.50, y=71.50, z=251.06], EntityItemFrame[''/81, l='MpServer', x=-351.50, y=71.50, z=251.06], EntityHorse['Horse'/80, l='MpServer', x=-341.63, y=65.00, z=238.22], EntityItemFrame[''/83, l='MpServer', x=-350.50, y=70.50, z=251.06], EntityItemFrame[''/82, l='MpServer', x=-351.50, y=70.50, z=251.06], EntityBlock['unknown'/455, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityHorse['Horse'/93, l='MpServer', x=-340.28, y=64.00, z=251.28], EntityBlock['unknown'/454, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityItemFrame[''/92, l='MpServer', x=-351.50, y=72.50, z=251.06], EntityBlock['unknown'/453, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityCartChest[''/95, l='MpServer', x=-342.50, y=39.50, z=269.50], EntityBlock['unknown'/452, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityCartChest[''/94, l='MpServer', x=-342.50, y=38.50, z=270.50], EntityBlock['unknown'/451, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityItemFrame[''/89, l='MpServer', x=-349.50, y=73.50, z=251.06], EntityBlock['unknown'/450, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityItemFrame[''/88, l='MpServer', x=-349.50, y=72.50, z=251.06], EntityBlock['unknown'/449, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityItemFrame[''/91, l='MpServer', x=-351.50, y=73.50, z=251.06], EntityBlock['unknown'/448, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityItemFrame[''/90, l='MpServer', x=-350.50, y=73.50, z=251.06], EntityPainting['Painting'/98, l='MpServer', x=-346.06, y=103.50, z=279.50], EntityCartChest[''/96, l='MpServer', x=-333.34, y=36.50, z=270.50], EntityPainting['Painting'/97, l='MpServer', x=-346.06, y=104.50, z=275.00], EntityChicken['Chicken'/110, l='MpServer', x=-291.44, y=66.00, z=234.44], EntityChicken['Chicken'/111, l='MpServer', x=-278.03, y=64.00, z=290.28], EntityChicken['Chicken'/107, l='MpServer', x=-305.69, y=64.00, z=271.34], EntityPainting['Painting'/98, l='MpServer', x=-346.06, y=103.50, z=279.50], EntityPainting['Painting'/97, l='MpServer', x=-346.06, y=104.50, z=275.00], EntityPainting['Painting'/68, l='MpServer', x=-355.50, y=103.50, z=279.94]]  Retry entities: 0 total; []  Server brand: fml,forge  Server type: Integrated singleplayer server Stacktrace:  at net.minecraft.client.multiplayer.WorldClient.func_72914_a(  at net.minecraft.client.Minecraft.func_71396_d(  at net.minecraft.client.Minecraft.func_99999_d(  at net.minecraft.client.main.Main.main(SourceFile:148)  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)  at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)  at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)  at java.lang.reflect.Method.invoke(Unknown Source)  at net.minecraft.launchwrapper.Launch.launch(  at net.minecraft.launchwrapper.Launch.main(

    -- System Details -- Details:  Minecraft Version: 1.7.10  Operating System: Windows 7 (x86) version 6.1  Java Version: 1.7.0_55, Oracle Corporation  Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation  Memory: 295129368 bytes (281 MB) / 637800448 bytes (608 MB) up to 1037959168 bytes (989 MB)  JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G  AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used  IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96  FML: MCP v9.05 FML v7.10.25.1199 Minecraft Forge Optifine OptiFine_1.7.10_HD_A4 21 mods loaded, 21 mods active  mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  battlegear2{} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  abyssalcraft{1.6.0} [AbyssalCraft] (AbyssalCraft-1.7.10-1.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  accore{1.1.0} [AbyssalCraft Core] (AbyssalCraft-1.7.10-1.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  BuildCraft|Core{6.0.17} [BuildCraft] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  BuildCraft|Builders{6.0.17} [BC Builders] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  BuildCraft|Energy{6.0.17} [BC Energy] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  BuildCraft|Factory{6.0.17} [BC Factory] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  BuildCraft|Transport{6.0.17} [BC Transport] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  BuildCraft|Silicon{6.0.17} [BC Silicon] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  cpc{1.7.x-r76.6c6e88f} [CreepyPastaCraft] (CreepyPastaCraft-1.7.x-r76.6c6e88f-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  ElementalCreepers{4.2.1} [Elemental Creepers] (Elemental Creepers-universal_1.7.10-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  IC2{2.2.485-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.485-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  meteors{2.13.1} [Falling Meteors] (meteors-1.7.10-2.13.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  mozombies{2.0.4} [Mo' Zombies] (Mo' Zombies 2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  moreplayermodels{1.7.10} [MorePlayerModels] (MorePlayerModels_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  projectfruit{1.1.6} [Project Fruit] (Project Fruit-1.7.10-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  Railcraft{} [Railcraft] (Railcraft_1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  witchery{0.20.4} [Witchery] (witchery-1.7.10-0.20.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  Launched Version: 1.7.10-Forge10.13.0.1199  LWJGL: 2.9.1  OpenGL: GeForce 9800 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation  GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.

     Is Modded: Definitely; Client brand changed to 'fml,forge'  Type: Client (map_client.txt)  Resource Packs: []  Current Language: English (UK)  Profiler Position: N/A (disabled)  Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used  Anisotropic Filtering: Off (1)

  • #32

    It's partly a clash. What happens is that my player render is preventing the render in Noppes' MorePlayerModels mod to render it's model on the player. Frankly, I should be able to use events for my render instead of overriding the player render.

    EDIT: I added a config option for it, so that conflicts like these won't occur. Also, please use pastebin or something similar to post the crash report, they take up almost a whole page.

    Last edited by Shinoow on 8/14/2014 9:25:28 PM
  • #29
    Update notice

    Okay, the release of AbyssalCraft 1.7 will be slightly delayed, as I'm heading out on a 1 week vacation in Greece in a few hours, but I will be back home on August 2nd, so the development will continue on that day. The main reason I haven't tossed out any pre-release is that I want this update to be completed before I release it, and currently there's a few things missing (couple of block models, 4 mob models, structure generation code and some more stuff). The sudden temperature increase in my country has also made it more difficult to code, with my entire room turning into an sauna after an hour on the computer, but I promise that the 1.7 update will come out not to far after I get back, just need to do the finishing touches along with the last planned implementations.

  • #25

    is it ok if i can make this mod part of my technic launcher modpack?

  • #27

    Is This Ok For Me Too

  • #28

    Yeah, just follow the steps I mentioned in the other comment.

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