Get an Epic Experience with Premium

AbyssalCraft

World Gen Login to Add Favorites
  • 1 Like
  • Minecraft
  • 4,291 Monthly Downloads
  • Supports: 1.7.2
  • 13,562 Total Downloads
  • Updated 04/11/2014
  • Created 03/12/2013
  • 12 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: AbyssalCraft V. 1.5.0
or
Support development! **
Donate

About AbyssalCraft

Hey fellow minecrafters! This is the page for my first official mod, AbyssalCraft. Banner

Description


Have you ever though of how the different realms in minecraft appear? Like, for example, the Overworld is the "normal world", the Nether is referred to as "hell", the Aether (different mod, but it has a pretty good concept) is the opposite to the Nether, meaning it's the definition of heaven, and the End... well, subspace? Anyways, one place that isn't seen in Minecraft is the world of the dead, the underworld, the abyss, and that's where this mod kicks in, as it opens the gates of the world beyond death, a place roamed with the fallen creatures, who seek only to kill the living (or just loot your corpse and get some new weapons to kill you with).

What my mod does is that it adds (along with the new dimension) a new overworld biome (called "The Darklands"), infested with undead creatures at night, and appears deserted at day, with some fancy buildings and whatnot spread around this purple/indigo plains landscape. Not to mention the new zombie breed that infects the regular ones, making them even stronger, and the 9 feet tall undead behemoths that lurk around amongst the others.

In block ways, you will find 2 new types of stone (more to come with more dimensions being added), one that appears in The Darklands, and one that you will find within the Abyssal Wastelands. Along with that, you will find new materials to use for building, different types of stone bricks that is, and 4 new ores (where one can only be obtained by crafting it, and isn't referenced as an ore in general), one type showing up in The Darklands (known as Abyssalnite, a strong purple metallic element), and one that has a different appearance depending on what world you're in (known as Coralium, which can be found in the overworld as gems under the ocean, and as a denser ore chunk once inside the abyss, a very strange element, in my opinion). Now you might think that all of these rocks are the only new blocks in this mod, but you're completely wrong there! The Darklands also offers a new type of tree, meaning a new type of wood (currently fire resistant, might be changed in the near future), and along with all of this is of course explosives! AbyssalCraft introduces the Oblivion Deathbomb, a heavy nuclear charge with an antimatter accelerator, making it capable of destroying obsidian, but also renders it as a very resource demanding bomb, not mention that the ODB core also functions as a heavy explosive, creating quite some mayhem when used (the Oblivion Deathbomb requires a pretty decent computer to be primed, else it might crash your game, and I've planned on making a special explosion algorithm for it to make it use less memory to demonstrate it's destructive mayhem)

Next part, mobs! as mentioned before, AbyssalCraft introduces new mobs to the game, among them are the Abyssal Zombie (a zombie breed corrupted by coralium plagues, making them spread it by killing normal zombies), the Depths Ghouls (tall beefy zombie creatures, has a chance of scaring you with their appearance), then there's the Spectral Dragon (currently a pretty buggy dragon breed that appears in the Abyssal Wasteland, buggy because they dodge almos any projectile shot at them). There are some notable WIP mobs, as they never spawn anywhere, those are the following: Abyssalnite golem, Dreaded Abyssalnite golem and the Dreadguard. They will be spawning in the next dimension, The Dreadlands, which will be released in version 1.5. This mod also features some new bosses, current ones are "Asorah, The Fallen" (a undead dragon, feeding off of the Spectral Dragons, can be summoned using a special altar) and "J'zahar, The Gatekeeper" (actually the final boss, but I decide to release him early in development and watch him grow stronger). There is a 2nd boss that will appear in The Dreadlands, called "Cha'garoth, The Dreadbeast".

As you should know by now, there's a new dimension and a new overworld biome added in this mod, and I'm gonna go through them quickly. The Darklands is a pretty dark place (hence the name), with Abyssalnite under the ground, and Darklands Oaks and buildings made from Darkstone Bricks scattered around it. The Abyssal Wasteland (1st dimension) is a pretty dark place aswell, a world made from a greenish stone known as Abyssal Stone, which also appears as bricks within the Abyssal Strongholds found within the realm, not to mention the 100 block high obsidian pillars, decorated with glowstone. I have in mind of adding another 2 dimensions, with the 2nd one coming out in the next version, and the third a couple of version later.

Now the items. This mod adds in a ton of items, rendering from ore chunks to dimensional portal openers shaped as keys. Some of the items that you will notice are chunks of Abyssalnite and Coralium, Coralium gems, Darkstone tools, Abyssalnite/Coralium tools/armor, the special Coralium Infused Abyssalnite set, the overpowered Coralium Plated Armor (has a huge amount of defence, and has a "death aura", killing nearby mobs/animals/players). There's also iron plates that can be used to amplify normal food, and to make MRE (Meal ready to eat), and of course, the Oblivion Catalyst, main component in the first Gateway Key (used to crate portals to the abyss) and in the Oblivion Deathbomb.

This should cover most of the mod, the rest is up to you to discover! Oh yeah, as the topic reads, this is a forge mod, which means you need minecraft forge to run it.

Getting Started


This article in the AbyssalCraft wiki covers the basics of things to do once you've installed the mod.

Features


2 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), and "Abyssal Stone" (generates within The Abyss, and can be crafted into Abyssal Stone Bricks, along with Darkstone being able to craft into Darkstone Bricks)
New tools, three types so far, darkstone, abyssalnite and Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities)
3 new type of armor, abyssalnite, coralium infused abyssalnite, and dreaded abyssalnite
A new biome, called "Darklands" which has trees and random generated structures within
New mobs, so far 6, the "Dephs Ghoul", the "Abyssal Zombie", e evil pig clone, abyssalnite golem, dreaded abyssalnite golem and dreadguard (the 3 last aren't fully done)
A boss mob (known as "J'zahar, The Gatekeeper", currently is pretty braindead, with a glitchy head)
A new dimension, The Abyss, that has strongholds hidden within (similar to overworld strongholds, can be found with eye of ender), and 100 block tall obsidian pillars, only undead mobs spawn within the abyss, with the exception of endermen (a bit less undead)
Two new ores, known as Abyssalnite and Coralium
A new type of tnt that's alot stronger, and can cause a lot of lag when primed (demands a lot of resources to craft) also has a core item in crafting it that can be used as explosive aswell

That should conclude all the features so far, I have alot more I'm gonna add, and I don't mind suggestions
Check out the wiki for more info on the mod features! (it's currently not finished yet)

Future Content


more mobs, alot more mobs
more blocks
More, stronger tools/armor
Possibly another 2 dimensions (later on)
More specific mobs spawning within The Abyss
boss mobs inside the dimension (I'm gonna have a hard time coding what I have in mind, wish me luck)

Suggestions


• A new type of beacon that has negative effects

Pictures

Click here for a full page of pictures Blocks

Media


Click here to head to the media page

How you install the mod


(Windows)

Go to http://www.minecraftforge.net/forum/ and install the forge universal (either the latest one or the recomended)
Place the forge files in your minecraft.jar
download AbyssalCraft (if you haven't already)
Create a folder in the .minecraft called "mods", if you already have one, then you can skip this step
Place the zip folder containing the mod inside the mods folder
You have now successfully installed my mod

(mac)

Go to http://www.minecraftforge.net/forum/ and install the forge universal (either the latest one or the recomended)
Place the forge files in your minecraft.jar:
1.To locate the minecraft folder, click the "go" tab on finder, and hold "alt", then you'll see a thing called "library",
2.when you click that, you'll se a bunch of folders, click the one named "Application Support", then the one called "minecraft"
3.in order to access the content in minecraft.jar, follow these intructions by Risugami:
Quote from Risugami:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd~
mkdir mctmp
cd mctmp
jar xf /Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.*
jar uf /Library/Application\ Support/minecraft/bin/minecraft.jar ./
cd ..
rm -rf mctmp
5) Run Minecraft, enjoy!

4. This will install forge inside of minecraft The rest is pretty much the same as the windows one

download AbyssalCraft (if you haven't already)
Create a folder in the minecraft folder called "mods", if you already have one, then you can skip this step
Place the zip folder containing the mod inside the mods folder
You have now successfully installed my mod

Bugs


The ODB can cause extreme lag after the explosion, it's caused because the explosion leaves thousands of "dropped block" entities, I suggest you either wait about 10 mins so that they despawn, or remove them with McEdit
The armors doesn't have any special powers (not really a bug, since their not fully coded yet)
Abyssal Zombies look like they normally do when you spawn them using spawneggs while in the end (same with wither skelestons, have them spawn naturally)

Final notes


Check out my youtube channel for information regarding updates and other stuff

That should be it so far, if you have any problems, write the errors in the comments, and as I mentioned before, I would love some suggestions for new content to add to the mod, and I don't mind feedback. Until further notice, there won't be any pictures/videos here, since I kinda failed with setting them up correctly, click here to see the official post.


  • Texture fix for the Darkstone blocks
  • The Abyssal Wasteland now had terrain
  • The Dreadlands can be entered without crashing, and it has terrain again
  • The new overworld biomes (Darklands plains/forest/highlands/mountains and Coralium infested swamp/ocean) now generate
  • The 'Pete' Depths Ghoul from has it's own sounds
  • Dreadguards now have a new death sound (more to come)
  • Added new Dreadlands mobs (Dreadling, Dread spawn)
  • Modid changed, all previous versions won't work with this one
  • Added Liquid Antimatter (used to neutralize Liquid Coralium, very deadly to collide with)
  • Did loads of changes to the Liquid Coralium (gives you coralium plague on collide, can turn any liquid into itself, turns stone types into abyssal stone)
  • Added new Darklands mobs (Shadow Creature, Shadow Monster). Both of them spawn in the Darklands Mountains
  • Added Capes (dev cape, donator capes)
  • Fixed the armors so that they don't render you immortal
  • Added Coralium Stone (created when Liquid Antimatter collides with Liquid Coralium)
  • Added Coralium Stone Bricks (and stairs, fence, slabs)
  • Added Coralium Stone Button and Pressure Plate
  • Added Coralium Longbow (does more damage than a normal bow)
  • All weapons (swords, bows) can now be enchanted
  • The various Abyssalnite Ores now drops ore blocks instead of chunks
  • Updatechecker works again (will drown your chatbox when a new update has been released)
  • Achievements work again
  • Added Coralium Brick (made from smelting Coralium Stone, used to craft Coralum Stone Bricks)
  • Added Shadow fragment/shard/gem (used to craft Shards of Oblivion)
  • Added Shard of Oblivion (use 4 of them with some more components to craft Oblivion Catalysts)
  • The ODB has been buffed, now destroys approx 9 chunks with 40 explosions
  • Dying from Coralium Plague can now cause an Abyssal Zombie to spawn (regardless of what mob/animal/player died)
  • Coralium ore now generates in the Ocean, the Deep Ocean and the Coralium Infested ocean biomes
  • Added Antimatter lakes, generates in Coralium Infested Swamps
  • Added tooltips to multiple items, for information on how to use them, or what to use them for
  • Depths Ghoul heads can now rotate when placed
  • The Altar now renders with it's block model in the inventory
  • The Dreadlands Infused Powerstone now has a new model, and inflicts Dread Plague to whoever gets to close to it
  • Added a new Creative Tab (AbyssalCraft Decoration Blocks)
  • Fixed some names in the lang file
  • The Darklands generated structures generate in all Darkland types
  • Mob drops have been fixed
  • Block drops have been fixed (some blocks could cause crashes when broken)
  • Slightly nerfed potion effects on some of the armor sets
  • Washcloth works again
  • Added Demon pigs (spawns when the hostile pig dies)
  • The Altar works correctly now when activated
  • The hostile pigs are no longer burning
  • The Abyssal Wasteland portal will be made out of abyssal stone with a new portal block texture in the next version
  • Might be more, I did a TON of stuff...

Comments

  • #8
    demon pigs

    I completly agree with Hazardous_Survivalist. the same thing is happening to me. is it a bug? please help.             

           
                              
  • #9
    by the way

    i am useing minecraft version 1.6.4 and your mod version CB 1.6.4-R20.0

  • #7
    demon pigs

    The demon pig idea is a complete disaster. It lights the entire overworld on fire. It needs to be completely taken out.

  • #10
    Re: demon pigs
    Quote from PuffBallArmy »

    I completly agree with Hazardous_Survivalist. the same thing is happening to me. is it a bug? please help.             

           
                              

     

    Quote from Hazardous_Survivalist »

    The demon pig idea is a complete disaster. It lights the entire overworld on fire. It needs to be completely taken out.

    I have planned on altering the demon pig, however, I won't remove it. This creature will remain in the mod, but I will make sure to change the code so that it stops spreading fire in the overworld, with a few other changes to it (a specific thing once it has been killed). Thanks for the feedback!

  • #4

    I've never made a post on curse in my life till now -_- seriously more pics/previews, TOO MUCH too read. Need something to attract attention otherwise it might just get ignored... Which is what I'm doing v.v

  • #5
    Quote from xxStaten »

    I've never made a post on curse in my life till now -_- seriously more pics/previews, TOO MUCH too read. Need something to attract attention otherwise it might just get ignored... Which is what I'm doing v.v

    Since you complained this page had no pictures, I decided to add some, there's a whole page filled with them now, something I planned to do a long time ago, just never had the time to do it. As with you ignoring this, that's your call.

  • #6
    Quote from Shinoow »
    Quote from xxStaten »

    I've never made a post on curse in my life till now -_- seriously more pics/previews, TOO MUCH too read. Need something to attract attention otherwise it might just get ignored... Which is what I'm doing v.v

    Since you complained this page had no pictures, I decided to add some, there's a whole page filled with them now, something I planned to do a long time ago, just never had the time to do it. As with you ignoring this, that's your call.

    Now with pics that show it's a promising mod, people will be more likely to now read, than overlook. So it might get more attention.  Just another note, have you thought about adding some pictures to the description with the paragraphs below? Things like that help draw more attention. Seeing something and think 'oh that look cool' and continue to read about what that picture is showing off. It makes reading a ton of stuff feel like less work. Pictures are great though.

  • #2

    Is there perms for this in a modpack?

  • #3
    Quote from shawceltic »

    Is there perms for this in a modpack?

    You have permission to do it if you follow the following criteria:

    1. You provide a link to one of my posts/threads regarding my mod ( either this one, or this one, or this one).

    2. You credit me on the modpack page.

    3. You either PM me or reply to one of my threads with a link to the modpack

    Follow that, and you have my full permission to include my mod in a modpack

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Leaguepedia PAX Skin Giveaway