A look into what Minecraft could become when you add a splash of magic...Ars Magica is a mod about casting powerful spells, fighting bosses, and having fun with magic! It features a unique spell creation system where you can create any spell you can imagine!
Interested in playing on a public server with this and many other magic-themed mods?
Got you covered.
Taking your first steps.
Getting started in AM2 is quite simple to do. First, you need to find a pool of liquid essence:
Place an item frame within a few blocks of the pool, and put a book into the item frame, and watch the show.This will give you the Arcane Compendium, which has everything you need to continue using the mod, from guides, to structures, to items, to bosses.
I have a question... (bug reporting instructions too)
I found a bug!
That's great. The forum however, isn't the place to post them. You can post them on the git bug tracker. Check to see if a bug has been posted already before submitting yours! Link: https:github.com/M.../issues
This mod crashed / This mod doesn't work with X other mod! It's a bug, etc.
Very unlikely. Typically these are simply block ID conflicts or some such other thing. Make sure you check your log file, it tells you exactly what the conflict was. If it turns out it's not a conflict, see above.
Something Something Something Textures
Just don't. I can't stress enough how little I care.
No PMs please! Details below.
So here's the deal. You want Ars Magica in your mod pack? All you need to meet are three simple conditions:
- Your mod pack needs a link back to this forum post
- You cannot make any money off of the mod pack
- You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Mithion)
If these three conditions are met, then you have my permission to use it in a mod pack. Have fun!
-The Dark Nexus now checks isEntityInvulnerable and will not attempt to pull in those entities that return true
-Corrected recipes for epic and legendary mana potions
-Fixed a crash when a mimicked player entity (such as the one from ExtraUtils spikes) kills a mob that would trigger a compendium unlock
-Fixed pick block on ores returning the wrong block
-Added a config option to set the magic XP bar to always visible
-Lowered recipe costs of binding catalysts
-Binding now requires a blue skill point instead of green
-All spawn weights are now configurable
-Removed purple chalk and null magic runes
-Bound items now cause the HUD to show correctly in minimal HUD mode
-Dark nexii correctly give Mana Regen III buffs when over 10% full
-liquid essence is worth 4x as much power to a nexus
-the occulus no longer obfuscates names of skills you haven't unlocked
-fixed spell icons on mac/linux machines
-added worldgen blacklist IMC support
-sending a message with the key "dwg" and the id of the dimension you want to blacklist will prevent AM2 worldgen from happening in that dimension.
This mod is currently incompatible with RotaryCraft.
Shift+Clicking a spell book when dying it causes it to lose its contents
Leaving the End in a multiplayer game will reset your AM2 progression, skills, and rift storage.
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