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  • Minecraft
  • 17,024 Monthly Downloads
  • Supports: 1.7.10
  • 145,961 Total Downloads
  • Updated 03/13/2015
  • Created 10/27/2013
  • 83 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: Mariculture 1.7.10 -
Support development! **

About Mariculture

What is Mariculture?

Mariculture's main focus is the Aquatic Environment. It adds terrain generation to the oceans, with things like coral and kelp, to improve the visuals of the underwater world. The mod also expands upon the vanilla fishing system, adding various types of rods and loot you can catch with them, while requiring you to use bait in order to operate these new fishing rods. As well as this, Mariculture introduces fish breeding, which can be a handy way to get your hand on various resources, slowly but surely. There is also jewelry that you can enchant made from pearls, as well as various new objects, that will help with exploring under and above water. Mariculture also adds various machines, that use or create Redstone Flux, with a focus on water related things to power them, or function. 

As of latest versions, Mariculture requires Enchiridion: Link

Feature Overview

  • Expanded Fishing
  • Fish Breeding
  • Automatic Fishing
  • Kelp Forests & Coral Reefs
  • Water Turbines & Gas Turbines
  • Diving & Scuba Gear
  • Custom Painted Blocks allowing for one way mirrors
  • F.L.U.D.D.
  • Magical Jewelry
  • Better Boat

Helpful Links

• Add an additional number to versioning... Now: MAJOR THEME UPDATE SUBUPDATE (Optional bugfix letter)
• Add various coloured pearl coloured buckethats
    • Surround a buckethat with 8 pearls for different effects when catching fish
    • Craft the hat with itself to gain the default again
    • All of the hats have a boost to caught alive modifier, but the default has a higher boost
        • Default + 10 more boost to caught alive
        • White        Fish think it's freshwater
        • Green       Fish think it's a jungle (freshwater, 24c)
        • Yellow      Fish think it's brackishwater
        • Orange    Always catch fish, never loot
        • Red           Fish think it's the nether
        • Gold         Try to catch loot, otherwise vanilla
        • Brown      Fish think you are at y10
        • Blue          Only catch male fish
        • Black        All fish are caught dead
        • Pink          Only catch female fish
        • Silver        Fish think it's saltwater
        • Purple      Every live fish, and loot item is enchanted

• Add a new item to the Magic Module: Hydrophobic Initiator
    • Craft 4 lilypads around any pearl
    • When kept in your inventory, you can place blocks on top of fluids

• Air Pump changes
    • Remove surrounding air requirement (lag reduction)
    • Increase internal buffer to 2000 RF
    • This means manually spinning will supply 5 minutes worth of air
    • Increase internal gas buffer to 16000mB
    • Right clicking air pump now instead adds RF to it's buffer
    • Every 300 ticks, it supplies air
    • Every 20 ticks if it has a redstone signal applied, it will try to suck up one surrounding gas
    • Every 100 ticks it will try to eject it's internal gas to neighbouring tanks (if it has a redstone signal), For if you placed a tank after you started pumping.
    • Air pumps use 100RF in order to supply air
    • Air pumps use 10RF to collect natural gas (one right click, supplies 10 buckets!)
    • Air pump won't animate constantly/randomly.
    • The Air pump will ONLY animate when:
        • Right clicked
        • Supplying air
        • Collecting gas

• Autofishers can be placed directly on top of water, like a lilypad
• Fix Resetting Fish food in the feeder: only update tank size when both male and female fish are in the tank.
• Fix crash when dirt is registered to the ore dictionary
• Fix books missing recipe icons
• Fix titanium bucket crashing when a fluid has a null icon
• Fix FLUDD Pick block, and fill it's contents with less than 20k pressurised
• Fix FLUDD missing gui texture

• Fix Scuba Mask not lighting up the area


  • #7

    Is this mod compatible with Oceancraft?



  • #6

    Can you please update to the 1.8.1 and add Optifine compatibility? I found out today that the game crashes when using Optifine in combination with this mod. 

    Last edited by Mystic_Junior on 2/14/2015 5:22:03 AM
  • #4

    Would you care to add a wiki site thats not on lockdown?

  • #3

    Mariculture 1.7.10 1.2.3c is *not* compatible with Minecraft 1.7.10, and nor is ver. 1.2.3b. It did not crash, per se, it just told me that "Eridian requires Forge Mod Loader minimum of 1.1" and killed everyother mod I had. I don't have anything that remotely resembles Eridian; and it only happens upon installation of Mariculture; tested without it (drug it out of the mods folder) and my Minecraft works fine and all mods loaded correctly.

    This mod looks utterly beautiful, and given that it was designed to work along side with Biomes o' Plenty, I thought it would make an excellent addition; maybe it will once it actually works.

  • #5

    Mariculture IS compatible with MC 1.7.10, but as the description states, it requires Enchridion Mod to be present.  Enchridion, not Enchridion 2.  A link is provided.

  • #2

    Will you be making an update for 1.7.10 for this mod?

    Hoping so..

  • #1

    Esta muy buena, se ve bien lo voy a descargar y un 10+ PARA ESTA PAGINA


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