What is Mariculture?
Mariculture's main focus is the Aquatic Environment. It adds terrain generation to the oceans, with things like coral and kelp, to improve the visuals of the underwater world. The mod also expands upon the vanilla fishing system, adding various types of rods and loot you can catch with them, while requiring you to use bait in order to operate these new fishing rods. As well as this, Mariculture introduces fish breeding, which can be a handy way to get your hand on various resources, slowly but surely. There is also jewelry that you can enchant made from pearls, as well as various new objects, that will help with exploring under and above water. Mariculture also adds various machines, that use or create Redstone Flux, with a focus on water related things to power them, or function.
As of latest versions, Mariculture requires Enchiridion: Link
- Expanded Fishing
- Fish Breeding
- Automatic Fishing
- Kelp Forests & Coral Reefs
- Water Turbines & Gas Turbines
- Diving & Scuba Gear
- Custom Painted Blocks allowing for one way mirrors
- Magical Jewelry
- Better Boat
• Switch the fuel handling of the crucible, should hopefully make it not crash/dissappear anymore?
• Make custom blocks check if string is null when saving
• Boosted Sluice power output (configurable).
• Fix more of the 5000 missing lang
• Fix fishing nets only ever catching raw cod
• Remove calls to registering textures that are never needed.
• Screw damage on plans... It's decorative. Also screw slooow processing. (More blocks Configurable).
• Faster burnt bricks.
• Fish Feeder will update tank size, whether you put or female in first, because reasons.
• Faster fishing. It's boring come on? (Config option, Defaults to 50, set to 0 for no speed boost (old way))
• Add Ray trace distance, and milliseconds between blink config options for blink enchantment
• Added an alternative recipe for the celestial mirror (fish breeding for it, is annoying, I want it sooner :D) (can turn off with config)
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