Get an Epic Experience with Premium

Mine & Blade: Battlegear 2

Adventure and RPG Login to Add Favorites
  • 32 Likes
  • Minecraft
  • 130,389 Monthly Downloads
  • Supports: 1.7.10
  • 2,034,037 Total Downloads
  • Updated 01/20/2015
  • Created 06/21/2013
  • 249 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Mine & Blade: Battlegear 2 - Bullseye - 1.0.7.0
or

About Mine & Blade: Battlegear 2

Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for Minecraft currently in development. The mod focuses on:

  • Providing players with interesting and balanced combat features, including:
    • New weapons
    • Dual wielding of weapons
    • A shielding mechanic
  • Open source, and API-oriented, meaning anyone is free to add to the code base
    • The source code is available on github. Feel free to contribute or just have a poke around.

News & Annoncements

Mine & Blade Battlegear 2 : Bullseye Release 20/12/2013

We can proudly announce the (probably) final version of Mine & Blade Battlegear 2 for 1.6.4. It is stable enough and introduces the long awaited quiver system, hence its codename. The next big update (heraldry) will likely be included with 1.7.4 (or later Minecraft update).

Mine & Blade Battlegear 2 : Warcry (preview) Release 19/08/2013

We have (finally) released the first version of Mine & Blade Battlegear 2 for 1.6.2. This release has been codenamed "Warcry". This gives a good indication that this version focuses on Warrior's but also is likened to GotoLink and myself charging in with our first release.

This release includes

  • The new battlemode system
    • This will allow dual wielding of a small subset of items (mainly weapons)
  • Shields
    • Shields block all incoming damage from the front 120 degree arc when in use. Beware they can only be in use for a limited amount of time.
  • New Weapons
    • New weapons include the Waraxe, Mace, Dagger and Spear

Unfortunately we did have to remove some features from the old version (mainly revolving around the heraldry system)

Mod Mechanics

Weapon System / Dual Wielding

Mine and Blade 2 introduces a new weapon system to Minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the 'R' key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).

By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository) Dual Wield and Sheath

Items are placed in the weapon system in a new GUI accessible from the main inventory with the top left "BG" button Battlemode GUI

When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield

Shields

Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.

Shields are crafted as follows Shield craft

When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)

A shield bash can be preformed by pressing the special action key ('Z' by default). This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second. Some enchantments can help improve those characteristics.

Shields can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the shield. (This may be removed when heraldry is finished)

Weapons & Armour

Waraxe

Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penatrate armoured foes.

Waraxe Craft

Mace

The mace's blunt surface is perfect for dazing enemies

Mace Craft

Spear

The spear is the weapon for those who would rather poke their enemy from a distance

Spear Craft

Dagger

The dagger is a quick weapon with lower damage than the sword

Dagger Craft

Chainmail Armour

Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour

Craft Chain Craft Armour

Quiver and Arrows

Quiver

The quiver is a small item that has the ability to stack four times more arrows than a common arrow stack. It can be crafted with leather and arrows. You can empty it by right click.

Craft Empty Quiver Craft Quiver

Quivers can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the quiver.

Once you have a charged quiver in your inventory, a bow will deplete this item rather than using free arrows. A bow can be "dualwield" with the quiver in offhand. With a bow equipped, a custom bar will appear showing slots from the quiver. You can switch between slots (and thus, between arrows) with the special action key ('Z' by default). The quiver will also appear in the player's back.

http://imageshack.com/a/img571/3744/yo3n.png

There is an API that allows modders to make their own container for their own custom arrows, with hooks to customize enchantments, bow damage, etc.

Arrows

Mine & Blade Battlegear 2 adds seven types of arrow which can be fired only from the quiver. The bow is also rendered differently to show those different arrows when used.

The fire arrows...set things on fire.

Craft Fire Arrow

The explosive arrows...explode things.

Craft Explosive Arrow

The ender arrows...teleport things around.

Craft Ender Arrow

The poison arrow...gives a wither effect on hit.

Craft Poison Arrow

The piercing arrow pierces through armors and glass blocks.

Craft Piercing Arrow

The mystery arrow...has weird effects.

Craft Mystery Arrow

The leech arrow takes your enemy lifeforce to heal you.

Craft Leech Arrow

It is said that skeletons may have acquired the knowledge to use those arrows. Fortunately, they aren't clever enough to hide them in their quiver nor switch between them.

Update Notifier

Mine & Blade Battlegear 2 contains a sophisticated new mod update detector known as M.U.D. The mod will check to see if you are running the most current version (for the version of minecraft you are using) and notify you if you are using an old version.

Pressing the Mod Update Detector button on the pause screen or in forges "Mods" screen or typing the command '/mud' will take you to the download screen. This will allow you to view the changelog and download then newest version of the mod (a restart will be required).

This part is strictly client-side, meaning you can deactivate it on your client without worrying about server conflict. It also means that, because it is disabled on server, a server owner has to update manually. It is designed this way to prevent any server overload.

Installation Instructions

  1. Download and Install Minecraft Forge for your Minecraft version
  2. Download the latest version of this mod from the files page for your Minecraft version
    • The latest version for 1.7.2 is currently Mine & Blade: 1.0.5.5
  3. Place the downloaded jar file into the mods directory

Bugs & Issues

Bugs

  • Offhand weapons may take up to 3 1 second to update on other players in SMP

Incompatibilities

Issues we can't do anything about:

  • Render issues with any mod using RenderPlayerAPI
  • Many issues with mcpc+
  • Crash with SinglePlayerCommand and SmartMoving

Planned Features

Reintroduction of the Heraldry System

We are looking into a new way of implementing this.

== Mine & Blade: Battlegear 2 - Bullseye 1.0.7.0 ==
- Fix bow breaking in left hand removing right hand item
- Reduce speed while wearing knight armor
- Increased knight armor damage absorption
- Fix incompatibilities removing DataWatcher need for shield
- Fix possible crash with flagpole rendering
- Made 'pick block' more reactive client side
- Added buckets as usable item in battlemode
- Silently handle incompatibity with modded skeleton rendering
- Fixed selection highlight/item offset in HUD
- Added option to disable sheathed item rendering
- Fixed invalid offset on quiver/sheathed items when wearing armor
- Added update rate option for server

Comments

First Previous Page 1 of 12 Next Last
  • #223

    Picture Link

    How i can change the postition of the gui BG - Sigil ?

  • #222

    Heyho. i found a crash today.

    http://openeye.openmods.info/crashes/fd2308faf30f4911595581837710f128

  • #221

    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 1/25/15 4:02 PM
    Description: Exception ticking world

    java.lang.NullPointerException: Exception ticking world
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.flowIntoBlock(BlockBrewLiquidEffect.java:591)
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.func_149674_a(BlockBrewLiquidEffect.java:729)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.flowIntoBlock(BlockBrewLiquidEffect.java:591)
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.func_149674_a(BlockBrewLiquidEffect.java:729)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)

    -- Affected level --
    Details:
    Level name: PRIMED WHEN PUNCHED
    All players: 1 total; [EntityPlayerMP['jbsparrow'/559, l='PRIMED WHEN PUNCHED', x=-37.49, y=64.70, z=-134.77]]
    Chunk stats: ServerChunkCache: 643 Drop: 0
    Level seed: -5894540570911966647
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (0,64,-60), Chunk: (at 0,4,4 in 0,-4; contains blocks 0,0,-64 to 15,255,-49), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 45169 game time, 45169 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 5636 (now: false), thunder time: 85661 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.10
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 262911304 bytes (250 MB) / 611753984 bytes (583 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 29 mods loaded, 29 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.6.3} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    deconstruction{2.2.5} [The Deconstruction Mod] ([MC1.7.10]deconstruction[v2.2.5].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    advancedgenetics{1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    adventurebackpack{0.7.5} [Adventure Backpack] (adventurebackpack-1.7.10-0.7.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    animalbikes{1.7.10} [Animal Bikes] (AnimalBikes_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    atum{0.6} [Atum] (Atum-1.7.10-0.6.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    carsanddrives{1.0.7} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.65} [ComputerCraft] (ComputerCraft1.65.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    km{0.2.8} [Kismet] (KismetMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Kismet{0.2.8} [Kismet] (KismetMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    lozmod{3.1.1} [Legend of Zelda Mod V3] (Legend of Zelda Mod-3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    meteors{2.14} [Falling Meteors] (meteors-1.7.10-2.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    clearingblock{0.3} [ClearingBlock Mod] (Nuclear Bomb Mod 1.0v.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ObsidianBoat{v1.3.2} [Obsidian Boat] (ObsidianBoat-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    harvestcraft{1.7.10d} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    rafradek_blocklauncher{1.4.1} [Block Launcher] (rafradek_blocklauncher-1.4.1-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Railcraft{9.4.0.0} [Railcraft] (Railcraft_1.7.10-9.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    witchery{0.21.2} [Witchery] (witchery-1.7.10-0.21.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
    AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:OFF, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:OFF, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['jbsparrow'/559, l='PRIMED WHEN PUNCHED', x=-37.49, y=64.70, z=-134.77]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

  • #220

    The newest version is bugged. it makes minecraft, not open after launcher.

  • #219

    Could you add some new feature like pvp single player or big war

     

  • #218

    Cool!

    I love this mod.

  • #217

    r is it working

  • #216

    aw...............................

  • #214

    This mod was a lot of fun to play and like being able to take the shield plus hand weapon into battle. I've made a little mod showcase here.

    https://www.youtube.com/watch?v=VdZdHMQdSeg

  • #213

    This mod was a lot of fun to play and like being able to take the shield plus hand weapon into battle. I've made a little mod showcase here.

  • #212
    • Good

  • #211

    It looks like TConstruct pix doesn't work with it. Too bad, I wanted to use them with torches...

  • #208

    Génial !

  • #197

    Good job. Love the mod

  • #196

    this is the first mod i downloaded and i like it (also the first mod that didnt crash my game)

     

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »