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Mine & Blade: Battlegear 2

Adventure and RPG Login to Add Favorites
  • 20 Likes
  • Minecraft
  • 153,670 Monthly Downloads
  • Supports: 1.7.2
  • 1,140,011 Total Downloads
  • Updated 05/25/2014
  • Created 06/21/2013
  • 130 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.7.2-MB_Battlegear2-Bullseye-1.0.5.5.jar
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About Mine & Blade: Battlegear 2

Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for Minecraft currently in development. The mod focuses on:

  • Providing players with interesting and balanced combat features, including:
    • New weapons
    • Dual wielding of weapons
    • A shielding mechanic
  • Open source, and API-oriented, meaning anyone is free to add to the code base
    • The source code is available on github. Feel free to contribute or just have a poke around.

News & Annoncements

Mine & Blade Battlegear 2 : Bullseye Release 20/12/2013

We can proudly announce the (probably) final version of Mine & Blade Battlegear 2 for 1.6.4. It is stable enough and introduces the long awaited quiver system, hence its codename. The next big update (heraldry) will likely be included with 1.7.4 (or later Minecraft update).

Mine & Blade Battlegear 2 : Warcry (preview) Release 19/08/2013

We have (finally) released the first version of Mine & Blade Battlegear 2 for 1.6.2. This release has been codenamed "Warcry". This gives a good indication that this version focuses on Warrior's but also is likened to GotoLink and myself charging in with our first release.

This release includes

  • The new battlemode system
    • This will allow dual wielding of a small subset of items (mainly weapons)
  • Shields
    • Shields block all incoming damage from the front 120 degree arc when in use. Beware they can only be in use for a limited amount of time.
  • New Weapons
    • New weapons include the Waraxe, Mace, Dagger and Spear

Unfortunately we did have to remove some features from the old version (mainly revolving around the heraldry system)

Mod Mechanics

Weapon System / Dual Wielding

Mine and Blade 2 introduces a new weapon system to Minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the 'R' key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).

By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository) Dual Wield and Sheath

Items are placed in the weapon system in a new GUI accessible from the main inventory with the top left "BG" button Battlemode GUI

When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield

Shields

Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.

Shields are crafted as follows Shield craft

When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)

A shield bash can be preformed by pressing the special action key ('Z' by default). This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second. Some enchantments can help improve those characteristics.

Shields can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the shield. (This may be removed when heraldry is finished)

Weapons & Armour

Waraxe

Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penatrate armoured foes.

Waraxe Craft

Mace

The mace's blunt surface is perfect for dazing enemies

Mace Craft

Spear

The spear is the weapon for those who would rather poke their enemy from a distance

Spear Craft

Dagger

The dagger is a quick weapon with lower damage than the sword

Dagger Craft

Chainmail Armour

Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour

Craft Chain Craft Armour

Quiver and Arrows

Quiver

The quiver is a small item that has the ability to stack four times more arrows than a common arrow stack. It can be crafted with leather and arrows. You can empty it by right click.

Craft Empty Quiver Craft Quiver

Quivers can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the quiver.

Once you have a charged quiver in your inventory, a bow will deplete this item rather than using free arrows. A bow can be "dualwield" with the quiver in offhand. With a bow equipped, a custom bar will appear showing slots from the quiver. You can switch between slots (and thus, between arrows) with the special action key ('Z' by default). The quiver will also appear in the player's back.

http://imageshack.com/a/img571/3744/yo3n.png

There is an API that allows modders to make their own container for their own custom arrows, with hooks to customize enchantments, bow damage, etc.

Arrows

Mine & Blade Battlegear 2 adds seven types of arrow which can be fired only from the quiver. The bow is also rendered differently to show those different arrows when used.

The fire arrows...set things on fire.

Craft Fire Arrow

The explosive arrows...explode things.

Craft Explosive Arrow

The ender arrows...teleport things around.

Craft Ender Arrow

The poison arrow...gives a wither effect on hit.

Craft Poison Arrow

The piercing arrow pierces through armors and glass blocks.

Craft Piercing Arrow

The mystery arrow...has weird effects.

Craft Mystery Arrow

The leech arrow takes your enemy lifeforce to heal you.

Craft Leech Arrow

It is said that skeletons may have acquired the knowledge to use those arrows. Fortunately, they aren't clever enough to hide them in their quiver nor switch between them.

Update Notifier

Mine & Blade Battlegear 2 contains a sophisticated new mod update detector known as M.U.D. The mod will check to see if you are running the most current version (for the version of minecraft you are using) and notify you if you are using an old version.

Pressing the Mod Update Detector button on the pause screen or in forges "Mods" screen or typing the command '/mud' will take you to the download screen. This will allow you to view the changelog and download then newest version of the mod (a restart will be required).

This part is strictly client-side, meaning you can deactivate it on your client without worrying about server conflict. It also means that, because it is disabled on server, a server owner has to update manually. It is designed this way to prevent any server overload.

Installation Instructions

  1. Download and Install Minecraft Forge for your Minecraft version
  2. Download the latest version of this mod from the files page for your Minecraft version
    • The latest version for 1.7.2 is currently Mine & Blade: 1.0.5.5
  3. Place the downloaded jar file into the mods directory

Bugs & Issues

Bugs

  • Offhand weapons may take up to 3 1 second to update on other players in SMP

Incompatibilities

Issues we can't do anything about:

  • Render issues with any mod using RenderPlayerAPI
  • Many issues with mcpc+
  • Crash with SinglePlayerCommand and SmartMoving

Planned Features

Reintroduction of the Heraldry System

We are looking into a new way of implementing this.

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.5 ==
- Fixed bow FOV with "draw" enchantment
- Added player inventory expansion API
- Fixed M.U.D state not saved after changes in GUI
- Enhanced Quiver API to support arrows from plugins
- Fixed spears taking double damage
- Expanded heraldry API (not official yet)
- Removed warning with flagpoles
- Put FakePlayer out of inventory IllegalAccessException (PneumatiCraft compatibility)
- Catch a crash with offhand block placement
- Overriden hotbar keys in battlemode, allow item switching without mouse scroll

- Added more wood types into flagpoles

Comments

First Previous Page 1 of 9 Next Last
  • #140

    Hi, how to disable the ender arrows?

    bow+ender arrows+left shift = griefing private territory :(

    Tnx.

  • #139

    This really is a great mod; with that said may I do a review on it?

    (and add it to a modpack that MIGHT be made if i can bother?)

  • #136

    To Chewbakka2187 you have to delete all your 1.7.10 mods before going to 1.7.2 forge.

  • #134

    I Like The Mod When You Use Fire Aspect u can put it on 1 sword and start them on fire with it and then hit with the stronger weapon.

     

  • #133

    wow it works:D

     

  • #131

    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 7/11/14 6:04 PM
    Description: Unexpected error

    java.lang.NoSuchMethodError: net.minecraft.client.gui.ScaledResolution.<init>(Lnet/minecraft/client/settings/GameSettings;II)V
    at mods.battlegear2.client.gui.BattlegearInGameGUI.renderGameOverlay(BattlegearInGameGUI.java:49)
    at mods.battlegear2.client.BattlegearClientEvents.postRenderOverlay(BattlegearClientEvents.java:103)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_27_BattlegearClientEvents_postRenderOverlay_Post.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
    at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:212)
    at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1321)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mods.battlegear2.client.gui.BattlegearInGameGUI.renderGameOverlay(BattlegearInGameGUI.java:49)
    at mods.battlegear2.client.BattlegearClientEvents.postRenderOverlay(BattlegearClientEvents.java:103)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_27_BattlegearClientEvents_postRenderOverlay_Post.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
    at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:212)
    at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['TheChosenJuan77'/283, l='MpServer', x=2.50, y=75.62, z=249.50]]
    Chunk stats: MultiplayerChunkCache: 9, 9
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,248), Chunk: (at 8,4,8 in 0,15; contains blocks 0,0,240 to 15,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 31 game time, 31 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityClientPlayerMP['TheChosenJuan77'/283, l='MpServer', x=2.50, y=75.62, z=249.50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 318359672 bytes (303 MB) / 870318080 bytes (830 MB) up to 3817865216 bytes (3641 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.11.1179 Minecraft Forge 10.13.0.1179 Optifine OptiFine_1.7.10_HD_A4 6 mods loaded, 6 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.11.1179} [Forge Mod Loader] (forge-1.7.10-10.13.0.1179.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1179} [Minecraft Forge] (forge-1.7.10-10.13.0.1179.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (1.7.2-MB_Battlegear2-Bullseye-1.0.5.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_Minions{1.9.4} [Minions] (Minions-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.0.1179
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3345, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [[1.7]Dokucraft_TSC_Light.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

  • #130

    How does one add weapons to the system?  Like if I wanted to add another sword mod into my game.  I can't seem to figure it out.  

  • #129

    i love the idea of this Mod, but i have a small problem. not compatable with my Forge+LiteMod version 1.7.10. and when i try to step back to 1.7.2 and install Forge the game won't launch at all. 

    My question is are you looking to update to 7.10?  would love to have this mod up and running in my singleplayer world.  If you wish i can reproduce and upload the crash report for you to peruse.

     

    Anyway i love the Mod and what i've seen of it in YouTube videos. hope to get it working in my world.

    Cheers!

  • #127

    Using the warp command and changing from the vanilla realm to the twilight forest deletes everything in my BG slots. Is there a fix to this other than not using the warp command to change realms?

  • #126

    how do i customize my armor like in the photos in the title?

  • #125

    Can I use this i a Modpack called ShankPack (Don't judge me because of the name it has plenty of sword and sword-like things

  • #124

    Would you please make Mine and blade commander for this 1.7.2?

  • #123

    what forge

     

  • #122

    can I use this for a modpack called red sun

  • #120

    Please make new version for 1.6.4!
    Thanks!

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