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Mine & Blade: Battlegear 2

Adventure and RPG Login to Add Favorites
  • 33 Likes
  • Minecraft
  • 151,408 Monthly Downloads
  • Supports: 1.7.10
  • 2,204,765 Total Downloads
  • Updated 01/20/2015
  • Created 06/21/2013
  • 278 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Mine & Blade: Battlegear 2 - Bullseye - 1.0.7.0
or

About Mine & Blade: Battlegear 2

Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for Minecraft currently in development. The mod focuses on:

  • Providing players with interesting and balanced combat features, including:
    • New weapons
    • Dual wielding of weapons
    • A shielding mechanic
  • Open source, and API-oriented, meaning anyone is free to add to the code base
    • The source code is available on github. Feel free to contribute or just have a poke around.

News & Annoncements

Mine & Blade Battlegear 2 : Bullseye Release 20/12/2013

We can proudly announce the (probably) final version of Mine & Blade Battlegear 2 for 1.6.4. It is stable enough and introduces the long awaited quiver system, hence its codename. The next big update (heraldry) will likely be included with 1.7.4 (or later Minecraft update).

Mine & Blade Battlegear 2 : Warcry (preview) Release 19/08/2013

We have (finally) released the first version of Mine & Blade Battlegear 2 for 1.6.2. This release has been codenamed "Warcry". This gives a good indication that this version focuses on Warrior's but also is likened to GotoLink and myself charging in with our first release.

This release includes

  • The new battlemode system
    • This will allow dual wielding of a small subset of items (mainly weapons)
  • Shields
    • Shields block all incoming damage from the front 120 degree arc when in use. Beware they can only be in use for a limited amount of time.
  • New Weapons
    • New weapons include the Waraxe, Mace, Dagger and Spear

Unfortunately we did have to remove some features from the old version (mainly revolving around the heraldry system)

Mod Mechanics

Weapon System / Dual Wielding

Mine and Blade 2 introduces a new weapon system to Minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the 'R' key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).

By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository) Dual Wield and Sheath

Items are placed in the weapon system in a new GUI accessible from the main inventory with the top left "BG" button Battlemode GUI

When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield

Shields

Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.

Shields are crafted as follows Shield craft

When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)

A shield bash can be preformed by pressing the special action key ('Z' by default). This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second. Some enchantments can help improve those characteristics.

Shields can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the shield. (This may be removed when heraldry is finished)

Weapons & Armour

Waraxe

Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penatrate armoured foes.

Waraxe Craft

Mace

The mace's blunt surface is perfect for dazing enemies

Mace Craft

Spear

The spear is the weapon for those who would rather poke their enemy from a distance

Spear Craft

Dagger

The dagger is a quick weapon with lower damage than the sword

Dagger Craft

Chainmail Armour

Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour

Craft Chain Craft Armour

Quiver and Arrows

Quiver

The quiver is a small item that has the ability to stack four times more arrows than a common arrow stack. It can be crafted with leather and arrows. You can empty it by right click.

Craft Empty Quiver Craft Quiver

Quivers can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the quiver.

Once you have a charged quiver in your inventory, a bow will deplete this item rather than using free arrows. A bow can be "dualwield" with the quiver in offhand. With a bow equipped, a custom bar will appear showing slots from the quiver. You can switch between slots (and thus, between arrows) with the special action key ('Z' by default). The quiver will also appear in the player's back.

http://imageshack.com/a/img571/3744/yo3n.png

There is an API that allows modders to make their own container for their own custom arrows, with hooks to customize enchantments, bow damage, etc.

Arrows

Mine & Blade Battlegear 2 adds seven types of arrow which can be fired only from the quiver. The bow is also rendered differently to show those different arrows when used.

The fire arrows...set things on fire.

Craft Fire Arrow

The explosive arrows...explode things.

Craft Explosive Arrow

The ender arrows...teleport things around.

Craft Ender Arrow

The poison arrow...gives a wither effect on hit.

Craft Poison Arrow

The piercing arrow pierces through armors and glass blocks.

Craft Piercing Arrow

The mystery arrow...has weird effects.

Craft Mystery Arrow

The leech arrow takes your enemy lifeforce to heal you.

Craft Leech Arrow

It is said that skeletons may have acquired the knowledge to use those arrows. Fortunately, they aren't clever enough to hide them in their quiver nor switch between them.

Update Notifier

Mine & Blade Battlegear 2 contains a sophisticated new mod update detector known as M.U.D. The mod will check to see if you are running the most current version (for the version of minecraft you are using) and notify you if you are using an old version.

Pressing the Mod Update Detector button on the pause screen or in forges "Mods" screen or typing the command '/mud' will take you to the download screen. This will allow you to view the changelog and download then newest version of the mod (a restart will be required).

This part is strictly client-side, meaning you can deactivate it on your client without worrying about server conflict. It also means that, because it is disabled on server, a server owner has to update manually. It is designed this way to prevent any server overload.

Installation Instructions

  1. Download and Install Minecraft Forge for your Minecraft version
  2. Download the latest version of this mod from the files page for your Minecraft version
    • The latest version for 1.7.2 is currently Mine & Blade: 1.0.5.5
  3. Place the downloaded jar file into the mods directory

Bugs & Issues

Bugs

  • Offhand weapons may take up to 3 1 second to update on other players in SMP

Incompatibilities

Issues we can't do anything about:

  • Render issues with any mod using RenderPlayerAPI
  • Many issues with mcpc+
  • Crash with SinglePlayerCommand and SmartMoving

Planned Features

Reintroduction of the Heraldry System

We are looking into a new way of implementing this.

== Mine & Blade: Battlegear 2 - Bullseye 1.0.7.0 ==
- Fix bow breaking in left hand removing right hand item
- Reduce speed while wearing knight armor
- Increased knight armor damage absorption
- Fix incompatibilities removing DataWatcher need for shield
- Fix possible crash with flagpole rendering
- Made 'pick block' more reactive client side
- Added buckets as usable item in battlemode
- Silently handle incompatibity with modded skeleton rendering
- Fixed selection highlight/item offset in HUD
- Added option to disable sheathed item rendering
- Fixed invalid offset on quiver/sheathed items when wearing armor
- Added update rate option for server

Comments

First Previous Page 1 of 13 Next Last
  • #244

    make a 1.8 version

     

  • #243

    How to get in this mod please help me i realy want to know

  • #242

    I really liked the custom helmets when will they be added and will they be added

  • #240

    How does this work with Tinkers' Construct? Can you get a sword in left and skythe in right and skythe still does area damage?

  • #239

    Hey, this mod is pretty awesome!

    Developer of the real life mod:
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2196915-real-life-mod-jobs-thirst-temperature-everydaylife

    Im on Youtube to:

    https://www.youtube.com/channel/UCyKlPlyI9lZi3vATCv8zKgA

  • #237

    May I use this mod for a Modpack?

  • #234

    Can I use for modpack?

  • #235

    and also for youtube modpack

  • #233

    How would I go about making a custom shield for this?

  • #236

    I do keep checking this - any help is very appreciated.

  • #232

    can you tell me how to get daul weilding in your mod and can you give me the peice of code and tell me where it goes please

    -sincerely young modder

  • #228

    This looks great, but why does my arrow now appear sideways on my bow when I try to use it?

  • #227
    Actually.. a mistake in there

    The dagger has actually a decreased attack speed by 50%. It should actually have a higher attack speed by 50%, as far as I didn't get that wrong, cuz it is in the weapon description itself  "+50% attack speed"!. Must be a mistake in the weapon configuration, dear battlegear 2 team.

    @Seranokk , Download Minecraft 1.7.10, install Forge 1.7.10 and put the jar file in the Mods Folder. Careful: If u use more than 1 mod, these mods can lead to an error caused by doubled crafting recipes or whatelse.

  • #225

    D: Please help

     

  • #224

    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 2/3/15 6:03 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: ID is already registered: 110
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
    at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:107)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
    at com.lom.lotsomobsinit.LotsOMobsMobs.Init(LotsOMobsMobs.java:306)
    at com.lom.lotsomobscore.LotsOMobs.load(LotsOMobs.java:164)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
    at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:107)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
    at com.lom.lotsomobsinit.LotsOMobsMobs.Init(LotsOMobsMobs.java:306)
    at com.lom.lotsomobscore.LotsOMobs.load(LotsOMobs.java:164)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 205300184 bytes (195 MB) / 433856512 bytes (413 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: XRay v2.14.2 MCP v9.05 FML v7.10.85.1240 Minecraft Forge 10.13.2.1240 36 mods loaded, 36 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{7.10.85.1240} [Forge Mod Loader] (forge-1.7.10-10.13.2.1240.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{10.13.2.1240} [Minecraft Forge] (forge-1.7.10-10.13.2.1240.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IMSM{100.0.2} [IMSM] ([1.7.10]InstantMassiveStructuresMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
    adminweapons{1.0} [Admin Weapons] (adminweapons-v1-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    adventurebackpack{0.1} [Adventure Backpack] (adventurebackpack-1.7.10-0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AnimationAPI{1.2.3} [AnimationAPI] (AnimationAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ArchimedesShips{1.7.2 v1.7.0} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized->Initialized
    XaeroBetterPvP{1.1.4} [Better PVP Mod] (Better-PvP-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    eyemod{EyeOS4.1-1.7.10} [EyeMod] (eyemod-EyeOS4.2-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    flansmod{4.8.0} [Flan's Mod] (Flans Mod-1.7.10-4.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    hungryanimals{1.7.10-10.13.2.1230-1.0.4.0} [Hungry Animals] (hungryanimals-1.0.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory-Tweaks-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IronFist{1.0} [IronFist] (ironfist-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    lom{version} [LotsOMobs] (lom-1.7.10-202.0.4.jar) Unloaded->Constructed->Pre-initialized->Errored
    radixcore{1.3.4} [RadixCore] (RadixCore-1.7.10-1.3.4-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mca{4.1.5} [Minecraft Comes Alive] (MCA-1.7.10-4.1.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mexicanmod{1.2.0} [Mexican Mod] (Mexican-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized
    MutantCreatures{1.4.7} [Mutant Creatures] (Mutant-Creatures-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    myfit{1.3} [MyFit] (MyFit-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Ore Creepers{1.1} [Ore Creepers] (Ore-Creepers-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    parachutemod{1.7.10} [Parachute Mod] (Parachute-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    reptilemod{1.7.10} [Reptile Mod] (Reptile-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DP_SimpleFlight{0.8} [Simple Flight] (Simple-Flight-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    sirenmod{2.1.1} [Mcrafter's Siren Mod (Pre-Release 2.1.01)] (Siren-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    examplemod{1.0} [Example Mod] (ssz-1.7.10-alpha.jar) Unloaded->Constructed->Pre-initialized->Initialized
    zacuke_shapeshifterz{1.7.10.1} [Shape Shifter Z] (ssz-1.7.10-alpha.jar) Unloaded->Constructed->Pre-initialized->Initialized
    thirstmod{1.8.8} [Thirst Mod] (Thirst-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThutConcrete{0.0.1} [Thut's Concrete] (Thuts-Mods-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThutCore{0.0.1} [ThutCore] (Thuts-Mods-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThutTech{1.0.0} [Thut's Tech] (Thuts-Mods-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThutWorld{0.0.1} [Thut's WorldGen] (Thuts-Mods-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2932, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [PresenceFootstepsOfficial.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

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