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VeinMiner

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  • 9 Likes
  • Minecraft
  • 153,173 Monthly Downloads
  • Supports: 1.8.9
  • 1,152,834 Total Downloads
  • Updated 01/12/2016
  • Created 10/11/2013
  • 135 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 3 (LGPLv3)
  • Newest File: VeinMiner-1.8.9_0.31.2.unknown.jar
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About VeinMiner

A mod to help mine veins of ores by mining blocks of the same type in a chain reaction, giving you the blocks at the end.

It is inspired by Connected Destruction by Bspkrs

It improves upon Connected Destruction by:

  • Can be optionally be installed in the client for hotkey support
  • Can have personal settings (that can be remembered using the client part of the mod
  • Actually uses the tool to mine, so drops are correct

More info:

Installation instructions

Using Veinminer

Minecraft forum topic

For better support for mods, use VeinMiner Mod Support

 

Modpack permission: Ask and don't receive - If you ask for permission to use this mod in any pack, you are not allowed to use it in any pack for 1 month. (Telling me that you are using it a pack is ok, but don't make it a question).

Fixes: * Fix autocomplete * Make detection of the same blocks better.

Comments

First Previous Page 1 of 2 Next Last
  • #27

    I have a strange case where veinminer is not picking up block from mod SEM (http://www.curse.com/mc-mods/minecraft/240807-steam-engines-mod). It is Salt Ore and was autodetected by config and included under pickaxe/blocklist section in config. All other ores from the same mod (Copper, Tin, Zinc) are fine, but Salt is not working. I suspect it is not VeinMiner, but the mod, probably how it handles breaking the block. I have seen cases (hard ores for example) where block id is changing when broken. I suspect something like this may be happening here. I was wondering if you may have any suggestions on how to handle this strange case. Thank you.

  • #26

    Thank you very much for the recent update! Chopping big trees and giant mushrooms works great without config changes! Best mod ever!

  • #25

    It turns out, Thaumcraft changed block name from "Thaumcraft:blockMagicalLog" to "thaumcraft:log", plus log orientation metadata from 0/4/8 to 0/1/2 and from 1/5/9 to 3/4/5, so the following line in config works:

    S:equalBlocks=thaumcraft:log/0=thaumcraft:log/1=thaumcraft:log/2,thaumcraft:log/3=thaumcraft:log/4=thaumcraft:log/5

    But for giant mushrooms I need to list all 10 variations of orientation metadata as follows:

    S:equalBlocks=minecraft:red_mushroom_block/0=minecraft:red_mushroom_block/1=minecraft:red_mushroom_block/2=minecraft:red_mushroom_block/3=minecraft:red_mushroom_block/4

    etc, etc. I wish it could be coded in the mod itself as it was in 1.7.10.

     

  • #24

    As a temporary solution, I can add this line to config:

    S:equalBlocks=minecraft:log/0=minecraft:log/4=minecraft:log/8

    It works, but I have to repeat this for every type of wood, every mod. Right now, I cannot figure out what to use for Thaumcraft's greatwood and silverwood, I tried this, but it doesn't work.

    S:equalBlocks=Thaumcraft:blockMagicalLog/0=Thaumcraft:blockMagicalLog/4=Thaumcraft:blockMagicalLog/8,Thaumcraft:blockMagicalLog/1=Thaumcraft:blockMagicalLog/5=Thaumcraft:blockMagicalLog/9

    In 1.7.10, all these worked without extra config options. I wonder why.

  • #23

    Thank you for update 1.8.9_0.31.0! It works great! The only thing is something is different in 1.8.9 (also in 1.8.8 and 1.8) for chopping big oak trees. Only central column is removed with veinminer. All branches are still there. I suspect it may be not veinminer, it may be forge 1.8.9 which is still in beta. Just in case it is veinminer, can you check why branches are not removed? Block IDs seem all be the same (17:0). Thanks.

  • #22

    Best mod ever, thanks. I have a question. If I place torches on every iron ore block and then mine iron with Veinminer, then only one torch attached to the very first block will be dropped, all other torches disapper. Same with cocoa beans on jungle trees, also flowers, grass and all vegetation on grass block (when grass blocks are whitelisted). Is this a feature? Can this be disabled in config?

  • #21

    Nevemind on my last post... I cant seem to locate now. Problem solved.

    I downlaoded a different one

    VeinMiner-1.7.10_0.21.0.jar Release 1.7.10 43,647 2014

    Last edited by TheGeekyDead on 10/29/2015 4:21:54 PM
  • #20

    hi

  • #19

    What key is it set to automaticly after download?

    Last edited by jaydemonge on 4/18/2015 11:49:31 AM
  • #18

    Can I reprint this mod for Minecraft Forum on China do?
    Please!

    I like minecraft!

  • #16

    I FOUND OUT HOW TO ADD ANY BLOCK / ITEM TO VEINMINER!!!

    When you do the command /give it lists all items for minecraft AND mods.

    For Example I did /give (playername) then pressed tab intill i saw digimobs: then press tab again

    Then just search in your chat for the right block (Red Digizoid was tile.reddigizoid) and then do /veinminer (toollist or blocklist) (tool) add (put the mod and block together)

    For, Example i did /veinminer blocklist pickaxe digimobs:tile.reddigizoid

    After that do /veinminer saveconfig then quit world and open again

    Last edited by gg30433043 on 2/24/2015 4:12:53 PM
  • #14

    i need help geting digizoid from digimobs to work with veinminer pickaxe plllllzzzzzzzz help

    Last edited by love111123 on 2/20/2015 2:53:40 AM
  • #17

    Do /veinminer blocklist pickaxe digimobs:tile.reddigizoid

    Then /veinminer saveconfig

    Then reopen world (you dont need to restart minecraft

  • #13

    Where is the 1.6.4 version?

    PLEASE!!!

    I WANNA ADD THIS TO A 1.6.4 MODPACK!

    D:

  • #15

    If you click on "Other Downloads" and go to the second page, there's a link to a 1.6.4 version

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