Witchery adds witchcraft and nature magic to Minecraft: cauldrons, broomsticks, ritual circles, magical brews, a bit of necromancy and voodoo for good measure; all topped off with a fetching pointy hat.
Witchery allows players to explore the magical art of witchcraft and though it, to learn to control the natural magic present in the world (and sometimes other dimensions).
Witchery provides several branches of witchcraft for a new witch or warlock to try their hand at. Witchcraft does not really resemble the flashy spell-casting performed by wizards and their ilk. There are no lightning wands or spell books, enchanted armor or flaming swords; instead, a well tended witch's garden will provide a lot of helpful ingredients for magic that will get you out of the occasional scrape.
There are of course darker sides to magic; and although these may bring power more quickly, the cost may be too high. Making bargains with demons should never be undertaken lightly!
- Witches Garden
- Brewing with a Kettle
- Poppets and Voodoo Dolls
- Dream Weaving and Spirit World dimension
- Circle Magic and Rituals
- Necromancy and Demonology
- Dimensional Infusions
- Become a werewolf or vampire
- New mobs, plants and plant mobs
Terms & Conditions
0. Used Terms
Mod - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
Mojang - Mojang AB
Owner - Emoniph, original author of the Mod. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the Owner has full rights over their Mod, in both binary and source form, despite use of Mojang code.
User - End user of the Mod, person installing the Mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this Mod to be installed, manually or automatically, is given to the User without restriction.
3. Redistribution / Mod Packs
This Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of this Mod must have advance written permission from the Owner. ANY attempts to make money off of this Mod (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN without advance written permission, and the Owner may claim damages or take other action to rectify the situation. Mod packs may only include this Mod if they first receive permission from the Owner. All mod packs with permission to distribute the Mod, must ensure that they comply with, and ensure all users of their mod packs agree to, these terms. The Owner reserves the right to remove permission given to a mod pack to distribute the Mod, given a notice period of thirty (30) days.
4. Derivative Works / Modification
This Mod may not be decompiled, reproduced and/or modified under any circumstances without prior written permission of the Owner. This Mod is not open source.
TWEAK: Witch Hunters no longer attack, nor are attacked by Minecraft Comes Alive villagers.
TWEAK: Villagers are now immune to arrows from village guards and witch hunters.
TWEAK: Demons from other mobs are affected by Harm Demon potion effects.
TWEAK: Increased the height ceiling of Winged monkeys carrying creatures to 32 blocks above the target block.
FIX: Sticky Item custom potion effect now works correctly again.
FIX: Brews of Erosion had an inverted block protection effect (meaning they only worked in block protected areas, Derpy McDerpderp).
TWEAK: Vampire knockback effect only triggers if sneaking when striking.
TWEAK: Hobgoblins will flee village guards if not in a pack.
TWEAK: Moon Charms may be repaired in an anvil with a gold ingot.
TWEAK: Purified Milk may also be made from a Cake (don't ask...) since some mods remove milk buckets.
TWEAK: Placed Garlic Garlands will now be rendered at the top of the block, and allow click-though below them, this allows players to place them before a door to prevent vampire entry, and still look good.
TWEAK: Dream Weavers now work for vampires sleeping though the day in a coffin.
TWEAK: Coffin should not now open when there is a block above it.
FIX: Open coffin lid was being inappropriately culled.
FIX: Sun was burning a vampire separated from the sun by a single block, if the vampire was only 1 block high (bat or shrunken) and directly below the block.
FIX: Guards will no longer shoot at Witch Hunters.
FIX: Enchantment effect on Cane Sword model was being shown even if the sword was not enchanted.
FIX: Added a workaround for the Ars Magica 2 issue with resized players suffocating under a block, when in bat form.
NEW: Winged Monkeys - Tameable, dyeable, creature made by mutating a dog with and owl. Can pick up and carry players to places, or fetch players or other mobs.
NEW: Town keeps - a small keep structure for villages, comes with some town guards.
NEW: Watchtowers - a structure for villages, comes with some town guards.
NEW: Book Shoppe- a structure for villages, contains a bunch of basic books from various mods on its walls.
NEW: Town Walls - a curtain wall circling a village, comes with town guards.
NEW: Village Guards - beefy, armored, patrolling villagers, that shoot arrows at mobs and players who attack the village/villagers. Village guards will defend high reputation players, if attacked by another player.
NEW: Village mayors - Players with high reputation can assign villagers guard duty, making them into Village Guards.
NEW: Larger villages - villages can now generate to span a much larger area.
NEW: Villages in more biomes.
NEW: Snowy villages - new snow theme for villages that generate in snowy biomes.
NEW: Sleeping villagers - Villagers will now go to sleep if they are inside at night. They will regenerate health, and other stats, if they sleep long enough.
NEW: Aguamenti mystic branch effect will now also fill kettles and witches' cauldrons
NEW: Higher level werewolves now transform faster when using the Moon Charm
NEW: Vampires - Blood sucking mobs
NEW: Vampirism - Players can become vampires and level up. Extra hotbar with skills, suck blood (for hunger refill and power for abilities), transfix victims, run like the wind, swarm of bats form, fear the sun!
NEW: Vampire Clothing - Gives some buffs to vampires, looks the part.
NEW: Cane Sword - A sword in a cane!
NEW: Garlic - Multi stage plant
NEW: Meaty Stew - Very nourishing, made with garlic
NEW: Garlic Garland - Place around to keep vampires at bay
NEW: Garlic potion effect for witches' cauldrons, weakens vampires
NEW: Hunter Dawn Armor - extra protection from vampires
NEW: Coffin - Allows vampires to sleep though the day
NEW: Sunlight Grenades - Sun in a sphere, vampires beware!
NEW: Sunlight Collector - For charging sunlight grenades
NEW: Blood-stained Wool - Decoration block, used for making vampire clothes
NEW: Boss - Lilith
NEW: Book Observations of an Immortal.
NEW: Glass Goblet - For drinking.
NEW: Blood Crucible - For charging high-level vampire powers.
NEW: Shaded Glass - Very similar to stained glass until it receives a redstone current, then it darkens to prevent sunburn to undead under it.
NEW: Wooden Stake - Use on a sleeping vampire to kill them.
NEW: Mod Pack support for controlling vampire quests, config options to disable the vampire ritual and questing, and two non-craftable items: Bottle of Warm Blood (that refills two drops of the player's blood bar) and Bottle of Lilith's Blood (that increases the players vampire level by 1, or makes them into a vampire otherwise, if they are at max level it fills their blood bar by 8 drops).
TWEAK: Interacting with a Hobgoblin that his holding something, will now add it to the players inventory instead of just dropping it.
TWEAK: The Creative Wolf Token now cycles vampire levels if sneaking when used.
TWEAK: Modpacks and servers can now specify which blocks can be replaced by the Rite of Natures Power in the config file using the list under: NaturesPowerReplaceableBlocks
TWEAK: Hobgoblins may despawn more frequently when out in the wild.
TWEAK: Lowered the default spawn weight of Hellhounds and reduced their default despawn protection time.
TWEAK: Lord of Torment is once again weaker to the Ingianima mystic branch spell.
TWEAK: Added block protection check to normal Brew of Erosion (made in a kettle)
TWEAK: Werewolf's wolf form fast dig ability now requires the player to be sneaking to use it.
TWEAK: Snow slab recipe is now made from snow layer blocks.
TWEAK: Added a default despawn time for disease blocks, config option to reduce this further.
TWEAK: Added herbology book page for Wolfsbane.
TWEAK: Werewolf villagers now keep their trades when converting to and from wolfman form
TWEAK: Preventing forced item drops if an item GUI is shown, since some mods don't handle this correctly leading to dupe side-effects.
TWEAK: Killing hobgoblins in a village no longer decreases reputation, killing baby hobgoblins does though.
TWEAK: Wolfman rend armor ability now better detects regenerating armor.
TWEAK: Witch Hunters will no longer damage each other
TWEAK: Clearing the area of blocks when entering torment.
TWEAK: Disable visits from your Coven Witches to you base by setting the config key: B:AllowCovenWitchVisits=false
FIX: Hunter armor would damage werewolves, even if not silvered.
FIX: Stack overflow error when using some block from Ganys Nether Mod next to a silver vat, both blocks would generate and react to each others change events.
FIX: Some invalid cast exceptions in Fume Funnels when another mod has not cleaned up tile entities correctly.
FIX: Removed some biome types from spirit spawning, seems to cause issues with Twilight forest to register in most biomes even if generation is later blocked, may also have had some effect on mob spawning in modded nether biomes. Issue seems to be related to any mobs registered as Ambient type.
FIX: Null Pointer Exception could occur when using the village detection rite
FIX: Null pointer exception could occur when a hellhound converts to a normal wolf under some circumstances
FIX: It was not possible to decant a custom brew in a cauldron unless a altar was near, even if the brew did not need altar power, derp.
FIX: Prevented an index out of bounds exception in poppets when another mod breaks somethings with rendering.
FIX: Protego mystic branch effect no longer destroys placed mob heads.
FIX: Player dying and a certain combination of spirit related events could leave a Shade of Leonard invulnerable until the chunk he is in is reloaded.
FIX: Prevented null pointer exception on log-in when certain potion ids have not been assigned correctly, this is still a breaking bug, but at least you can log in properly now.
FIX: Null pointer exception fixed in disease blocks.
FIX: Rare null pointer exception fixed in brew gas blocks (when another mod leaves tile entities around).
FIX: Deaths Hand now works as it should in boss fights.
FIX: Exception could occur when using the new instant waystone rituals across dimensions.
FIX: Incorrect message saying not enough space, when summing a demon in a circle magic ritual, and the demon is still summoning is no longer shown.
FIX: Modified the furnace recipe registration for witchery logs, may help with solving a Thermal Expansion dupe issue.
FIX: Players in wolf or wolfman form appeared as their normal model if a player was very far away in the same world and then came to them.
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