Witchery adds witchcraft and nature magic to Minecraft: cauldrons, broomsticks, ritual circles, magical brews, a bit of necromancy and voodoo for good measure; all topped off with a fetching pointy hat.
Witchery allows players to explore the magical art of witchcraft and though it, to learn to control the natural magic present in the world (and sometimes other dimensions).
Witchery provides several branches of witchcraft for a new witch or warlock to try their hand at. Witchcraft does not really resemble the flashy spell-casting performed by wizards and their ilk. There are no lightning wands or spell books, enchanted armor or flaming swords; instead, a well tended witch's garden will provide a lot of helpful ingredients for magic that will get you out of the occasional scrape.
There are of course darker sides to magic; and although these may bring power more quickly, the cost may be too high. Making bargains with demons should never be undertaken lightly!
- Witches Garden
- Brewing with a Kettle
- Poppets and Voodoo Dolls
- Dream Weaving and Spirit World dimension
- Circle Magic and Rituals
- Necromancy and Demonology
- Dimensional Infusions
- New mobs, plants and plant mobs
Terms & Conditions
0. Used Terms
Mod - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
Mojang - Mojang AB
Owner - Emoniph, original author of the Mod. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the Owner has full rights over their Mod, in both binary and source form, despite use of Mojang code.
User - End user of the Mod, person installing the Mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this Mod to be installed, manually or automatically, is given to the User without restriction.
3. Redistribution / Mod Packs
This Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of this Mod must have advance written permission from the Owner. ANY attempts to make money off of this Mod (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN without advance written permission, and the Owner may claim damages or take other action to rectify the situation. Mod packs may only include this Mod if they first receive permission from the Owner. All mod packs with permission to distribute the Mod, must ensure that they comply with, and ensure all users of their mod packs agree to, these terms. The Owner reserves the right to remove permission given to a mod pack to distribute the Mod, given a notice period of thirty (30) days.
4. Derivative Works / Modification
This Mod may not be decompiled, reproduced and/or modified under any circumstances without prior written permission of the Owner. This Mod is not open source.
NEW: Silver Vat, place next to a furnace, to extract silver deposits when gold is smelted. Click on the block to recover the deposits, or pipe them out with a hopper or pipes. multiple furnaces can feed a vat, and up to four vats can surround a furnace.
NEW: Silver Sword, same stats as a golden sword (just less enchantable) but does double damage against werewolves, and ignores their damage resistance.
NEW: Silver Bolts, bolt for the Hand Crossbow, that does double damage against werewolves and ignores their damage resistance.
NEW: Silvered Hunter armor, provides significant protection against werewolf attacks.
NEW: Hellhound, flaming wolf mob that spawns in the nether, drops tongue of dog and occasional wolfs head. Can be converted to a normal wolf with a process like converting zombies to villagers.
NEW: Wolf head, decorative block dropped from wolves and hellhounds (uses the appropriate skin).
NEW: Villager/wolfman, villager that turns into a wolfman when there is a full moon, returns to normal the next day.
NEW: Wolfsbane plant, seeds obtained from breaking tall grass. Grows in stages on farmland, consumes a lot of bonemeal to fertilize. Ingredient in other recipes. If used on a werewolf (in player or villager form) will reveal them to be a werewolf.
NEW: Wolfsbane potion effect (for cauldron), prevents werewolves from changing form while it is active.
NEW: Harm werewolf potion effect (for cauldron), causes damage to werewolves that ignores their innate protection. If cast as a ground targeted ritual will cause it to rain, or if powered up, thunder.
NEW: Wolf Altar, statue to the deity responsible for lycanthropy.
NEW: Curse of the Wolf, circle magic ritual to curse a villager or player with lycanthropy.
NEW: Remove Curse of the Wolf, circle magic ritual to remove lycanthropy from a villager or player. Players who have progressed down the werewolf path must be standing in the circle for the cure to have a chance to take effect.
NEW: Lycanthropy, players infected with this will change into a Wolf (fast movement, 1 block high) whenever there is a full moon, they may learn new abilities by interacting with a Wolf Altar and performing the tasks set. When in wolf form the player is immune to disease and poison and will be very resistant to damage unless from silver weapons.
NEW: Moon Charm, allows a werewolf player to change to wolf or wolfman form if they have learned the ability to force conversion and have unlocked the wolfman form. Having the charm in their inventory, will also prevent automatic wolf conversion during the full moon. Moon Charms are given as part of the werewolf quest line, and can be subsequently acquired by giving gold ingots to a Wolf Altar.
NEW: Werewolf quests, a player under the Curse of the Wolf can interact with a Wolf Altar and will receive quests, which when complete will unlock new wolf powers, starting with the ability to use a Moon Charm. As abilities are unlocked, basic stats in the various wolf forms will also increase (damage, health, speed, etc.).
NEW: Werewolf level 3: Fast earth digging and Bone find chance (wolf form).
NEW: Werewolf level 4: Consume kills for hunger regen (wolf and wolfman forms).
NEW: Werewolf level 5: Transform to Wolfman form (powerful combat form, slower than wolf but more damage and life, cannot hold objects).
NEW: Werewolf level 6: Charge attack (wolf and wolfman forms) (sprint and hit).
NEW: Werewolf level 7: Stunning howl (wolfman form). Right-click while looking straight up.
NEW: Werewolf level 8: Call pack howl (wolf form). Right-click while looking straight up.
NEW: Werewolf level 9: Rend armor (wolfman form).
NEW: Werewolf level 10: Cursed bite (to spread the curse).
NEW: Horn of the Hunt, used to call a Horned Huntsman a single time. Part of the werewolf quest chain to reach level 5.
NEW: Raw Lambchop, often dropped when a werewolf transformed player kills a sheep (unlocked when use of a Moon Charm becomes available). Can be cooked (Cooked Lambchop) for better hunger regeneration.
NEW: Re-added Ars magica 2 support (draining bolts, etc.)
NEW: Beartrap. Made from iron. Place them and set them (other players will find it hard to see them). When a creature walks over one they take a bit of damage and get stunned.
NEW: Awaken the wolf: A complex way for non-witches to become werewolves involving a converted beartrap, wolf altars trapped sheep and a full moon.
TWEAK: Tooltips for items in the Witches' Brews book, now show the Altar power costs for the ingredient when used in brewing and rituals (remember the ritual cost comes down when you use ritual circles!)
TWEAK: Config option added to prevent damaging explosions when a creeper heart is eaten.
TWEAK: Witch Hunter mobs will now fire silver bolts when attacking werewolves.
TWEAK: Attached original attacking entity to the damage source of some potion effects.
TWEAK: Added block protection checking to Mystic Branch Aguamenti effect (spawn water), I hope that is the last one that needs it...
TWEAK: Dissipate Gas effect for the cauldron will now also remove any (non block protected) blocks that implement IFluidBlock and have a gaseous fluid if the effect is power II or higher.
TWEAK: Added a config option to disable the block damaging capability of the Volatile custom potion effect. It already respects block protection systems, but this allows it to be turned off completely.
FIX: Null pointer exception when a mob has the Keep Inventory potion effect and it is killed. Stupid missing braces on if statements...
FIX: Index out of range exception occurred in wicker bundles when an invalid value for meta was being passed to the client render methods.
FIX: Invalid cast exception in Witches Oven, Golden Circle Glyph, BrewLiquidEffect and Statue of the Goddess when interacted with and another mod had not cleaned up TileEntites correctly at the location where the oven or statue now stands.
FIX: Setting the hobgoblinspawnweight to a negative value in the config file caused an illegalargumenexception to occur, it now prevents hobgoblin spawning.
FIX: Client-side null reference exception occurred if the Witches Oven GUI is shown under invalid circumstances (with no linked container).
FIX: Index out of range exception when an invalid metadata value was passed to the Circe Glyph block for rendering.
FIX: Null pointer exception when flowing spirit is initialized in an unorthodox manner on the client-side.
FIX: Null pointer exception under some obscure circumstance when using the potion of resizing and trying to draw a block highlight.
FIX: Unreproducable null reference exception occurred in cauldron handler for NEI, seems to be related to something messing with the item to block mapping or unlocalised name of wispy cotton. Apart from trapping the exception and adding logging, there is not much more I can do when a system gets into this state since the block item is being set to null (perhaps as a result of some type of item/block name tweaking).
FIX: Worship effect was not being applied under some circumstances.
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