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Witchery

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  • 19 Likes
  • Minecraft
  • 58,809 Monthly Downloads
  • Supports: 1.7.10
  • 572,248 Total Downloads
  • Updated 01/11/2015
  • Created 11/27/2013
  • 190 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: witchery-1.7.10-0.22.0.jar
or

About Witchery

Witchery adds witchcraft and nature magic to Minecraft: cauldrons, broomsticks, ritual circles, magical brews, a bit of necromancy and voodoo for good measure; all topped off with a fetching pointy hat.

Witchery Montage

Witchery allows players to explore the magical art of witchcraft and though it, to learn to control the natural magic present in the world (and sometimes other dimensions).

Witchery provides several branches of witchcraft for a new witch or warlock to try their hand at. Witchcraft does not really resemble the flashy spell-casting performed by wizards and their ilk. There are no lightning wands or spell books, enchanted armor or flaming swords; instead, a well tended witch's garden will provide a lot of helpful ingredients for magic that will get you out of the occasional scrape.

There are of course darker sides to magic; and although these may bring power more quickly, the cost may be too high. Making bargains with demons should never be undertaken lightly!

Notable features

  • Witches Garden
  • Brewing with a Kettle
  • Poppets and Voodoo Dolls
  • Dream Weaving and Spirit World dimension
  • Circle Magic and Rituals
  • Necromancy and Demonology
  • Dimensional Infusions
  • Mutation
  • Familiars
  • Covens
  • New mobs, plants and plant mobs

Further information

0. Used Terms
Mod - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
Mojang - Mojang AB
Owner - Emoniph, original author of the Mod. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the Owner has full rights over their Mod, in both binary and source form, despite use of Mojang code.
User - End user of the Mod, person installing the Mod.

1. Liability
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

2. Use
Use of this Mod to be installed, manually or automatically, is given to the User without restriction.

3. Redistribution / Mod Packs
This Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of this Mod must have advance written permission from the Owner. ANY attempts to make money off of this Mod (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN without advance written permission, and the Owner may claim damages or take other action to rectify the situation. Mod packs may only include this Mod if they first receive permission from the Owner. All mod packs with permission to distribute the Mod, must ensure that they comply with, and ensure all users of their mod packs agree to, these terms. The Owner reserves the right to remove permission given to a mod pack to distribute the Mod, given a notice period of thirty (30) days.

4. Derivative Works / Modification
This Mod may not be decompiled, reproduced and/or modified under any circumstances without prior written permission of the Owner. This Mod is not open source.

0.22.0

NEW: Silver Vat, place next to a furnace, to extract silver deposits when gold is smelted. Click on the block to recover the deposits, or pipe them out with a hopper or pipes. multiple furnaces can feed a vat, and up to four vats can surround a furnace.
NEW: Silver Sword, same stats as a golden sword (just less enchantable) but does double damage against werewolves, and ignores their damage resistance.
NEW: Silver Bolts, bolt for the Hand Crossbow, that does double damage against werewolves and ignores their damage resistance.
NEW: Silvered Hunter armor, provides significant protection against werewolf attacks.
NEW: Hellhound, flaming wolf mob that spawns in the nether, drops tongue of dog and occasional wolfs head. Can be converted to a normal wolf with a process like converting zombies to villagers.
NEW: Wolf head, decorative block dropped from wolves and hellhounds (uses the appropriate skin).
NEW: Villager/wolfman, villager that turns into a wolfman when there is a full moon, returns to normal the next day.
NEW: Wolfsbane plant, seeds obtained from breaking tall grass. Grows in stages on farmland, consumes a lot of bonemeal to fertilize. Ingredient in other recipes. If used on a werewolf (in player or villager form) will reveal them to be a werewolf.
NEW: Wolfsbane potion effect (for cauldron), prevents werewolves from changing form while it is active.
NEW: Harm werewolf potion effect (for cauldron), causes damage to werewolves that ignores their innate protection. If cast as a ground targeted ritual will cause it to rain, or if powered up, thunder.
NEW: Wolf Altar, statue to the deity responsible for lycanthropy.
NEW: Curse of the Wolf, circle magic ritual to curse a villager or player with lycanthropy.
NEW: Remove Curse of the Wolf, circle magic ritual to remove lycanthropy from a villager or player. Players who have progressed down the werewolf path must be standing in the circle for the cure to have a chance to take effect.
NEW: Lycanthropy, players infected with this will change into a Wolf (fast movement, 1 block high) whenever there is a full moon, they may learn new abilities by interacting with a Wolf Altar and performing the tasks set. When in wolf form the player is immune to disease and poison and will be very resistant to damage unless from silver weapons.
NEW: Moon Charm, allows a werewolf player to change to wolf or wolfman form if they have learned the ability to force conversion and have unlocked the wolfman form. Having the charm in their inventory, will also prevent automatic wolf conversion during the full moon. Moon Charms are given as part of the werewolf quest line, and can be subsequently acquired by giving gold ingots to a Wolf Altar.
NEW: Werewolf quests, a player under the Curse of the Wolf can interact with a Wolf Altar and will receive quests, which when complete will unlock new wolf powers, starting with the ability to use a Moon Charm. As abilities are unlocked, basic stats in the various wolf forms will also increase (damage, health, speed, etc.).
NEW: Werewolf level 3: Fast earth digging and Bone find chance (wolf form).
NEW: Werewolf level 4: Consume kills for hunger regen (wolf and wolfman forms).
NEW: Werewolf level 5: Transform to Wolfman form (powerful combat form, slower than wolf but more damage and life, cannot hold objects).
NEW: Werewolf level 6: Charge attack (wolf and wolfman forms) (sprint and hit).
NEW: Werewolf level 7: Stunning howl (wolfman form). Right-click while looking straight up.
NEW: Werewolf level 8: Call pack howl (wolf form). Right-click while looking straight up.
NEW: Werewolf level 9: Rend armor (wolfman form).
NEW: Werewolf level 10: Cursed bite (to spread the curse).
NEW: Horn of the Hunt, used to call a Horned Huntsman a single time. Part of the werewolf quest chain to reach level 5.
NEW: Raw Lambchop, often dropped when a werewolf transformed player kills a sheep (unlocked when use of a Moon Charm becomes available). Can be cooked (Cooked Lambchop) for better hunger regeneration.
NEW: Re-added Ars magica 2 support (draining bolts, etc.)
NEW: Beartrap. Made from iron. Place them and set them (other players will find it hard to see them). When a creature walks over one they take a bit of damage and get stunned.
NEW: Awaken the wolf: A complex way for non-witches to become werewolves involving a converted beartrap, wolf altars trapped sheep and a full moon.

TWEAK: Tooltips for items in the Witches' Brews book, now show the Altar power costs for the ingredient when used in brewing and rituals (remember the ritual cost comes down when you use ritual circles!)
TWEAK: Config option added to prevent damaging explosions when a creeper heart is eaten.
TWEAK: Witch Hunter mobs will now fire silver bolts when attacking werewolves.
TWEAK: Attached original attacking entity to the damage source of some potion effects.
TWEAK: Added block protection checking to Mystic Branch Aguamenti effect (spawn water), I hope that is the last one that needs it...
TWEAK: Dissipate Gas effect for the cauldron will now also remove any (non block protected) blocks that implement IFluidBlock and have a gaseous fluid if the effect is power II or higher.
TWEAK: Added a config option to disable the block damaging capability of the Volatile custom potion effect. It already respects block protection systems, but this allows it to be turned off completely.

FIX: Null pointer exception when a mob has the Keep Inventory potion effect and it is killed. Stupid missing braces on if statements...
FIX: Index out of range exception occurred in wicker bundles when an invalid value for meta was being passed to the client render methods.
FIX: Invalid cast exception in Witches Oven, Golden Circle Glyph, BrewLiquidEffect and Statue of the Goddess when interacted with and another mod had not cleaned up TileEntites correctly at the location where the oven or statue now stands.
FIX: Setting the hobgoblinspawnweight to a negative value in the config file caused an illegalargumenexception to occur, it now prevents hobgoblin spawning.
FIX: Client-side null reference exception occurred if the Witches Oven GUI is shown under invalid circumstances (with no linked container).
FIX: Index out of range exception when an invalid metadata value was passed to the Circe Glyph block for rendering.
FIX: Null pointer exception when flowing spirit is initialized in an unorthodox manner on the client-side.
FIX: Null pointer exception under some obscure circumstance when using the potion of resizing and trying to draw a block highlight.
FIX: Unreproducable null reference exception occurred in cauldron handler for NEI, seems to be related to something messing with the item to block mapping or unlocalised name of wispy cotton. Apart from trapping the exception and adding logging, there is not much more I can do when a system gets into this state since the block item is being set to null (perhaps as a result of some type of item/block name tweaking).
FIX: Worship effect was not being applied under some circumstances.

Comments

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  • #55

    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 1/25/15 4:02 PM
    Description: Exception ticking world

    java.lang.NullPointerException: Exception ticking world
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.flowIntoBlock(BlockBrewLiquidEffect.java:591)
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.func_149674_a(BlockBrewLiquidEffect.java:729)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.flowIntoBlock(BlockBrewLiquidEffect.java:591)
    at com.emoniph.witchery.brewing.BlockBrewLiquidEffect.func_149674_a(BlockBrewLiquidEffect.java:729)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)

    -- Affected level --
    Details:
    Level name: PRIMED WHEN PUNCHED
    All players: 1 total; [EntityPlayerMP['jbsparrow'/559, l='PRIMED WHEN PUNCHED', x=-37.49, y=64.70, z=-134.77]]
    Chunk stats: ServerChunkCache: 643 Drop: 0
    Level seed: -5894540570911966647
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (0,64,-60), Chunk: (at 0,4,4 in 0,-4; contains blocks 0,0,-64 to 15,255,-49), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 45169 game time, 45169 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 5636 (now: false), thunder time: 85661 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.10
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 262911304 bytes (250 MB) / 611753984 bytes (583 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 29 mods loaded, 29 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.6.3} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    deconstruction{2.2.5} [The Deconstruction Mod] ([MC1.7.10]deconstruction[v2.2.5].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    advancedgenetics{1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    adventurebackpack{0.7.5} [Adventure Backpack] (adventurebackpack-1.7.10-0.7.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    animalbikes{1.7.10} [Animal Bikes] (AnimalBikes_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    atum{0.6} [Atum] (Atum-1.7.10-0.6.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    carsanddrives{1.0.7} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.65} [ComputerCraft] (ComputerCraft1.65.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    km{0.2.8} [Kismet] (KismetMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Kismet{0.2.8} [Kismet] (KismetMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    lozmod{3.1.1} [Legend of Zelda Mod V3] (Legend of Zelda Mod-3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    meteors{2.14} [Falling Meteors] (meteors-1.7.10-2.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    clearingblock{0.3} [ClearingBlock Mod] (Nuclear Bomb Mod 1.0v.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ObsidianBoat{v1.3.2} [Obsidian Boat] (ObsidianBoat-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    harvestcraft{1.7.10d} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    rafradek_blocklauncher{1.4.1} [Block Launcher] (rafradek_blocklauncher-1.4.1-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Railcraft{9.4.0.0} [Railcraft] (Railcraft_1.7.10-9.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    witchery{0.21.2} [Witchery] (witchery-1.7.10-0.21.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
    AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:OFF, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:OFF, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['jbsparrow'/559, l='PRIMED WHEN PUNCHED', x=-37.49, y=64.70, z=-134.77]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

  • #54
    wolf form

    it wont change form at a full moon, im in creative and used the creative wolf token and the moon thing, could that be a problem? i use the token because getting 10000 power in the altar and cursing yourself is friggin hard. pls help!

  • #53
    Please Help!

    Please help, I have a pirate server where I have the mod witchcraft, but I can not do trades with hobgoblins and witches someone can tell me why ?

  • #52

    Dude your mod at this moment

    From 1 to 10 your mod deserve for 69 <3

  • #51

    Just want to say amazing update! (0.22.0)

  • #50
    If hobgoblins have mail why can't we?

    Maybey you could add a chest on owls! When you insert a book or package (must be crafted with the object in middle and paper around it) there will be a slot above it you type in the name of the person you want it to go to (challenging for it to be so long distance) and the owl fly there and will be high above to avoid predators thus getting to the player safely.

  • #49
    Witchs Cauldron bug

    Crafting a golden chalk via the cauldron does not work at all

  • #48

    Is there Umm.... a Server?

    If so please Reply me, Thank you :D

  • #47

    Wait... does this need forge? i only have forge :O

  • #46

    OMG this look SOOOO (continues ON and ON...) OOOOOOOOOOOOOO AMAZING! I MEAN SERIOUSLY! WITH FLYING BROOMS AND... and... etc. BUT THAT'S NOT THE POINT! THE POINT IS ALL THE TIME AND EFFORT PUT INTO THIS AND I JUST WANT TO SAY: GREAT JOB!

     

  • #45

    This mod has transformed me, humans

  • #44

    I did a little research in the language files to make sure of a rumor that I heard from a friend about two secret spells that you can do with the infernal infusion. I was wondering if it would be possible to find out the file that contains the shapes of each spell? I already know one of them, but I would still like to know the file if there is one that exists. I was wondering if I could get a PM or something to find it out. Thanks even if I can't find it out.

     

  • #43

    Hello Emoniph,

    I'd like to suggest two new curses. The first of which being the Curse of Depths in which the player or creature targetted, if the curse is successful, is only able to breathe in water. I thought that the ingredients for this curse could be mutandis extremis, toe of frog, brew of depths, brew of the grotesque, and nether wart. The second curse I'd like to suggest is the Curse of Undead which, when cast succesfully, would make the targetted player or creature burn in direct sunlight like the undead do unless they are in water. For this I thought maybe a mutandis extremis, bone, spectral dust, brew of the grotesque, and brew of raising would be the ingredients.

    Thank you for your time,

    ~Tomb

    Last edited by TombRaider271 on 11/16/2014 11:59:32 PM
  • #42

    I'm Looking for witch's garden a many hour...

    In the screenshot, witch's garden photos.

    but I don't know how to go to the witch's garden.

    please answer me, please

    I'm wondering ...

     

     

  • #40

    Add in a Witch spell that requires the soul of toument To preforum where the player who gets hit by the spell is sent to maze that the witch can change by lookin into a crystal ball with there taglock... that would be epic

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