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Cao's Advanced Perk Ranks

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  • Skyrim
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  • Updated 12/08/2011
  • Created 12/08/2011
  • 9 Favorites
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  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Cao's Advanced Perk Ranks
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About Cao's Advanced Perk Ranks

Cao's Advanced Perk Ranks

This mod adds 77 new ranks to spend perk points on. Now you will definitely need to choose well what type of class you wish to specialize in. I added some very powerful perks, but you will likely only be able to choose a few of the really good ones. Most skill first perks have 7 ranks now instead of 5. What i mainly added here is More Power for those that specialize.

I intend to add alot more perks to have more ranks, but for now this is what i have, i couldn't yet figure out how to modify some perks i wanted to do.

This mod is intended to be used alongside THIS mod ->http://www.skyrimforge.com/mods/caos-extra-pockets-upgrades/ they are seperate mods, so that you can choose what setting you want for the Extra Pockets Perk, some want cheat mod, some want balanced, so you can decide for yourselves.

HOW TO INSTALL

use Curse Client http://www.curse.com/client

or

place "cao_PerkRanks.esp" into Skyrim DATA folder

in the launcher tick the checkbox.

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If you could donate, it would be great, I spent many hours before the creation kit was released to create this mod, to do so: click the donate button in the upper right, thank you.

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Data Files grayed out?

Go to: Drive Letter:\Program Files\Steam\steamapps\common\skyrim\Skyrim\SkyrimPrefs.ini

For those who don't have bought the game on steam, the SkyrimPrefs.ini file is located in Drive Letter:\Users\<USERNAME>\Documents\My Games\Skyrim

Add these lines, or change them if they already exist so they match the below:

[Launcher]

bEnableFileSelection=1

If that fails: Go to: Drive Letter:\Users\[USERNAME]\AppData\Local\Skyrim Make the Skyrim folder un-read only.

Details of what perk ranks are added

the list of normal perks in the game, for comparison: http://elderscrolls.wikia.com/wiki/Perks

One Handed - Armsman (90skill)rank6:120% more dmg (100skill)rank7:150% more dmg

One Handed - Fighting stance (35skill)rank2: 40% less stamina use (50skill)rank3: 55% less stamina use

Two Handed - Barbarian (90skill)rank6:120% more dmg (100skill)rank7:150% more dmg

Two Handed - Champions stance (35skill)rank2: 40% less stamina use (50skill)rank3: 55% less stamina use

Archery - Overdraw (90skill)rank6:120% more dmg (100skill)rank7:150% more dmg

Archery - Hunter's Discipline (75skill)rank2:recover almost every arrow from dead bodies (i think its 90% or 90 pts compared to 33 or 66)

Archery - EagleEye (45skill)rank2:20% more zoom, 20% less stamina use (60skill)rank3: 40% , 40% of rank1s values.

Destruction - Augmented Flames, Frost,Shock (95skill)added a rank3 to each : 70% more damage

Light Armor - Agile Defender (90skill)rank6:armor rating +120%(100skill)rank7:armor rating +150%

Light Armor - Custom Fit (45skill)rank2: 35% Armor bonus wear all light (70skill)rank3: 50% Armor bonus

Heavy Armor - Juggernaut (90skill)rank6:armor rating +120% (100skill)rank7:armor rating +150%

Heavy Armor - Well Fitted (45skill)rank2: 35% Armor bonus wear all heavy (70skill)rank3: 50% Armor bonus

Restoration - Recovery (70skill)rank3: Magicka regenerates 60% faster.(80skill)rank4: 75% faster (100skill)rank5: 100% faster

Restoration - Regeneration (45skill)rank2:Healing spells cure 70% more. (80skill)rank3:Healing spells cure 100% more.

Illusion - Animage (80skill)rank2: illusion spells work on animals +20 levels.

Illusion - Aspect of Terror (90skill)rank2:Fear spells work on higher Lvl opponents (+25 Lvls to spell max). Cumulative with Kindred Mage and Animage. also +25 Fire dmg.

Alteration - Magic Resistance (80skill)rank4: 40% magic resist ,(90skill)rank5: 50% magic resist

Alteration - Stability i lowered the default skill req. i think this isnt THAT powerful. (55skill)rank1: 1.5x alteration spell duration (70skill)rank2: 2x spell duration. (90skill)rank3: 3x spell duration

Conjuration - Necromancy & Atromancy (60skill)rank2: 3x summoned duration. (90skill)rank3: 4x summoned duration

Conjuration - Dark Souls (100skill)rank2: Reanimated undead +120 health

Conjuration - Summoner (100skill)rank3: Can summon atronachs or raise undead 4x as far away.

Enchanting - Enchanter (90skill)rank6: 120% stronger enchanting (100skill)rank7: 150% stronger enchanting

Enchanting - Fire, Frost, Storm Enchanter (85skill, 90skill, 95skill) rank2: Fire, Frost, Storm enchantments are 50% stronger.

Enchanting - Insightful Enchanter (85skill)rank2: Skill enchantments are 35% stronger. (100skill)rank3: 50% stronger.

Enchanting - Corpus Enchanter (85skill)rank2: Health, magicka, and stamina enchantments are 35% stronger. (100skill)rank3: 50% stronger

Enchanting - Soul Siphon (50skill)rank2: trap 10% of the victim's soul, recharging the weapon. (60skill)rank3: trap 15% of the victim's soul, recharging the weapon.

Enchanting - Soul Squeezer (35skill)rank2:more magicka from souls for recharging 400 instead of default250 (50skill)rank3: 600 instead of default250

Sneak - Stealth (90skill)rank6: 50% harder to detect (100skill) rank7: 60% harder to detect

Sneak - Deadly Aim (50skill)rank2: 4x sneak damage with bows (60skill)rank3: 4x sneak damage with bows

Sneak - Backstab (50skill)rank2: 8x onehand sneak damage

Speech - Haggling (90skill)rank6: prices are 40% better (100skill)rank7: prices are 50% better

Speech - Intimidation (90skill)rank2:Intimidation is 3x as likely to be successful.

Pickpocket - Light Fingers (90skill)rank6: Pickpocketing bonus of 120% (100skill)rank7: Pickpocketing bonus of 150%

Pickpocket - Cutpurse (60skill)rank2: Pickpocketing gold is 75% easier. (90skill)rank3: Pickpocketing gold is 100% easier.

Pickpocket - Night Thief (50skill)rank2: +60% chance to pickpocket if the target is asleep. (i figured this is such a specific thing id just add 1 rank)

Alchemy - Alchemist (90skill)rank6: make potions 120% stronger (100skill)rank7: make potions 150% stronger

Alchemy - Concentrated Poison (75skill)rank2:Poison applied weapons last 3x (90skill)rank3:Poison applied weapons last 4x

Alchemy - Green Thumb (100skill)rank2: 3 ingredients harvested from plants

Blocking - Shield Wall (90skill)rank6: Blocking is 45% more effective. (100skill)rank7: Blocking is 50% more effective.

Blocking - Deadly Bash (80skill)rank2: Bashing does six times more damage.

Blocking - Elemental Protection (65skill)rank2: block elemental dmg 60%. (90skill)rank2: block elemental dmg 70%.

v0.9: more to come but this is a nice big enough set i think.

Comments

  • #13

    I came across one problem with this mod.  Crossbows aren't concidered bows under the marksman tree.  I had a crossbow with 619 dmg prior to using the mod and now it is something around 300 where a dragonbone bow is now ~900 with 7/7 in bow damage.

     

  • #12

    I found a bug you might want to check out, on the quest (part of the main quest line) "Diplomatic Immunity: Create a distraction and get away from the party." when you go to talk to melborn the game freezes. I turned this mod off and it stopped freezing, I turned it back on and it froze again. Other than that it is an awesome mod so far as I have seen.

     

  • #11

    Hi there, I've been using this mod pretty much since it came out and I was wondering if you were going to be increasing the skills even further?

  • #10

    The enchanting perks are way overpowered.  I took all 7 levels of the enchanting base perk and the 3 levels of the skill enhancement perk and the dual enchanting and one level of the corpus enchanting.

    I can now buy and sell items at cost.  I am immune to magic.  I can sneak about as well as is possible.  I have over 1000 health.  I can cast healing spells for free.  I installed the deadly dragons mod too at hardcore difficulty and I took out a serious dragon with two hits of my bow.  My alchemy creates slow potions worth over 5000 gold pieces.  I do over 7000 points of damage with my glass sword.

    The multipliers are wrong.  I should be enchanting skill based items at 200% effectiveness, but it is much more than that.  Even if the multipliers were right, it would still be broken.  The enchanting needs to be seriously toned down because as it is, it totally breaks the game.

  • #9

    OMG ITS LOVELY TO HAVE A WEAPON WITH 845DMG BEACUSE OF YOUR MOD

  • #8

    Love the idea and seems to work well, any chance of getting the console perk ID for the new ones, thanks

     

  • #6

    As a suggestion: Would you be able to add perk upgrades to Fists Of Steel? For those of us who like to play Unarmed, until someone makes a full blown Unarmed mod, a way to make unarmed viable on Master can only really be done by flat upping the damage by making the perk stronger. Thanks!

  • #3

    I tried to install via the Curse Client and it came with up with this error message:

     

    Failed to install.

     

     

    could not be installed due to an error

     

    Click Finish to close this wizard.  

  • #5

    I had trouble at first too. but you're better off downloading the files manually and then installing them with the instructions here on the mod page.

  • #7

    I just tried again, and it worked. I did nothing on my end, so hopefully it now will work for everyone.

  • #2

    oh wow okay... thanks for the report! .. theres a value, a entry that sets a X but i dont see the other parts of the equation (like Y,Z) ... and so i was unable to realize it... alot of the other perks were straight forward (like .2 = 20% .4 =40.. etc) .. and so i assumed all perks to be such a way... as most were.

    thanks again ill look into it.

  • #4

    Glad to be of service - I hope this is fixable as I'd like to play my second run through the game with this mod and couple others.  really looking forward to it! :D

    thanks again for all your great mods.

  • #1

    hi there - great addon.

    But I believe I have found a problem.

    the multiplyers seems to multiplying the original multiplyer ending up in massive multipliers...

    so... for archery - the rank "bow sneak does 5x dmg" ends up at 15x dmg. and by adding the the perks to increase base bow dmg - it now does 1040 dmg.

    this definitely seems wrong. could it be looked into?  I hope i made myself clear, but if not feel free to comment back and I'll try to describe it in more detail.

     

    EDIT:

    the multiplyers are seriously wrong in regards to how they are calculating percentage increments.

    please check the example I have done for bow dmg (Perk: Overdraw) below

    http://dl.dropbox.com/u/1292804/online docs/Cao's Advanced Perk Ranks.xlsx

    Last edited by shadeblack on 12/25/2011 7:44:32 PM
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