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Dovahkiin Hideout

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  • Skyrim
  • 2,899 Monthly Downloads
  • Supports:
  • 118,033 Total Downloads
  • Updated 03/15/2012
  • Created 01/12/2012
  • 125 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: Hideout 0.9.2
Support development! **

About Dovahkiin Hideout

This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house.

- Library
- Armory
- Bedroom
- Dungeon
- Mining Cave
- Exterior Exit/Entrance
- Map Marker
- Unique NPCs, Dialogues and Quests
- Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.)
- Two Enchanting/Alchemy Labs
- Woodcutter, Smithy, Craft Bench, Smelter, Skinning Rack, Workbench.
- 80+ Weapon Racks
- DragonPriest Mask holder
- 12+ Weapon Plaques of Various types
- 9+ Normal Mannequins (6 added in 0.3)
- 20+ Storage holders (Many more added in 0.3.5)
- Tons of area to decorate

- Dovahkiin's Recall Amulet Fixed (Still WIP.)
- Added Last Bust for Priest Masks (WIP.)
- Changed Nexus version to no BSA in hopes it plays nicer with NMM
Remove your Masks from floating old Busts
- Fixed Trainers
- Map Marker from Retreat fixed
- Girl Mannequins moved to Bedroom Closet, Replaced by Males
Some hate the skin textured Female Mannequins, I don't blame them, Sorry
- Removed Mini-Mannequins and Temp Room
I did give time to remove your items, sorry if it wasn't enough
- Added Many more Bookshelves
- Added Door to Jorvaskr
- few more small things


- Dovahkiin's Recall Amulet Fixed (Still WIP.)
- Added Last Bust for Priest Masks (WIP.)
- Changed Nexus version to no BSA in hopes it plays nicer with NMM
Remove your Masks from floating old Busts
- Fixed Trainers
- Map Marker from Retreat fixed
- Girl Mannequins moved to Bedroom Closet, Replaced by Males
Some hate the skin textured Female Mannequins, I don't blame them, Sorry
- Removed Mini-Mannequins and Temp Room
I did give time to remove your items, sorry if it wasn't enough
- Added Many more Bookshelves
- Added Door to Jorvaskr
- few more small things

- Two new NPCs added Noctis and Velus. Trainers and Potential Followers.
- Added temporary door to area with deleted objects
- MOVED Mini-Mannequins to the new area behind the new door (Mini Man's will be deleted next patch.)
- I moved Mini Mannequins in favor of all around better performance for Nav mesh and all Mannequins. I will add Mini-Mannequins when stable.
- Added Larger Mannequins in place of Mini's
- Put all Hideout Books in Chest in Library (performance. temporary)
- Removed Candles around Enchanting Table (performance.)
- Fixed Issue causing Walls to dissapear when jumping in throne room etc
- Fixed a ton of errors popping up when opening Hideout in CK
- Fixed Navigation mesh issues that were caused by 0.8.
- Fixed Followers not following through Retreat entrance (back entrence)
- Niac will wonder properly
- Followers will follow much better inside hideout now
- Shawn will wonder again
- Fixed Issues with Bookshelves in Hallway + Added Bookstops
- Urns in Cave shouldn't have 20k in them anymore
- Added all Doomstones to Library
- You "MAY," be able to move Spouses in now. (not tested.)
- Shawn Mumbles less
- Fixed more issues that I will remember later probably.

- Added some Female Mannequins
- Removed Training Dummies
- Added more Weapon Racks in Armory
- Fixed conflict with Gallows Rock
- Fixed conflict with Cragwall Slope
- Fixed conflict with all MISC Sellers having 5000 Gold
- Fixed conflict with all Chests in the game causing Dovahkiin Amulet to spawn in them
- Fixed Shawn's Pathing
- Fixed few issues being caused outside Hideout Cell
- Reverted Door Locks back to Normal, require House Key before unlocked. Doors without Vanilla Locks are now MASTER Locks requiring lockpicking
- Removed Box of Locks
- Added Whiterun Banner
- Added NPC Kane Magnus. One Handed Trainer
- Added NPC Ozwyld Baxter. Speach Craft Trainer
- Updated Book of Supporters
Books Added:
- Faith
- Lament Vol 1
- Jasus
- Khajit's Story Vol 1 - 3
- Dusty Journal

- Follower should follow into Hideout again
- Another attempt at fixing Mannequins (if this doesn't work just throw a ring or anything on a Mannequin and they will never move.)
- Fixed NPC Dialogues again
- Moved Shrines down stairs again, opposite corner
- Shawk and Niac no longer spawn in the closet some times.
- Fixed some bookshelves sorting in reverse order (may need to reset your shelves for this to take effect.)
- Merch and Criss now has 5000 gold
- Added Krimson's Banners to Doors
- Added Box of Locks with all Locks (this is an attempt to stop un wanted people coming into the hideout, some quests give NPCs house keys and allow them to enter your house, this hopefully remedies that.)
- Updated Book of Supporters
Books Added:
Alchemy for Dummies
Ashen Prophecy
Anyas Justice
Bane's Origin
Cyrodil Champion
Seren La
The Greed

- Fixed Mannequins finally (I HOPE.)
- Fixed Invisible walls
- More Bookshelves in Library
- Made house doors more obvious (Will do more later.)
- Changed Lights (I know i know, you hate it.)
- Moved Shrines upstairs in Library
- Broke all Shawk's Dialogue

0.7: Steam Revision 8.
- Optimized entire Hideout with Zone Markers and Portals. For those who decorate a lot you should notice a performance increase.
- Added the Hideout Caverns
- Added Mines to Caverns
- Added Start of Gardens at start of Caverns (will finish this next update)
- Added Quest to Niac, “Dovahkiin’s Amulet.” TESTING
- Added NPC, “Niac”
- Added Thieves Guild door going to Ragged Flaggon.
- Modified Shawk to be more lively
- Fixed Merch & Added Features (Misc Merchant)
- Modified Criss to be more lively & Became merchant (Bartender)
- Added Weapon + Shield Plaques
- Fixed Shield Plaques
- Returned the Chopping Block
- Fixed Dungeon Stairs issue
- Fixed Floating floor in Alchemy
- Fixed Floating Stendarr Shrine
- Fixed Always open Cabinet
- 7 New books
- Book of Supporters updated.

0.6.5: Steam Revision 7.
- Snipped a few issues I created in the Skyrim world, also do a lot of general fixes and organizing of Hideout.ESM for better performance.
- Fixed Rack in Breeze Home
- Thalmar were a mistake, fixed that
- Followers come in through Archemage door now
- Added me again, with voice over. I act as a guide to Hideout. I stay in the Door room. (quests soon)
- Moved rack that was causing upside down weapons
- Fixed Shield Plaques
- Added Shrine of Arkay and Nocturnal

0.6: Steam Revision 6.
- Added Bunch of stuff to Dungeons
- Removed Me and Krimson they had enough torture for now
- Moved the Racks from the Table, scattered them around. Some people really hated them on Table
- Added Merch in Doorroom
- Added door to archemage
- Changed Throne
- Fixed some issues

0.5.5: Steam Revision 5.
- Did a ton of different things to try to get Mannequins to act right with Navigation Mesh. We will see.. They are acting right for me at least. Throw me Feedback on or anywhere you see me.
- Added 40+ Weapon Racks
- Expanded Crafting Room
- Bookshelves Above Display cases in hallway
- Bookshelf in Encahanting Room behind library
- 2 More Bookshelves in Library
- Nav mesh support for back door (to retreat)
- Decorated a bit more in Bar
- Book of Supporters Edit (Thanks Guys/Girls.)
- I will be adding all Stories I have gotten lately later today (thursday.)

- Lighting issues fixed in Crafting room
- Tried a few fixes to get Mannequins working right
- Added some NPCs to liven the place up
- Moved tons around
- Remodeled Bedroom a bit
- Added some clutter to Bar
- Next update will have much more, just wanted to get this out.

- Navigation Mesh Added
- Follower Support

- Display Cases script fixed to allow Dagger placement
- Dragon-Priest Mask holders now in Museum
- Added more Dagger display cases
- Doors no longer have blue background
- Changed Angle of Crafting Chest
- Added Real Warroom Map with Flags
- Fixed Lighting issue with breezehome door
- Updated Book of Supporters
- Added Books:
Apollo and Daphni
Dragon Prophecies
Fimion Chapt 3
Nightfall in a Strange Land
Thalmor's Plan
The Comming of Zanzu'un
The Greatest Adventure of Torian Kel
*The Story of a Khajitt

- Adds exterior entrance to Skyrim
- Travel point in Skyrim

- Added The Dungeon
- Added Dragon-Priest Mask holder to Dungeon, 90% working.
- Added more shelving to Storage/Closet
- 3 Mini Mannequins
- Many new amazing stories
- Some lighting

- Added Kitchen/Bar (decorated 70%)
- Added Closet in Bedroom (only walls atm)
- Added Training area to Armory
- Modified Lighting Template & Interior Lighting Cell to look much more natural. It will be much better for a lot of you now.
- Removed the, "Fog.."
- Moved/Removed/Fixed Lighting in Library
- Added 9 Shield Plaques to Armory
- Added Ownership to bedroom bed for Higher rested bonus.
- Blocked off part of Door room for Construction
- Moved chopping block to Storage
- Added Two Mannequins too War Room
- Added Two Open chests to War Room to throw your treasures in
- Removed top floor of library Bookshelves, replaced with tables, soon to be museum. Library will get more Bookshelves in Study at end of hall (W.I.P)
- Added entryway to the Dungeon, nothing there yet.
- Added Cooking Pot to Kitchen/Bar
- Added Storage to Kitchen/Bar
- More fixes I can't remember

- Fixed the four weapon racks in Armory that were coded wrong
- Added Four working bookshelves, one library hallway is done.
- Moved and Added some Shrines
- Removed Candle in Safe
- Some other fixes I was to drunk to remember fixing

"The Armory"
- 28 More Weapon Racks
- Alchemy/Ench tables added in Crafting room for quick access
- Added 6 Pouches near Both Alchemy/Ench Labs, named properly.
- More Storage
- Table Added to Armory
- Storage Chests moved
- Storage Barrels moved
- 2 Player made Books added to Library "Epic Adventure of Haley
Golden-Knight" and "Fimion the Wood Elf."
- Supporters added to Book of Supporters


"The War Room"
- 14 More Weapon Racks
- 1 new Shield Plaque
- 1 Chest 1 Strongbox added to Alchemy Room
- 1 Chest added to Door Room
- 1 Book "The Story of Synica," added to Library
- Added Throne and more candles to War Room
- Few other things you may or may not notice


  • Added Bedroom with Storage etc etc
  • Modified and added new Armory room
  • Modified War Room to expand it
  • Two More Bookshelves Scripted.
  • Added Alchemy Room to Library
  • Added Enchanting Room to Library
  • Added Storage/Mannequin to Alchemy/Enchanting room.
  • Two New Books added to Library "Biography of Keld Ebon-Arm" & "The Story of DanniOwl's Quest"
  • Added Book of Supporters with All Supporters
  • Added some Lighting

  • Moved Satchels to Storage DONT USE IT, Remove your items

  • Moved ALL mannequins to Armory
  • Moved Shield Racks
  • Moved Enchanting and Alchemy Tables too Library
  • Entrance to Crafting area Moved

  • Fixed the Bottom shelf on the first Bookshelf.

  • Fixed angle of Books in some cases
  • Fixed Disappearing books in some cases read below
  • 270" Weapon Racks in War room moved
  • Fixed Bug causing weapons to spawn upside down on Weapon Racks.
  • Fixed Blacking light
  • Fixed Tons of Other Lighting, Brighter
  • Fixed Issue with Shield Racks
  • Fixed Activation Trigger for Mannequins
  • Deleted Satchels

- Quick fix to fix issues with Steam being lame
- Removed Niac for a little while till quest fixed
- Removed Mobs in Caves, replaced by Traps.
- Added few more mines to Caves.
- Removed old Dragon-Priest Mask holders
- Modified Entry to try to stop people from coming in Hideout (*AGAIN*)
- Fixed Mesh/Textures not working for Steam in some cases
- Fixed a few CTD issues.. I hope.

- Dovahkiin's Recall Amulet Fixed (Still WIP.)
- Added Last Bust for Priest Masks (WIP.)
- Changed Nexus version to no BSA in hopes it plays nicer with NMM
**Remove your Masks from floating old Busts**
- Fixed Trainers
- Map Marker from Retreat fixed
- Girl Mannequins moved to Bedroom Closet, Replaced by Males
**Some hate the skin textured Female Mannequins, I don't blame them, Sorry**
- Removed Mini-Mannequins and Temp Room
**I did give time to remove your items, sorry if it wasn't enough**
- Added Many more Bookshelves
- Added Door to Jorvaskr
- few more small things


First Previous Page 5 of 9 Next Last
  • #85

    So just to clarify... the files in the zip here on curse (Hideout.esm + Hideout.bsa) are/will be identical to the files I used to get from the Nexus? If so, then I should be able to just drop into my skyrim/mods folder and use it normally with the NMM, right?

    I like your work, but I'd rather not use the curse manager just for this if I don't have to.

  • #80

    all my stuff disapeared after 7.0, watched your video still no stuff. Hideout.esm gets me in, and I have a file Hideout.bsa that appears to have all my stuff. How do I get bsa file to work again? thks great mod

  • #81

    You should have a Hideout.ESM and Hideout.BSA inside your skyrim data folder right?

  • #89

    I should explain a little better. Data file has both esm and bsa when I go into steam on hard drive. When I open game and look at Data only esm shows up, I think something is wrong with permissions that keep it from working. any ideas?

    it is not permissions. now hideout has to be down loaded everytime I start game. all my other modes are esp so do u think problem is with using esm and why can't I get into hideout if I use esp?

    Last edited by DDickin101 on 3/8/2012 10:23:59 PM
  • #83

    only hideout.esm showing up.....................hideout.bsa is not..............................

  • #72

    Yeah, i'm not sure what happened... this mod worked when I first installed it... was able to enter the hideout in through breezehome and all, but for some reason since the update the entrance has disappeared

  • #71

    I don't have the key either.  I'm in proudmore.  Please help :)

  • #70

    I must not be doing it right, got the mod up and running in the curse client, start the game with curse and when i go in to breezehome, nothing... no hideout??  How do we go in??? Thank you in advance

  • #69

    How do you get the key for the hideout? I tried going into the hideout through proudspire and it says I dont ahve the key, :/

  • #68

    im glad that you added the dragon mask busts but im a little suprised that you didn't add busts for konarik's mask and the wooden mask. just a thought. otherwise, i love what you have done with the hideout so far. just one question though. why so lacking on the update's over on this side? all i use are eather steam or curse for mod uploads/updates and i don't really want to add another to that list (and happy i don't have to ofcorse, just wondering)


    Edit: woops, found the shrine in the dungeon lol. wooden one dosent work yet i see but i see you have space for both konarik and the wooden when its working. sweet.


    Edit again: one question comes to mind though. why in the world does the debella statue in the bedroom face the wall? dosent make sence to me that way.

    Last edited by sarlon515 on 2/24/2012 10:22:50 PM
  • #65

    I believe this is not working on the newest update.

  • #64

    this is the best add on for skyrim, not only for the coolness factor, but its beyond useful.

  • #63

    This is a brilliant mod! I know that you said you may stop updating this one because of of the castle and other projects, but I just would like to suggest a few things:

    1) access to the Archmage quarters (key required)

    2) respawning plants for harvesting ingredients (particularly if those plants are not in the archmage  quarters)

    3)  more shelves that work so that I can store potions etc (to add a little color to the place too by doing so)

    4) a more detailed map of the interior

    5) I know this is probably very time consuming and difficult, but to better balance the game, perhaps an associated cost for each room or access to each house? I'm sure there are many others with more money than they know what to do with, and I would happily exchange gold for all this storage space and easy access to a smelter, arcane enchanter, shrines etc.

     Thanks so much! You really earned the award and cash you received!

    Keep up the great work!




  • #62

    Hey iam haveing trouble installing the mod i tried downloading through curse client but the hatch to get to the hideout did not appear in brezehome?? i then tried extracting the files into the data folder and it still didnt work. i know iam probally doing something reallly noobish but i have no problem with other mods.

  • #61

    arggggghhh. Sigh I updated Dovahkiin hideout from Skyrim...and guess what lost everything. Dam.

    It's a freaky place now, I went in and there's a manikin walking around the throne room and a dude in the blacksmith room. Place got raided! Have to find a way to get back gear back.


    Its a good mod, but you know what I think Im going to wait till its done. Complete because you change stuff and its iffy if Im going to loose everything. My alchemy set, smith set, the unique daedric items everything. I saved a game on file luckily. So I'll see what I can do. But it's like It's getting a bit too big for me now though. Used to be a kind of hideway, now with these walking manekins around its like my favorite spot has been invaded.

    One day later. So I uninstalled DH from the Steam upload. And copied a saved game I had backed up in Explorer, over into the mygames / skyrim / saves folder. I downloaded the add this time from Curse -and then loaded up the save game. Everythings back, the most updated curse folder doesn't have the people walking around. Which I like, so I'm going to keep with the Curse upload for this mod.


    Last edited by hinetoa on 2/10/2012 3:55:56 PM
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