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Dragon Belly Home - Spouse Usable with Voiced NPC Quest
- 1 Like
- Skyrim
- 34 Monthly Downloads
- Supports:
- 551 Total Downloads
- Updated 03/23/2012
- Created 02/08/2012
- 2 Favorites
- Project Site
- Comments
- Release Type: Beta
- License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
- Newest File: Dragon Belly Home - Spouse Usable with Voiced NPC Quest
About Dragon Belly Home - Spouse Usable with Voiced NPC Quest
3modz - Dragon Belly by Recon3Y3z
REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX... The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs. To prevent crashes I have temporally removed all navmeshes from this mod. This means NPCs will walk around like it's vanilla Skyrim for now.
A spouse usable player home located under Dragon Bridge with a voiced NPC ownership quest.
Features
- Ownership quest (purchase/murder)
- NPC with full voice dialog
- Ownable player home under dragon bridge
- Spouse can live in the home with you
- Fast travel map marker
- Tanning, enchanter, alchemy and cooking
- Chests, sachels, sacks, barrels and a safe
- All containers are new "no respawn" named references
- Garden and other ingredient plants
- Dock, Walking path and landscaping
- Increased river fish and mead
- Increased cheese and mead
In-Progress
- Alternate ways to gain ownership of house
- NPC in Dragon Bridge to provide upgrades
Known Issues
- No Navmeshes to prevent CTDs (still awaiting Bethesdas fix)
Resources
- Report bugs! link
- Dragon Bridge? link
Version 0.0.11b -Removed all navmeshs -Fixed purchase dialog not showing when player had 4500 gold
0.0.9b -Added area for horse with path to road -Added named horse for NPC -Added NPC with work/eat/sleep AI packages -Added full voice dialog for NPC -Added simple home purchase ownership quest -Added sacthels and sacks in entry area -Added barrels and a chest to the attic -Added more food and ingredients on shelves -Added murder option to ownership quest -Added window and lighting to cellar and exterior -Added horse ownership to player for quest murder option -Fixed interior fire lighting to prevent shadowing issue -Fixed fish collisions in the cellar -Fixes to clutter interior placements -Fixes to exterior navmesh for preventing NPC object collisions -Recreated all containers from new "no-respawn" named references -Added work-around for NPC facial data export CK bug -Compressed WAV's to XWM's with xwmaencode
0.0.5b -Complete Remake of Exterior -Fully Navmeshed Exterior (manual) -Textured and Painter Landscape -Spouse Livable (fully) -Added Tanning Rack -Added Flooded Cellar -Added Garden and Other Flora -Added Trees and Bushes -Increased Salmon in River -Reworked Interior Clutter -Added Exterior Clutter -Added Fast Travel Map Marker
0.0.3b -Spouse livable (partial) -Added Arcane Enchanter
0.0.1b -Added Player Home -Added Alchemy Table
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