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Weightless Items

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  • Skyrim
  • 1,947 Monthly Downloads
  • Supports:
  • 191,256 Total Downloads
  • Updated 02/20/2012
  • Created 11/24/2011
  • 83 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Weightless Items V1.8
Support development! **

About Weightless Items

Makes the following items weightless

  • Alchemy Ingredients
  • Books
  • Ingots
  • Ore
  • Pelts
  • Leather
  • Soul Gems
  • Potions
  • Scrolls
  • Dragon Scales
  • Dragon Bones
  • Dragon Claw Keys
  • Food
  • Dwemer metal objects
  • Pick and Woodcutter Axes


  • The mod includes several .esp files
  • Enable or disable the weightless effect by category
  • Each group is independent, so any combination works


  • Items already in your character's inventory are changed too
  • Uninstall will restore weights
  • Food
    • Affects original food items
    • Does not change food added by other mods
  • Potions
    • Player Crafted Potions
    • Vendor-sold potions
    • Looted potions
  • Dwemer Objects
    • Includes items on the original smelting list
    • Includes items added to the list by the Crafting Recipes mod
  • Axes are in OreIngots(etc) esp file

Did I miss any items in a category? Let me know and I'll fix it.

Version 1.8 Adds books, removes quest esp, fixes soul gems Version 1.7 Redone using CK, added alcohol to food Version 1.621 Fixed firewood Version 1.62 Added wood and pick axes and firewood Version 1.61 Added dwemer objects, fox pelt, a few more quest weapons Version 1.6 Repackaged for Curse Client download Version 1.5 Added scrolls, potions, crafted potions, soul gems(in ore,ingots,gems esp), -added nettlebane, rusty mace, and red eagle's fury to quest items esp Version 1.4 Added ore, ingots, pelts, quest items Version 1.3 Added food (original food, not my food from the recipes mod) Version 1.2 Added claw keys, dragon heart scales Version 1.1 Fixed names on a few items Version 1.01 Added readme to the zip file Version 1.0 Weightless Dragon Bones and Scales Weightless Alchemy Ingredients


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  • #17

    Oh man, ppl just cant play how Skyrim is made can you? Lots of mods are nice, but this is just plain cheating. Cant play a game? To hard for you? Lets cheat our way in like we are young children of the past that we were.

    haha come on ppl play how its ment to be

  • #19

    All this mod does is save me time. I'd get the exact same things I carry around on me now, except I'd have to go back to my house more often, as before. So instead of wasting roughly an hour or more in load screens in the time table I set aside to play the game. While just returning to my house, or waiting two days in front of the shop keeper overweight. I think this mod isn't so much cheating as eliminating a rather wasteful use of my time.


    Regardless of the mod or not, I would find, harvest/acquire, and hoard the same things. It just wouldn't be on me.

    Last edited by Quantumlegacy on 12/19/2011 6:23:42 AM
  • #35

    can you just make it so we can have everyting weightless ??/


  • #16

    Mine seems to be stuck on copying the files across :(

  • #15

    Quantum, I apologize for not directly addressing the book request.

    The time involved in doing the modification for every book versus the gain of having weightless books doesn't seem worthwhile to me. There are over 500 books. If it takes me 30 seconds per item, that's over 4 hours. And I think 30 seconds may be too conservative an estimate for books because require more fields to be repaired than some other items.

    When the CK comes out in January, and the modification becomes much faster (say 3 seconds per item), I will add books.

    This is also true for quest items with a weight of less than 1.0 - the number of items for the gain, when the work will have to be discarded and redone in a month with the release of the CK, is just not worth it.

  • #18

    Oh, in that case I see your point. Thanks for addressing it with the facts so that I understood why it wasn't being done.

  • #14

    So I think I'll take it as you don't plan on adding books to the list. Still very grateful for this mod though. It makes adventuring a thousand times less hassling and more enjoyable. Now if I could only do stuff from a top that damnable horse.

  • #13

    @ demonfish - Please try out the new curse client with skyrim support for easy mod management


    @ Ajamison - I'll add the dwemer smeltables (including the ones made smeltable through the crafting recipes mod) to the next update

  • #12

    though one of them is never leting me put stuff in it which is the the one in teh program files


  • #11

    i have 2 darn skyrim folders

    and each one still dosent work


  • #10

    Can you add the Dwemer metals and parts to this mod as they are used to make Dwemer metal ignots and take up alot of space for sure.

  • #9

    @demonfish - the .esp files go in your skyrim/Data folder and are enabled through the launcher data files menu. But now it's easier to get going with the updated Curse Client supporting Skyrim mods! yay


    @ Allie - I really do not know what is used to determine cheating and achievements as I don't play the game on Steam.

  • #8

    Will this count as a cheat and prevent achievments?

  • #7

    um does anyone know were this goes since im new at downloading mods for skrim?


  • #6



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