AOCMMO.com have an exclusive interview with Funcom about the Crafting & Resource gathering in Age of Conan.
Answers written by Shannon “Pharamond” Drake with guidance from Morten Byom, Associate Producer for Funcom.
AOCMMO: The current crafting system that you announced mid January came across as a very simple and user friendly model. It made many believe that the system would be very open to everyone and present little challenge to the crafter. The way I understand it is that it is a system very similar to WoW where you collect resources for an item and press a button and you have the item. Is this a fair impression of the current system?
Shannon Drake: Yes and no. There is not a “hammering the air bubbles out of your molten iron”-type crafting system in place. The challenge in the Age of Conan crafting system is not enduring hours of toil to get through it. So, yes, you do just press a button to get the item. Gasp! The forums are already burning!
But I’d like to add a caveat: That’s assuming you found all the raw materials and found the recipe and advanced far enough in the crafting quests to be able to make whatever it is you want.
The challenge in the Age of Conan crafting system comes from the really hard and most rewarding parts of being a crafter: Getting the right materials, coordinating with your guild on massive projects, finding the right people to make the components for higher-end items, finishing the quests to advance in the system, working the tradepost for the best deals and make the most money, finding rare resources and putting them to the best use, managing your inventory of components and raw materials, and the thousand other things that go into making something.
The final step in the process may be “press button, get sword,” but that’s glossing over all the work that got you to that point in the first place.