An English version of what changes were made in the second CBT season over in Korea has been uploaded to the official, Korean Aion website.
We have the patch notes below!
From this CBT onward players are not allowed to play both races and must choose between Elyos or Asmodian. Players are given an option to choose a race during the creation of their first character, and the same race is selected automatically for any subsequent characters created.
- The background and interface of the login stage have been modified.
- .Characters now perform various actions during the Character Selection and Creation steps.
- The Character Creation rules have been changed.
- Character names must be 10 letters or less in Korean or English letters, and may not include numbers.
- New facial and physical feature settings have been added for more flexible customization.
- The Character Deletion stand-by period is 5 minutes for characters under Level 20, and 7 days for those at or above Level 20.
- The character cap has been raised to Level 34 for part 2 of the CBT. Here are the other changes.
- HP/MP recovery rate while sitting down has been increased.
- Death/Resurrection penalties are not applied if killed by an enemy PC, only if the character was killed by a NPC or monster that inflicted higher damage. (Level is not decreased if there are resurrection penalties already in effect.)
- If 10 seconds have elapsed since taking off for flight, then it is possible to take off again immediately after landing. However, the flight duration and flying gauge recovery period remain unchanged.
- There are new obtainable titles which can be obtained from newly opened areas.
- For a brief period following login or teleportation, characters blink and are invincible. If a character moves or enters combat before the invincible period ends, then it becomes attackable.
Areas that were inaccessible in Season 1, Eltnen in Elysea and Morheim in Asmodae are now open. Both areas can only be played by those of the eligible race who are at or above Level 20, and players can also venture into the opposing race’s area through a Rift. To teleport to a new area players must complete the mission starting quests Elyos: Fortress Commander’s Order, Asmodian: Supporting the Altgard Fortress which can be obtained once they reach Level 10.
This is a mid-level area that Elyos will experience after the Verteron region, and a place where many traces of Atreia’s glorious past are found. It can be reached by road from Verteron or by teleportation.
This is the next adventuring area for Asmodians after Altgard. The climate and environment are different to those of Eltnen. It can be reached by road from Altgard or by teleportation.
In many parts of Eltnen and Morheim, Rifts will open to allow players to enter the areas of the opposing race. These passages will remain open permanently during the CBT.
- Rifts are distributed throughout Eltnen and Morheim.
- Caution is advised when passing through a Rift, as it teleports the character to a random place in the opposing race’s area.
- Players can return to their own area through a Rift located in the opposing race’s area.
If you have already seen the Abyss Points and the Rank Information in the Character Status Window, then you are probably wondering how you can get these Abyss Points. Abyss Points are earned by entering the opposing race’s area via a Rift and then killing their characters or NPC guards. More ways of obtaining Abyss Points will be introduced in the future.
- Abyss Points earned can be viewed in the Abyss Tab of the Character Status Window.
- Abyss Points are not only earned, but can also be lost when killed by enemies in combat.
- Defeating a higher ranked enemy yields more Abyss Points, and also less points are lost if defeated by a higher ranked enemy
- If you are a member of a Legion, Legion Contribution Points will increase when you get Abyss Points.
Changes have been introduced to make it easier to increase Legion Levels, and Legions can reach up to Level 3 by accumulating Contribution Points. More benefits are available to Legions upon reaching Level 3.
- The cost of raising the Legion Level has been reduced significantly.
- During CBT 2, a Legion’s Contribution Points accumulate only when its members get Abyss Points.
- The following functions become available when a Legion reaches Level 3:
- User-created Legion Emblems can be registered through the ‘Legion Emblem Officer’. (24-bit, 256x256 emblem.bmp or emblem.tga files must be saved in the Aion installation folder)
- Legion Members can purchase Legion Shields from the Legion Merchant. Legion Shields maybe equipped by characters of Level 20 or higher.
- Legion Cloaks have been added. Legion Cloaks can be viewed upon joining a Legion, and the cloak displays the Legion Emblem. A display/hide Legion Cloak setting is available in the Options.
- Names of the Legion Ranks have been changed. (Master/Officer/Member -> Brigade General/Centurion/Legionnaire)
- Legion disbanding stand-by mode lasts for 5 minutes. Please be aware of this.
Certain changes and additions have been implemented to improve the diversity and upgradability of items. Please note the changes from Season 1 to avoid any inconvenience while playing.
- The drop rates of manastones, weapons and armor have been raised.
- There is now a slot for socketing a manastone on Normal weapons/armor, and items that are Rare or better can be socketed with even more manastones.
- Manastones have been changed so that they now affect basic abilities (Attack, Defense) rather than stats. A greater variety of modifiers will be added in the future.
- There is now a small chance of higher-class manastones with better modifiers being dropped.
- Manastone Remover NPCs have been placed in each village, allowing players to change their manastones after slotting.
- It is now possible to obtain godstones for socketing on weapons.
- The godstones are dropped at a low rate in hunting grounds for Level 30 or higher.
- The godstone socketing fee is set at 100,000 Kinah.
- Enchantment stone extraction gives enchantment stones with higher levels than before.
- The success rate of enchantment has been raised, as well as the bonuses gained from a successful enchantment.
- However, a failure now results in a drop of item’s Enchantment Level by 1. (It stays the same for a non-enchanted item.)
- The maximum Enchantment Level is changed from 5 to 10.
- Upon reaching Level 30 players can go to city NPCs to modify the appearance of items.
- To modify appearance you must have an item that will confer its appearance as well as the item to be modified, and the appearance-conferring item is used up in the process.
- All items except Unique items can have their appearance modified.
- Certain Unique items maybe equipped only after a Soul Bind.
- Items that have been Soul Bound cannot be traded to other users.
- Unique items are extremely difficult to get, but have incredible powers.
- Attack speed modifiers for weapons have been changed.
- There is now a Triumph Class, between the Rare and Unique Classes.
- Items (including weapons and armor) acquired in an opposing race’s area after entering through a Rift can be used by anyone regardless of race. (However, certain items such as Designs may not be used.)
There have been changes to the level of difficulty in increasing skill proficiency and training methods for Gathering and Crafting. For Crafting especially, rather than increasing skill proficiency by spending money to craft necessary items, a brand new Craft Request system was implemented for testing.
Changes to Gathering/Crafting
- The skill proficiency required to gather Iron Ore has been lowered from 20 to 15 for earlier quests.
- The skill proficiency levels required for Gathering items in general have been changed.
- The rate of improvement for Gathering skill has been increased a little.
- There is now a possibility of triggering a combo during Crafting. The character will attempt to Craft an item of higher class. (A better item is obtained if it is successful.)
- The Craft List has been changed, and the demand for raw materials and the chance of failure were both lowered.
- Material Item Craft List is simplified, and only 1~2 Craft Lists are needed for learning the first skill.
- For Gathered materials used in Crafting, a description was added for each item detailing for what Crafting profession it is used.
- Masters of various crafts now give Craft Request quests.
- There is now a [Craft Request] Tab on the Quest Window, where quest information can be viewed.
- These quests require players to craft certain items from materials supplied by the master or buy them from the store, and give rewards such as Material Items or Designs.
- Craft skills are increased while carrying out a Craft Request, and it is also possible to collect certain materials or Designs.
- Materials and items supplied or awarded during a Craft Request are not tradable.
With the opening of new areas Eltnen and Morheim, many new quests have also been added. This is a guide to the changes to quests, both campaign and standard, that players can take on after Level 20. Some quests are not completed in Eltnen or Morheim, but continued in areas that will be opened in the future. The quests revealed this Season could be continued in the next CBT.
- Quest Marker has been changed for easier identification. (A 3D arrowhead spins above the head of the NPC.)
- The color of the Quest Indicator’s quest title is different depending on whether it is a standard or campaign quest. (Standard: Blue, Campaign: Yellow)
- Weapons given as quest rewards are now appropriate for each class. (Some weapons previously excluded are now included)
- Stigma Quests have been added. Completing a Stigma Quest allows the character to obtain/socket Stigma Stones.
- Infiltration Quests to the opposing race’s area have been added. Elyos and Asmodians can now battle and carry out quests in each other’s lands using the Rifts.
- Coin Quests have been added.
- The Coins obtained from Coin Quests can be given to specific NPCs in exchange for a random item (weapons/armor).
- It is possible to obtain high class items from the exchange.
- You may be given items that cannot be equipped due to class restrictions. These reward items are tradable.
Stigma Quests can be obtained once Level 20 is reached. Through the use of Stigma Stones characters can change their abilities in a variety of ways, even obtaining additional abilities.
- Completing the initial quest opens 2 Stigma slots, and subsequently an additional slot is opened every 10 levels.
- You can obtain Stigma Stones through Stigma Quests once reaching Level 20.
- There are different Stigma Stones for each class, and each stone’s Active/Passive skills can be checked.
- Socketing a Stigma Stone uses Stigma Shards, which are obtained as quest rewards at Level 20
- To obtain more Stigma Shards you must defeat the NPC guards of the opposing race.
- Other than from quests, more Stigma Stones can be obtained from hunting monsters.
There have been changes/additions to the Chain Skills and the skill trees of all classes to bring more enjoyment to combat.
- There are now two types of Chain Skills, one that is always triggered and the other that has a percentage chance of activation.
- The Chain Skill trees for all classes have been simplified. Certain skills that could previously only be used as Chain Skills can now be used as Normal skills.
- Settings for Special Chain Skills have been removed.
For all Classes
- Flight-specific skills have been implemented. These skills can be learned through quests.
- A third level each of Herb Treatment and MP Treatment requiring Middle Grade Odella Powder has been added.
- Warrior / Gladiator / Templar skills have been modified significantly.
- The skill trees and skill-acquiring levels are largely changed, and a variety of new skills have been added.
- A poison effect has been added to the Ranger’s Successive Shooting skill.
- Rangers do not move toward the monster after using the Backward Slashing skill, but stops after taking backward steps.
- A new skill has been added for Rangers that allow them to attack rapidly at an enemy that is immobilized in mid-air.
- The stun effect has been removed from the Assassin’s Soul Slash and Dash Attack skills.
- The Cleric’s Healing Chain Skill can now be used as a Normal skill instead.
- When a Cleric uses the Summon: Divine Energy skill and the Divine Energy attacks, the HP of the summoned creature is lowered.
- When resurrecting with the Cleric’s Light of Resurrection skill, the duration of the Soul Sickness is shorter than when resurrecting using an Obelisk.
- Chanters now have new FX for their Mantra skills.
- A new skill has been added for Sorcerers that allows them to attack rapidly at an enemy that is immobilized in mid-air.
- A curse skill has been added for Sorcerers that incapacitates the target.
- A command has been added that allows a Spiritmaster to order a Spirit to use its special attack.
- An Info Tooltip has been added with which Spiritmasters can check their Spirits’ capabilities. Moving the cursor over a Spirit now displays its emblem.
- It is now possible for Spiritmasters to assign shortcut keys for controlling their Spirits. This can be performed on the Key Mapping screen.
- Spiritmasters can now set their Spirits on Automatic or Manual mode.
- Automatic mode: Elemental attacks automatically when its summoner is under attack.
- Manual mode: Elemental doesn’t attack even when its summoner is attacked until ordered to do so.
There have been many changes other than those revealed in the GM-Tip.
- Newbie Help and a Command Dictionary have been added. They can be viewed in sequence at the start of the game, and the Newbie Help can be reset in the Environmental Settings screen.
- A new Environmental Settings menu has been added.
- A Show/Hide option for helmet and Legion Cloak
- Refuse Detailed View / Refuse Trading / Refuse Group Invitation / Refuse * Legion Invitation / Refuse Friend Registration / Refuse Duel Invitation options have been added.
- UI style changes: Aion style / Alternate style.
- The Compass can be fixed on north.
- Click-to-move can now be toggled on and off.
- There We have raised the number of Maximum Camera Distance modes from three to four (Very Far ? Far ? Normal ? Close], and the maximum visible range has also been expanded.
- Default shortcut keys changed for Left/Right Sidesteps and Left/Right Rotations. Keys can be customized on the Key Mapping screen to suit individual playing preference.
- Strafe Left: A -> Q, Strafe Right: D -> E
- Rotate Left: Q -> A, Rotate Right: E -> D
- It is now easier to view information with Map (shortcut key ‘M’) and Transparent Map (‘N’).
- Icon images for Class Skills, Gathering/Crafting and emoticons have been changed.
- The display style of Combat / Basic Stats on My Information Tab has been changed. Now the bonuses given by weapons/armor, skills in effect (active/passive), and Title effects are displayed.
- Target marker images for characters, NPCs, and monsters have been changed.
- Entering an area where flying is possible now activates the flight button.
- The Force System has been added. A Force may be formed via invitations from an individual to individual or from a Group to another Group.
- The maximum slot upgrade for Private Warehouse has been changed from 4 to 5, and the costs have also been modified.
- The maximum slot upgrade for the Inventory has been raised from 4 to 5, and the costs lowered.
- “Maximize” button for changing to Full Screen is now available while in Windowed mode.
- With the increase in the number of testers, the number of channels in Poeta and Ishalgen were increased from 5 to 12.
- Survey window popup has been changed. When a survey arrives you can check it by using the Survey Icon on the bottom right of the screen.
New monsters have been added with the opening of new areas. Below is a guide to other changes.
- Powerful roaming monsters have been added to the regions near Verteron Citadel and Altgard Fortress. Experienced Warriors may find them as decent challenges.
- The respawn time of the named monsters involved in certain quests have been reduced. (Item drop rates were also reduced) Eg. Head Priest Ziloota: Reduced from 3600 seconds to 600 seconds.
- Voices of NPCs were replaced.
- Appearances of NPCs have been modified to suit their racial characteristics.
- The titles of Short-distance and Long-distance Teleporters have been changed.
- Long-distance Teleporter -> Space Teleporter
- Short-distance Teleporter -> Flight Teleporter
Arenas in Sanctum and Pandemonium are now open.
- There are no EXP and resurrection penalties for dying in the Arena.
- Upon death the character is teleported to a set resurrection point inside the Arena, and Returning sends the character to its Bind Point.
- Members of the same Group / Force cannot attack each other.
- It is possible to fly inside the Arena, but leaving the Arena while flying deactivates flight mode.
- You cannot request a duel while inside an Arena. Attacking is allowed at all times.
- It is permitted to enter or leave an Arena with a summoned Spirit.
- Leaving the Arena with any abnormal state (such as Bleeding) still in effect that was incurred while inside could lead to death outside the Arena. Please be careful as penalties still apply if you die outside the Arena.