BLESS is continuing to wow the crowds at G-Star 2012, with everyone striving for more information. We at Curse are live on the scene, and have managed to sit down with the game and get some playtime! Here's what we found out:
A massive team of two hundred developers and artists have been working on this. An altered and enhanced version of Unreal Engine 3 was developed in-house, making the game absolutely stunning - truly a next-level MMO, visually. In addition, game artists have been sent to real-world locations to create familiar spaces that gradually evolve into a fantasy setting for authentic immersion and realism.
Moving on to gameplay, a keen focus on internal story keeps players immersed, with two factions, eight classes, ten races, and phased decision-making that affects terrain and world details on an individual level. The deep story ties racial hostility geographically, idealistically, and religiously, which will lead to open world and instanced PvP. Active dodge and block, targeted combat gives a bit more of a challenge than the usual fare.
Players join BLESS in the midst of an epic conflict between the monarchial nation of Hieron and the young and rapidly growing individualistic nation of Unión. Tensions between the two empires and their differing ideologies have escalated into a decade-long war, severely impacting the lives of all races involved. These dark ages, full of bitterness and bloodshed, have led to a surging emergence of heroes, poets and sages which history has never before witnessed. The city bards sing of these troubling times with a hint of irony as “The Blessed Days.”
Solo and group play alike are rewarded, even as far as endgame content and rewards! PvP has an emphasis on fulfilling roles, kind of like how raiding does in other MMOs. Game sessions will be hopefully tuned for a sweet spot of around two hours, with viability down to 30 minutes and up to four hours.
Neowiz Games is undecided on monthly fees vs. free-to-play, but either way the game is truly premium. Add-on support hasn't been explored yet, but the company openly wants players to be able to customize and tweak their UIs - hopefully we'll see more information on this soon.
Check out the trailer above and mind-blowing screenshots below, and be sure to stay tuned to Curse for more G-Star 2012 coverage!