Cube World developer Wollay has done it again, giving us an expansive screenshot walkthrough of the game's artificial intelligence system.
I've added pathfinding and some behavior features to the AI. The pathfinding is based on the A* algorithm, with some additional features like climbing and arbititrarily sized bounding boxes for creatures and obstacles. NPCs like villagers use it to find their way to various places in the city. Enemies use it to follow the player even to the most unreachable locations.
You'll want to visit the full post to experience a day in the life of Alerick, a village NPC.
Check out the expansive gallery of screenshots below, and be sure to visit the Cube World Wiki for information on every aspect of the game so far. If you haven't heard of the game you'll definitely want to check out Wollay's blog, where you'll learn tons about this upcoming voxel-based exploration RPG featuring quests, classes, building, and more upon release.