In a record-breaking funding time of less than a day, Torment: Tides of Numenera is already well on its way to becoming a reality for multitudes of excited fans. Having watched it go live yesterday with a $900,000 funding goal, we're checking back in today where with 29 days left, the campaign now sits at over $1,870,000.
This single-player, story-driven, isometric role-playing game continues the legacy of Planescape: Torment in the new RPG world of Numenara from Monte Cook.
Torment™ is a game of complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision. You will chart a course through bizarre dimensions, across the face of a vastly different world. You will earn companions along the way, and discover their value - perhaps through their strengths, perhaps more literally by selling them. Throughout it all, you will choose a path that will lead inexorably to an ending that stems naturally from your actions, facing adversaries who harness powers beyond your comprehension, and who will ultimately force you to face yourself and answer the question: What does one life matter?
A quick rundown of features:
- A Deep, Thematically Satisfying Story. The philosophical underpinnings ofTorment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
- A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, "magic" is actually something surprisingly different.
- A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
- Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
Several awesome-looking pledge packages are available, so if you're looking to support the project and its upcoming stretch goals, be sure to head to the Kickstarter project page.
We at Curse are already pumped, and have set up a Numenara Wiki which will grow as the game does in the following months. Gain information on the development team, locations, characters, the universe, Ninth World, mechanics, and more in this new, player-maintained resource.
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