Tasos has recently posted an update about the major patch for Darkfall Online. Our DarkfallDB.com Dev Tracker picked up the post where Tasos explains the current pre-order situation. He also explains some of the trouble they are having with the pre-order servers. He's got some info on the latest patch notes for everyone too.
Quote from Tasos:
Today a substantial patch was applied to the game. We've also opened up the beta information forums where you can read the newly released patch notes.
These patch notes, among other things, explain the basics of the conquest system. We've been working hard on the game as you can see by the volume of this update, we've already spoken of our commitment to supporting the game and that's what we'll continue doing. Things are looking good for launch; the game has been very stable, even though server and client are still in debug mode.
We feel we should explain what's happening with the pre-ordering even though it hasn't been officially opened yet: Yesterday we gave the beta testers some lead time to the pre-order. This was offered not only as a courtesy but also in order to get reports on any problems before releasing to the public. Since the pre-order link leaked out, our system has been overrun by players from all over the world trying to pre-order at the same time.
Even though areas like Asia are excluded from this release, they remain major contributors to the heavy server load. This load is many times above our highest estimate and as a result the system has been very slow. We've been correcting the few issues that have surfaced while in the process of increasing our web server capacity-yet again.
We apologize for these problems, we have people working on this around the clock and should have it fixed by tomorrow. We're disabling the pre-orders until then. Even though many persistent people have managed to pre-order successfully, it's just not a good user experience. We'll post the pre-order information and resume taking pre-orders as soon as we're back up tomorrow.