Fallen Earth
developers today posted their latest State of the Game announcement for
community members, highlighting recent patches and upcoming content:
"With just over four months since launch, we wanted to pause for a moment
and give everyone an update on where we are and where we’re going with
development..."
Here's a look at a portion of the post:
Hi Wastelanders!
With just over four months since launch, we wanted to pause for a moment and
give everyone an update on where we are and where we’re going with
development.
We’ve seen the release of an extended new player experience, player camp
system, gambling, taverns, and dramatic graphical improvements including
upgrades to sky, fog, terrain and ground cover, not to mention countless tweaks
and bug fixes! We’ve worked hard to deliver great new content while listening
to the community and adjusting where needed. We opened free trials to fans and
invited older clones back into the fight.
In the first large content patch of the New Year, Version 1.3, players will
explore the frontier, reactivating old GlobalTech technology as they venture
into the far reaches of Kaibab Forest to an area called Deadfall Point. Housing
some of the old terraforming towers, Deadfall may hold the key to pushing back
the radiation zone and tracking down odd LifeNet signals coming from the wastes.
The area will raise the level cap by one and extend crafting, gear, and
abilities for players to discover. Additionally, the Plateau will see an influx
of threatening and dangerous creatures and raiders. A new Salvager Camp between
Westreach and Embry Commonwealth challenges any band of clones brave enough to
face them. The wilderness of the Plateau will continue to attract new unknown
dangers with future patches.
Take a look at the rest of the letter at the Fallen Earth forums.
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