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Unimplemented Class and Game Information

These changes may be future coming or they may have existed in beta but were removed. Anything can change and nothing may exist at all in the future. Most of these are skills but there's some other information.

Also note that for current classes there are numerous higher ranked versions of existing abilities with increased effectiveness. These will not be listed.

AGAIN, ANY OF THIS CAN CHANGE AT ANY TIME. DON'T GET UPSET IF SQUARE ENIX CHANGE THEIR PLANS.

General

- The ability to toggle helmet display.
- The ability to see DoT damage within your chat log.
Ifrit and Titan are confirmed. Based on how they're placed in the files it looks like there will be more, but that's just speculation.
- It is likely that the cap will be raised to 75.
- Battle Regimens will deal increased damage along with their special effects.

New Classes

- Currently unimplemented: Arcanist, Assassin, Bard, Enforcer, Fencer, Flayer, Musketeer, Mystic, Samurai, Shepherd, and Stavesman. The classes below are likely to be implemented first. They already have guild marks set aside for them and everything. Arcanist seems most likely to be first.

[Fencer]
- A Disciple of War.
- Their skill is called "Fencing."
- Skilled at parrying (higher parry chance).
- Their weapon deals Piercing damage.

[Enforcer]
- A Disciple of War.
- Their skill is called "Club."
- Their weapon deals Blunt damage.

[Musketeer]
- A Disciple of War.
- Their guild is currently located in Limsa Lominsa.
- Their skill is called "Gunnery."
- Their weapon deals Projectile damage.

[Mystic]
- A Disciple of Magic class.
- Their skill is called "Mysticism."
- Their weapon deals various element damage similar to other magic users. Their primary elements are Fire, Wind, and Lightning (identical to Conjurer), which is actually Astral damage.

[Arcanist]
- A Disciple of Magic that makes use of magic along with mechanics.
- Their guild is currently located in Limsa Lominsa.
- Their magic skill is called "Arcanima."
- Their auto attack is called "Magic Missle", which uses "arcance" magic. Damage type varies with equipped item.
- They can use "Create Distaff" to create Arcane Distaffs and use "Animate Distaff" to animate them, placing them down and activating them. Distaffs are items imbued with power by the arcanist. They can be placed down as traps, arcanima fields, and more. There is a limit number of distaffs that can be placed down per party, and they have a set duration.
- Their actions "Create Distaff" and "Animate Distaff" are similar to "Refill" as Archer or normal attacks as classes. They cost no action points, MP, or TP.
- Their weapon is a combination of a staff and mechanics.
Attached Image: arcanist.jpg

 

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