Naoki Yoshida, from the Final Fantasy XIV development team, stopped by the Final Fantasy XIV forums earlier to speak about the upcoming Patch 1.18 for the game. In the second 'producer's letter', Yoshida primarily spoke about the Guildeleve change coming with 1.18.
We have a snippet below, but be sure to check out the full letter at the link provided below.
"When FINAL FANTASY XIV was launched last September, it was stated via official channels that guildleves will form the heart of the game. Today, I’d like to officially retract that statement.
Guildleves will no longer be central to FINAL FANTASY XIV.
In my mind, central content isn’t a static thing. Rather, it’s new content that we continually develop for our fans’ enjoyment, with no one item indefinitely bathing in the spotlight.
- Guildleve Repositioning
We will reposition guildleves as content catering to solo adventurers, which can be enjoyed repeatedly and with minimal time investment and fuss.
Large volumes of quests are being added—now and in future patches—which require adventurers to interact with an NPC. Until you do so, you won’t be able to gauge the quest’s difficulty level. In contrast, Guildleves can be initiated simply by visiting guild counters and aetherytes. Bone-tired after a hard day’s work? Got only a bit of time to spare? Then guildleves are just what the doctor ordered. Being able to get started without delay is without a doubt the biggest selling point of guildleves.
Having said that, we want to avoid boring players to tears with monotony. We recognize the need to add a pinch of spice to the mix, such as a system in which special levequests can be triggered, that borrow inspiration from guildleves.
Based on my rationale above, 1.18 will see the following changes made to guildleves. This marks only the beginning, mind you. Further revisions are in store for future patches, all driven by the same overarching goal."
For the full Prodcers Letter from Naoki Yoshida, be sure to drop by the Square Enix forums.