Apparently the dev team at Auran has decided to make some major changes to it's PvP-based MMO, due for release on October 16th 2007.
Most of the apparent changes will be available on release but the team have said that some will need to be held back so that proper testing can be undertaken.
Below are a list of the main changes:
New players start at a competitive level
Incarnation rank will no longer exist. Instead, all Avatars and Incarnations have 1000 equip points available to them. This means new players can hit as hard as veterans. Additionally, new players have an offensive and defensive bonus to help them through their first few fights.
Avatar Rank now determined by skill, not time played
Your rank title, which is currently determined by Rank Points (formerly Combat Excellence Points), is instead based on by your skill rating (the score that also determines your position on ladders). This will make titles much more meaningful and serve as visual recognition of actual skill, not time played.
Players leaving the tutorial will now have eight default incarnations available to them, one for each archetype in the game. These incarnations come with all starter abilities unlocked to Rank 10 (though it may not necessarily be Rank 10 on your quickbar). You also start with higher-tier and more effective equipment to match your increased equip point limit. This gives players starting templates that are much more solid and better illustrate the strengths of an Archetype.
Purchasable UAA (Unlock All Abilities)
UAA will be available for purchase as an additional pack and will unlock every ability on your account. There will also be options to purchase smaller per-archetype packs as well. UAA unlocks are handled via online account management. This has been the number-one most requested feature from players who want to get straight into the competitive end game. As all players now start with 1,000 EP, this option is viable. The exact pricing will be announced prior to release.
We are migrating players onto a single Realm for release. (In fact, we hope to have this in place for Fury Challenge this weekend). This allows all players to play with or against all other players and increases social aspects and player throughput.
Matchmaking will differentiate between solo players and pre-made (organized) groups. If you queue as a full group (or more) the Matchmaker will try to find another pre-made group to match your group against. This will help avoid mismatched battles between Clans and pick-up groups.
There will be a separate eight-man Bloodbath game type, called Training Grounds. The Training Grounds are designed as a gentler introduction for new players to Fury's combat and gameplay. The Training Grounds Matchmaker will firstly look for other new (or low ranked) players, and then after a few minutes it will populate the game with bots. This will be the first warzone you enter from the tutorial and will be available through a warmaster in the Sanctuary for practice and testing purposes.
Elimination will be trialled as a best of five format, instead of the current best of three. We believe this will make the matches more meaningful, giving players more chance to adapt and counter opponents. From a development standpoint, the change to Elimination requires trivial effort. As such, we are keenly interested in player feedback about whether or not to keep this change.
During beta, we have been making some significant balance changes. This process will continue for the life of Fury. However, this week we have established our Public Test Realm and will be encouraging players to test further combat changes and provide feedback prior to putting them into the "Live" build. This will help ensure we make changes that enhance fun, not break it. It will also provide us a safe opportunity to test out experimental ideas the community suggests and ensure we have enough feedback and testing to get things "just right".