Get an Epic Experience with Premium

Guild Wars 2 - Dynamic Events Overview

A few weeks ago ArenaNet released the Guild Wars 2 Design Manifesto, covering some of the things they feel are failing with MMORPGs currently and what they plan to do about that. One of the topics they talked about was the fact that quests and stories are static and do not truly convey what's going on in the world.  Thanks to Lead Content Designer Colin Johanson, we now have more of an idea of ArenaNet's goals relating to this topic, with today's Dynamic Events Overview.

"Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling," Johanson says.

They plan to change this, though. When you come across a quest in Guild Wars 2, it will naturally take place; you won't run up and see an NPC with an exclamation point over their head. You'll see guards frantically recruiting those willing to take on the dragon which is destroying a nearby village. You'll hear the screams coming from the village, see rooftops burning, and villagers running for their lives. It's these types of events ArenaNet hopes will help to usher in a new age of questing in MMOs, where the world actually feels alive.

"In traditional MMOs, when a quest is completed it has no real effect on the game world. You receive your reward and then move on, looking for the next quest to do. The world appears no better or worse for your actions. In GW2, the outcome of every event will directly affect the game world around you," he says while providing the example of a dredge army marching out of their base which, if defeated, will cause cascading events to take place. But if players fail to defeat the dredge army, they will establish a fort in player territory, using it to send out additional attacks against players and nearby villages.

What I've covered is just the tip of the iceberg in what sounds like an extremely ambitious, but potentially genre-changing set of goals. Be sure to head over to the Dynamic Events Overview to learn more.

Comments

Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Infinite Crisis NA

Get Your Preferred Access Code!