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Guild Wars 2: The Hidden Complexity of Sound Design

 

Have you ever wondered what goes into sound design beyond the original voice acting? Drew Cady, the Lead Sound Designer for Guild Wars 2, writes about the complex process in the ArenaNet blog. The industry has drastically evolved, with technological advances and demands from the game prompting and encouraging the rich sound design we are now used to.

The article covers the processing of sound tracks, and it's no simple job to create authentic and unique auditory experiences. For example, to bring to life the Charr persona, sound designers, "may lower the pitch 2 semitones, add some bass expansion on the quiet spots, and only distort and amplitude modulate the loud peaks. This makes for a more natural sound because it’s following the voice instead of applying the same parameters across the whole waveform."

To read more about their use of industry software and the techniques they apply to give gamers such a complex audio experience, visit the ArenaNet blog and then come discuss it with other Guild Wars 2 fans at Guild Wars 2 Guru!

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