Another "State of the Game" article have been released over at the Guild Wars website. This time it briefly covers how Rangers are quite useful and certainly have a presence when it comes to the midline. They are capable of shutting down others very well and they are also quite the flexible class.
Objectives
Rangers' roles are similar to those of Mesmers, but often broader in scale. As a Ranger, you typically have responsibilities to disrupt, pressure, and skirmish.
- Disruption: using the skills on your bar to interrupt key opposing skills at appropriate times.
- Pressure: applied through spamming conditions, as well as controlling position and movement.
- Skirmish: providing solid split capabilities, both offensively and defensively.
The Skills
The discussion in this article uses the currently most popular Ranger template in the metagame: the "Cripshot." The typical Cripshot bar is Apply Poison, Crippling Shot, Distracting Shot, Savage Shot, Troll Unguent, Mending Touch, Natural Stride, and Resurrection Signet. While this group of skills can be broken down and thought of as a couple skills for applying conditions, two for interrupts, and three for self survival, it is important to remember that these skills have multiple uses. For example, players use Savage Shot as both an interrupt and a way to quickly apply conditions. The same goes for Mending Touch; while players tend to use it for self-removal of Blindness or Cripple, it can also be used for cheap, stack condition removal to clean Daze from Monks or Deep Wounds from a split partner.
Full article can be found by clicking here.

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