You may recall a couple weeks ago when IO Interactive A/S revealed new Hitman: Absolution mode Contracts. Now during PAX weekend, they've revealed a flood of details in the newest behind-the-scenes look at the game from the development studio! The team describes the story of how Contracts was created, and includes footage from backstage at Gamescom 2012 for the global reveal.
“CONTRACTS was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games,” said Christian Elverdam, gameplay director for HITMAN: ABSOLUTION. “CONTRACTS mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they’re fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.”
Players will create their own custom hit challenges, choosing levels, targets, weapons, and rules for completion. Instead of a level editor, you apparently play and create at the same time. Contracts is also an asynchronous mode, meaning you can compete against friends at any time, regardless of whether they are online.
Weapons, disguises, upgrades, and techniques can all be used to create challenges, you just need to unlock them first by playing through single-player or spending your own contract dollars.
Hitman: Absolution is an upcoming stealth-based action game from Square Enix. For more information, check out http://hitman.com/.
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