Over at the Vault Network they have an exclusive Q&A with one of the producers of Jumpgate Evolution (Hermann Peterscheck). It's fairly extensive and contains a lot of delicious information about this upcoming sci-fi mmo.
Can I stay around a place I call home in the game, or do I have to explore further and futher in order to further advance my character/ship/etc?
Hermann: Each Nation has a Core area where there will be trading and whatnot, but we'd like our players to explore. We'll make it interesting and rewarding for you to Jump into other sectors of space. With that said, nothing FORCES you to do anything. If you want to hang out in the station and chat with friends, or play the economy in a small area of space, go ahead! Making further places as "harder" is a game mechanic that seems to work well, and it's what people expect. I don't think a game that put the hardest enemies right in the beginning and then made them easier the further you went would make much sense :. Thus the rewards for going "deeper" into the game should be commensurate with the time and challenge value. That being said we are acutely aware that you want to have central areas where players of all levels congregate. This is important for both the envy factor "WOW! Look at that guy's ship! I want one of those" as well as population distribution. You don't want your game to feel empty after 3 weeks because all the early players are off doing cool things and all the new players are stuck in the empty areas.
This really ties into the RP experience as well. As an Octavian pilot, you will want to complete missions and try to further advance your Nation for the glory of Octavius! Where that takes you is anyone's guess, but you will certainly have a place to call home.
The rest can be read here. Jump!
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