Jumpgate Evolution is rumored to be looking at a late '09 launch; and the game is currently in beta. There's been a recent flurry of updates and additions to their website. They've updated their Spacecraft page and added some new screen shots, both of which we have highlighted for you below:
Combat Spacecraft range from Light Paramilitary Patrol Craft used in the Core Sectors, to Heavy Assault Fighters capable of devastating attacks on Capital Ships. Fightercraft obviously are heavily armed when compared with civil and commercial vessels, but the various ship classes differ in qualities such as speed, maneuverability, weapons loadout, and defense. Each national navy also possesses its own design tendencies, and even factions and corporations may field their own unique military spacecraft to protect their interests or territory.
Specialty: Patrol or Packet Courier
The Patrol Fighter class results from outfitting a lightweight shuttle hull with improved power systems and weapons hardpoints. While not truly a military-caliber vessel due to their light armor and limited armament, Patrol Fighters make outstanding paramilitary support and local intercept craft, and are used as training vessels by all national militaries. Unfortunately, its combination of combat utility at a low price also makes the patrol fighter the most common ship class operated by independent groups in unregulated space.
The Light Fighter category emphasizes speed and maneuver over a heavy armor and weapons payload. These military ships are often used as Interceptors, as second-line defense forces, or even as Scout craft if more specialized ships are not available. Some models are considered "artist's ships", and chosen over fighters with heavier armament by senior officers who prefer the advantages gained by flying a nimble ship.
Specialty: General Combat
The mainstay of any space fighter wing, the ships of the Medium Fighter class are the standard against which all other military ship types are measured. They provide good firepower and maneuverability in one package, though varied designs and loadouts may emphasize armor over speed, or weapons over shielding.
Specialty: Military Escort
Relying on armor, shielding, and a large armaments package, the Heavy Fighter class represents the big bruisers in a military fighter wing. Stereotypically unmaneuverable, a Heavy Fighter's strengths are its endurance under fire and ability to deliver devastating firepower against a target. Heavy Fighters are outstanding in roles guarding strike craft, or when a Capital Ship or Commercial convoy requires a combat escort.
Representatives of the Scout Fighter class are generally stripped-down Light Fighter hulls with supercharged drive systems. The speeds these ships reach make them ideal for rapid intercept and no-contact reconnaissance roles, but they cannot survive in an engagement for long without support from heavier, front-line fightercraft.
The Assault Fighter can be taken as an extreme evolution of Heavy Fighters adapted to strike mission roles. Typified by a capacity to mount anti-capship torpedoes, these fighters usually sacrifice speed and maneuverability for warhead payload. Often retaining the ability to mount adequate guns and plenty of anti-fighter missiles as well, these heavy combatants may mount a significant threat to the interceptors tasked with eliminating them. That threat will be further compounded by the escort fighters with which any wise commander guards them.
Here's some newly added (and a few old favorites) screenshots; clicking on them will link directly to the Jumpgate Screenshots Page: