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Knight Online: Twin 14th Worlds are now live

IRVINE, Calif. – March 21, 2008 – K2 Network, Inc. (http://www.k2network.net), a global online game publisher, announces today that Knight Online has just gone live with their record 14th world CARNAC! This world is special, as it is divided into two major regions (East and West). There will be some exciting updates and upcoming announcements concerning the new world of Knight Online.

Knight online is a Free2Play MMORPG and can be found at http://www.gamersfirst.com

About Knight Online

Knight Online is a fantasy MMORPG in which players must choose to play as an orc and side with the nation of Karus or play as a human and side with the nation of El Morad. There are four classes to choose from (Warrior, Rogue, Magician or Priest), and a second class may be chosen at level ten. This MMOG features many different zones (which can be reached via Warp Gates for a price) to adventure in and events (some scheduled, some spontaneous) to participate in.

Forming a party of two to eight players is encouraged in Knight Online as doing so grants more experience points in combat. Clans can be formed in this MMO which grants the ability to party with other members of the same clan without level restrictions and without them being close enough to manually select them. One expansion has been released for Knight Online, called The Reign of the Fire Drake, which added several new maps, quests, monsters, and bosses, changed the user interface, introduced a “Post-Office” system, and increased the level cap from 70 to 80.

New screenshots

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The War for Carnac story

At first, Akara’s goal was simple: bring justice to the plight of her people, the Karus. She only intended to help them take enough land from El Morad to live prosperous lives and be able to defend themselves. Things changed.

The first battle had been a route, with many El Morad casualties, and the successive battles yielded ever larger slaughter. The carnage of the battlefield had an unexpected effect. It released a huge amount of life force which Akara was able to manipulate, and in fact, she discovered a certain joy in changing the very fabric of life itself. Indeed, going beyond revenge, her desire had become the systematic destruction of El Morad.

And destruction it became. All the way up to the walls of El Morad Castle, much like in the early days, it became the last bastion of an all-but-defeated nation.

One day… or night… he could never tell the difference, Ronark began the long, arduous task of trickling a thread of power up through the living rock of his prison. Very slowly, deliberately he felt out a path up to the surface, and once there he began signaling his Messengers. Just as he began receiving word that Akara was moving on El Morad Castle, a massive feedback of a strange power coursed down through his precious link to the outside world. With no time to react, everything went blindingly white.

There was intense heat. And burning. His eyes hurt. With a start, Ronark realized it was the sun that was the source of his discomfort. Collecting his racing thoughts, he began to probe his immediate surroundings, searching for what he expected to be some sick prison. But there were no walls, no traps. Nothing was amiss… except a cool void that seemed to absorb his flows of power.

Flat on his back, Ronark let his head fall over so he could face the source of the void. A dark figure, even in the noonday sun, sat cooly observing him. A moment later, the figure rose smoothly and stepped toward him, offering a hand. A gravelly voice thick with an unfamiliar accent said, “Come. There is much to be done. You may enjoy this.”

The hand was rough, stronger than he had expected, and it easily lifted him to his feet. The dark stranger muttered something under his breath, and to his interest a blurry mist surround the two of them…. And then he felt the bone-shaking impacts of catapult shells hammering the walls of El Morad Castle. The dark stranger turned toward the shimmering expanse of Karus warriors marching toward the walls and in a quiet voice said, “So it has come to this.”

“Akara has been doing what has been expressly forbid by Logos. She has actively engaged in killing so she can manipulate the released flows of life. Her actions have so weakened the bonds of this world that I have sensed it even from as far as my lands. Should she be successful today I suspect there will be little even Logos can do to prevent the unraveling of the very fabric of existence that is Carnac.”

“If you have had grievance against Akara, may I suggest you harness that rage. You shall be in need of it. Akara is not the petty goddess you have experienced. She has grown very much in power, and she is drunk with it. Today we fight not merely for your people. Today we fight for all of Carnac.”

Then Ronark noticed his dark companion had been steadily drawing power into a shimmering globe between his hands. And with a touch from his gauntleted finger a thick crimson ribbon began weaving its way to the center, but before he could figure out what it was, his friend spun and hurled it out over the wall at the oncoming Karus army.

Ronark knew he and his dark companion could occupy Akara, but the combined rage of all Karus focused on the final destruction of El Morad would require monumental courage to repel. He wished he could be with his knights in that first, explosive clash when the battle lines closed. Before he could dwell any longer on these thoughts, Akara unleashed the full fury of a storm focused entirely at him. Confident and determined as he appeared, there was a still lingering doubt if his beloved Carnac could be saved.

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