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Marvel Heroes "Build a Hero" Developer Diary

A new developer diary from the team behind Marvel Heroes is now live, walking players through the process of creating a character from start to finish.

As you can probably imagine, it’s a long process to get a hero from a comic book page to your computer screen, involving lots of different stages and development teams. This Developer Diary team offers a glimpse into the nuts and bolts of development, from designing a character’s costume, to creating unique powers and sound effects as well as giving each character a unique and balanced feel.

If you haven't heard of the game yet, you're in for a treat.  Marvel Heroes combines the best of the MMO genre with the best of the Action RPG genre, blending persistent worlds, multiple people on the same maps, co-op quests, an economy, and more into a neat, well-polished package.

The game is a free-to-play title, designed to be that way from the ground up.  There is a microtransaction system, but you'll mostly be buying cosmetic items and boosts - nothing that will overpower you against people who choose not to spend IRL cash. Heroes are available as well through the shop, but both these and the costumes are also attainable in-game, giving players the choice to go after them in either way.

There are 26 heroes announced so far, but the team has access to all 8,000+ of the characters contained within the Marvel Universe.  Each of these heroes is, in a way, its own class.  You can customize each hero to play very differently as you level up and progress through the game, with various talents, skills, and statting.   Heroes aren't role-locked, which means each character is responsible for its own survival.  Makeup is determined by the abilities given to each hero, revolving largely around their personalities.

The unique abilities and aforementioned customization available for each character can make even the same heroes insanely different.  For example, you could have one Wolverine hero concentrating heavily on speed and DPS output, while having another focused on bleeds.  Costumes add another way to make your hero unique, if only in look!  Your gear itself has random stats, much like the Diablo series.  Collect and build entire gearsets to complement your playstyle and skill choices.

Possibly the coolest feature?  You'll be able to change which hero you're controlling on the fly, as long as you're out of combat. 

Interested?  You can browse founder's packages here, or sign up for a chance at getting into the closed beta over at  http://marvelheroes.com/.  Be sure to stay tuned to Curse for more Marvel Heroes news, and don't miss our ultimate Marvel Heroes resource: The Marvel Heroes Wiki!

Comments

  • #1

    sometimes reading game reviews these days, really makes me think how many of these so called reviewers have been paid of by the game devs to give their game a good review or just good publicity. Cause alone the fact of you guys saying they are combining the best of the mmos and action rpgs genre perhaps if this was 15 years ago that would be true, cause it sure looks and feels like a game from that time, but compared to todays mmos and action rpgs, its like when apple talks about their iphone, praising it to be most advanced phone in the world showing off features other phones have had for years, its bullshit :)

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