One of the employees of Flying Lab Software, the creators of Pirates of the Burning Sea have made an article which he recently published on the official PotBS website. It cover creation of art for games in general. So basically, it's not PotBS specific, however it's very in-depth and if you've thought of art creation for games, it might catch your interest.
s a teacher at the Art Institute of Seattle, my goal has always been to help each of my students discover their individual artistic “voice”. When I entered college at the Rhode Island School of Design as an illustration major, I thought my goal was to learn how to draw, say, Spiderman at a professional level. However, what I eventually discovered there was something radically different and revolutionary to my way of thinking about art. The goal in art, I discovered, is not to learn to mimic what others are already doing (and the way they do it), but to figure out what strengths one naturally has in order to develop them into a personal and unique vision.
Vision is the single most important aspect of a professional artist’s work, not mimicry of someone else’s vision (which has its place too). Naturally your vision can and will be influenced by the vision of others, but this is beside the point. The truth is that your best and most powerful work comes when you tune into your own strengths and understand what you should be doing with them—which is what I call “seeing the burning bush.” I’ll explain through a little story:
My early years at school happily revealed that I was an above average talent. I had well-developed drawing skills and did well in critiques. My teachers and fellow students seemed to genuinely enjoy my solutions to our assignments each week. Yay. Despite this, however, I was in for an unpleasant revelation.
Got your interest? Check out the full article.