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Patch 1.5 Introduction preview

The developers behind Pirates of the Burning Sea very recently posted an introduction preview of what to expect of Patch 1.5.

What to expect in 1.5

Every month I write one of these “patch introduction” devlogs and every month it’s the same: Features! Features! Features! This one is different. After spending a few months packing a few big features into each patch, the 1.5 patch is about making dozens of small fixes that will each make an improvement to the experience people have in the game every day.

The one exception to this “many improvements” plan is our second Epic Mission. Fortaleza da Luz is a level 50 environment along the line of Bey’s Retreat. This series of missions has been in the works for a few months and we’re excited to finally be able to show it to you. Fortaleza will be the subject of a pair of devlogs in the coming week.

While Matt and Bryan are working on Fortaleza, the rest of the content team is spending their time in existing missions. Using data mined from the live game we have found a number of extraordinarily difficult missions. Some of these are being marked as group missions (a state that is much more visible in the UI after 1.4) and the rest are being adjusted so that they are of an appropriate difficulty. We are also examining the missions before level 15 to smooth out that experience for people.

In addition to work on the next epic mission, our environment team is revisiting two of the existing town environment and sprucing them up. Morgan’s Bluff and Charlesfort are both getting a facelift. We aren’t changing their layouts at all, but are improving the visuals. An upcoming devlog will give you a sneak peak at the upgraded towns.

This has been another good patch for the UI Strike Team. The most demanded change they’re making is an upgrade for the conquest UI. They have also added UChat support which enables cross-server messages as well as messages to and from all SOE games. These and many other UI upgrades are coming from the UI Strike Team. Fraxl’s devlog will have all the details.

Read more here.

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