It's kind of like a fairy tale, honestly. Infinity Engine powers RPG legends like Baldur's Gate, Icewind Dale, and Planescape: Torment. Players gobble them up hungrily, and wistfully search for more games that incorporate the essences and strengths of these big, bad titles.
Enter Project Eternity.
Obsidian Entertainment brings together the game designers responsible for these winning masterpieces, and they decide to offer to the community an amalgam of the three, recapturing the central hero, memorable companions and the epic exploration of Baldur’s Gate, adding in the fun, intense combat and dungeon diving of Icewind Dale, and tying it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Everyone lives happily ever after.
GAME FEATURES
Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that the team enjoyed making and playing. At Obsidian, the people responsible for many of those classic games are ready to bring them back to life through this project. Here's what you can expect:
- Combat with a tactical real-time system, plus pause. Positioning and coordinating attacks and abilities will determine your success in a battle.
- Unique locations and wilderness for exploration and questing
- Create your own character and collect companions along the way
- Deep, engaging dialogue chock-full of game-changing choices
- Mature story with complex, difficult decisions to make
OBSIDIAN PORTFOLIO
The Project Eternity team is intense and experienced, featuring big names such as:
- Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.)
- Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas)
- Scott Everts (Level creator on Fallout,Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas)
- Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus)
- Dan Spitzley (Lead Programmer on Planescape: Torment)
- Dozens of other talented artists, programmers, and designers
Can we join you all yet in saying "shut up and take our money"? Indeed, the denizens of the internet have already thundered their approval by absolutely blowing apart the project's Kickstarter goal, tossing in a whopping $1.5 million towards a $1.1 million objective, still with almost an entire month to go.
The team is keeping up with new stretch goals for improved and added features, and there seems to be no end to the support this game is garnering.
1.1 million, Base Goal - Achieved! Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.
1.4 million, New Playable Race, Class, and Companion! - Achieved! Expands your options for character creation and adds a companion of the new class.
1.6 million, a Mac Version of Project Eternity and The Story Grows! We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).
1.8 million, New Playable Race, Class, and Companion! The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.
2.0 million, Player House! Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".
2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX! Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!
Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.
2.4 million and beyond! Coming Soon! We've been listening to your feedback, and have the following announcements:


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