Some news on the eagerly awaited Project Eternity has surfaced in the form of a very first screenshot, showing off the level of detail that the game's environments will be able to achieve:
“We are using the same method that was used in the Infinity Engine games, but we now have the power of more advanced rendering packages (we are currently using XSI from Autodesk/Softimage) and much more powerful computers to render out realistic trees and grass as the starting point. It also lets us render things out at 1440p, which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen. That means we are adding in almost 7.5 times the detail compared to those older games.
The artists then pull the image in and add detail into the image that would cost days of rendering time, like moss on the rocks, more detail on the roads and making sure that every screen in the game has all the detail we can get into it.”
Haven't heard about the game yet? Obsidian Entertainment is bringing together the game designers responsible for Baldur's Gate, Icewind Dale, and Planescape: Torment, offering to the community an amalgam of the three which recaptures the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that the team enjoyed making and playing. Here's a brief rundown of what you can expect:
- Combat with a tactical real-time system, plus pause. Positioning and coordinating attacks and abilities will determine your success in a battle.
- Unique locations and wilderness for exploration and questing
- Create your own character and collect companions along the way
- Deep, engaging dialogue chock-full of game-changing choices
- Mature story with complex, difficult decisions to make
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