Last time we touched on Star Citizen, the game had reached $2.5 million in crowd funds between Kickstarter and the game's official site. Today, as the Kickstarter campaign reaches its close, funding has reached a staggering $6.23 million - $2.13 million on Kickstarter and $4.16 million in pledges on the SC site. Some updated statistics:
- Kickstarter backers– 34,397
- Kickstarter funds pledged - $2,134,374
- Roberts Space Industries backers – 55,270
- Roberts Space Industries funds raised - $4,104,189
- Total backers – 89,667
- Total funds raised and pledged - $6,238,563
“I am absolutely elated by the incredible outpouring of support for this project,” said Roberts. “It’s clear that space sim fans have just been waiting for a game like ours to come along and rekindle some of the excitement that’s been missing from PC games and the space sim genre. With the resources that our fans have provided, it means the team will be able to provide more features in Star Citizen and deliver an even better game.”
If you haven't heard about the game, read on: Taking place in a rich universe, with moddable multiplayer hosted by players in a persistent universe hosted by the company, a lot of customizable play options will be available.
Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience.
Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.
Let's run down some features:
- A huge, constantly expanding and evolving universe to explore, trade and adventure in
- Micro updates - content added on a weekly or bi-weekly basis
- Squadron 42 - A Wing Commander style single player mode, playable OFFLINE if you want
- Actions of the players impact the universe and become part of its history and lore
- Allowing user generated content is a key design goal
- Fully dynamic economy driven by player actions - taxes pay for law and order in civilized systems, while opportunity drives the economy outside Earth
- Money isn’t everything - be anything you want to be, a miner, industrial magnate, or anything in between
- Space is empty but you’re never really alone: rally your friends to join you in combat, plus bigger ships offer bigger multi-player action
- Full rigid body simulation of all spaceships, Intelligent Flight Control System (IFCS), and Dynamic Ship Maneuverability
- Ship Components matter! Each part plays a role and will affect your flight performance
- 10X the detail of current AAA games - characters detailed at 100,000 polygons, fighters at 300,000, Space Carriers at 7,000,000
- Everything you would imagine would move or articulate on a spaceship or a device – does!
- Range of scale never seen before in a game - seamless scaling allows you to really feel the scale of ships and space battles
- Joystick, gamepad, mouse, keyboard are all supported, plus advanced peripheral support is included, plus Virtual Reality!
- CryEngine3 technology built to scale for PCs today, and as they upgrade in the future
Going forward, backers will be able to purchase further tiers or upgrade existing ones at the initial crowdfunding prices. Want to keep up on all known information about Star Citizen and its universe? Visit the Star Citizen Wiki, the most comprehensive source of Star Citizen information with constant updates as information becomes available.
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