Beast Master Expertise is an exciting new feature coming to Star Wars Galaxies in Chapter 6. These are new creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree.
Choosing these new expertise abilities will open up brand new game play features that include several phases of creature crafting and several mini-games. Initially, players will have to spend an expertise point on the "Incubation" skill which will give them the ability to set up an Incubator unit in their home or player structure to create creatures.
After the Incubator unit has been crafted, players can head out into the wild, find a creature, and extract a sample of its DNA core. Once a player has this DNA core material and loads it into their Incubator, they can begin the process of creating their unique pet. By fiddling with the incubator's settings over the course of three sessions, players can customize the color, skills, damage abilities, defensive abilities and the skill attributes of the creature. Once the final session is complete, players can trade, sell or hatch the egg.
Once a creature has hatched, it will go through various growth stages as it gains experience with the player. During each growth stage, the creature will grow and learn more abilities. Through adventuring, players will learn new abilities from wild creatures that they can then teach to their pet, for example, a Dune Kimogilas nasty special attack. Players will, however, need to ensure their pet stays happy, or it may start being disobedient or wander off. Based on the pet type, it may have a favorite toy, favorite food or a favorite planet.
It all begins by creating the creature egg in an incubator.
A Beast Master's incubator has quite a few controls and a wide variety of components to experiment with to create a creature. Here are some technical specs on how to operate an incubator.