BioWare has posted an update on the official Star Wars: The Old Republic site talking about PvP and how the war for galactic domination is playing out across the game. Gabe Amatangelo, Principal Lead PvP, Flashpoint and Operations Designer discussed a number of PvP topics.
So far, there have been over a million Warzone matches played and nearly 50% of the overall SWTOR player base having participated in Warzone matches. Sadly, if you count yourself among the Galactic Republic, your faction is losing the battle. The Sith Empire has currently won 53% of all Civil War and Voidstar matches, across all servers.
We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.
First and foremost here is what we are addressing as a top priority:
Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.
Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.
Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.
Gabe goes on to discuss some more PvP features that are coming to the game, including "Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations."