After a bit of a drought in development news, lead developer Tiy of Starbound has come forward with some details about Biomes! Here's what we know so far:
- Each biome will be different per planet, so a forest on one planet may look entirely different from a forest on another.
- It’ll contain different spawns, different loot, different terrain, ores, you name it.
He's given us some WIP screenshots to mull over as well, and has even promised a video in the near future:
As explained these are work in progress shots, the procedurally generated plants aren’t in yet (the small ones), and in the first two shots the pine trees in the background are placeholders. In the final version the background trees will match the trees in the foreground, as with the final screenshot. Also in general as we add more content everything will become more varied.
Tiy is also asking for the community's help and feedback concerning these changes, a full list of his questions can be found at the full blog post!
Expected to be released around the end of Summer 2012, Starbound contains a story within a sandbox. While main quests are available, gamers can be kept busy forever simply finding a crew, conducting research, catching rare creatures, and unlocking/customizing facilities.
Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.