Giving the Zerg mobile defensive structures feels a lot more right as this ability opens up many more aggressive strategies in both Zerg mirrors as well as combined with Overlords generating creep to push these defenses up towards the front lines. Furthermore, there definitely is something about watching defenses crawling around that just seems very Zerg-like. Its worth noting that Zerg defenses while in mobile form have fewer hit points and are more vulnerable to attack.
—StarCraft II Q - Batch 35—
1. Do Banelings damage nearby friendly units when they explode onto an enemy target? (www.starcraft2.com.au)
No, in the current build the Banelings do not damage friendly units caught in the splash. The splash damage does cover its area of effect range evenly, doing the same damage to enemy units throughout the whole area.
2. When a Nydus Worm is detected, is it possible to shoot it down while it is traveling? (www.starcraftcz.com)
Yes, having detectors in strategic places will keep you from being surprised by an unexpected Nydus Worm showing up in your base.
3. Does the Nydus Worm, a ground unit, move through open space? (battle.net) pop.helo
Yes. We dont know how we are going to make this look yet. When we come up with a visual solution we are happy with we will show it to the community.
4. Can Zerg buildings be infested, and if so, what units are produced? (starcraft2forum.org)
Zerg buildings cannot be infested. It is planned that infested Protoss buildings will produce ...cont