It took awhile, but the eight episode of the Developer Questions & Answers for Stargate Worlds is finally out. Ten fans get their questions answered by the developers of Stargate Worlds, the interview is available as a podcast and can be downloaded here.
I have split it into a transcript below
Hello and welcome to developer Q&A episode eight! I'm Community Manager David Reed, I know this episode is a long time coming so I'm going to jump right in to your questions.
As the game progresses I know that we will be able to learn new addresses, but will we be able to teach friends them as well, or do we have to acquire them through missions and getting them via special rewards only?
Our plans are that you acquire them through missions throughout the world, you will not be able to teach other players these stargate addresses. However we do want players to group together in other worlds, so if your group leader have a gate address that you don't, you will be able to come with the group.
In combat after you target someone and acquire a lock on them, what circumstances will cause that lock to release and force you to reestablish the hard lock on said target?
When you have a target hard locked there's a way fews you can get out of it, there's really only one active way, hit the escape tag. Also if you kill the target or it despawns in any way, you'll also lose it. if the target stealths, it also lose the target. If you die you obviously lose the target or if you get at a too far distance from it or port out from the area. Or you can switch your target!
Will we have capturable towns in contested worlds?
There are no contested worlds and thus there's no capturable towns, at launch PVP will consist of a PVP server, where you can in zones that are PVP enabled, freely PVP with other people. There are however no contested worlds. After launch when we go live, there will be an episode where we launch full-scale PVP. At that time we will have certain battlegrounds and more. However, this is all on the drawing board at this time, but we might have ways to capture towns then, it's nothing we can commit to.
When you go to another world, will that instance world be private or public?
Either or the other. If we design a world for people to have privately for the group, we build it that way. if it's built for hundreds or thousands of people, we design it that way. The game will have worlds which are both instanced for small groups and for everyone. Every world is designed differently, we sit down with the content team and the systems team and come up with oh this world is something we want to be a group instance, this one we want to be a open shared world space that everyone can get into. It just depends on what content need for their story and what the system need for their gameplay. Once we know that, we design it a little bit differently in each case. You design for a small group and it instanced, you can get away with things like linear events. Shared world spaces can not get away with that.
Will it be possible to play the dark and the light side on the same server? Or will you be forced to play on seperate servers?
Absolutely you will be able to play both factions on the same server, no matter what type of server it is. Cross-faction players can talk and interact with each others and we want it to be open.
Will we be able to leave Cheyenne Mountains to explore Earth?
You will not be able to explore Earth in any real fundemental way. Some of the plans for an instance might be to explore certain parts of Cheyenne Mountain, but you wont be able to explore Earth.
Will players gain titels for achieving high skill levels or completing storied missions?
Poem answer: Once there was a player and he played Stargate Worlds and had much fun, there are stories and exciting endgame acts, he acquired every title under the sun. There are titles and they are tied to stories, endgame and many parts of the worlds.
I heard players who complain that they need to camp enemies and stand in line for quests and/or loot. Are the game designers exploring elements to get rid of it?
That's not fun gameplay?! Oh, yeah we are totally doing stuff about that. Basically, our mission system is not your typical "go kill ten jaffa". It's infeiltrate this camp to accomplish a goal. You're not having to worry too much about having to wait for a guy to spawn. Other things we're doing is to make sure that there's a lot of things to fight. We got a couple of other things as well, but I can't really talk about them right now.
Will Goa'uld players start the game with a Jaffa minion? Or have to acquire it later?
Starting out with a minion? That's asking a lot I think. Let's see.. ah.. you're a Goa'uld and you take over bodies and stuff. Starting out with a minion, I think you will have to earn it and work really hard, you will have to do a lot of work; missions. Probably within the first three levels? So yeah, pretty much you will get one at the early beginning.
Will the use of the Stargate for traveling be seen by other players when another player uses it or will it be just user group visible.
For people in the world watching it, the Stargate will deactivate and redial every 38minutes, everyone watching it will be able to see the results of it. If you dial out, you see the animation and noone else will.
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