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Playing the expectation game with Audio

Nick LaMartin, the Sound Designer of Stargate Worlds recently published a blog where he write about the wonders of audio; sound effects and music.

A poster on the official SGW forums said:

Players are given more visual clues than audio clues, because in the past developers have conceded that a fair number of players eventually turn the music and/or all sound down and listen to their music.

This is something Nick LaMartin absolutely agrees with and he want the case to be different with Stargate Worlds..

The solution, I believe, is to create something new, better, and fantastic. Don’t wait for them to become interested. Give them a reason to be. Look at the problems, be creative to come up with unique solutions, and re-define the purpose of this particular part. Maybe, just maybe, it’s disposable because it was created to be disposable. Maybe the fact that so many people find it disposable is because it’s been designed wrong from the start, and maybe if we really take the time to sit down and ponder why this part is here, maybe then it can be redesigned to be useful, elegant, and appreciated. It might even be totally unrecognizable when it’s all finished and done, but it will be a step in a new direction that we haven’t gone before, and since we know the old way isn’t working, we can feel pretty confident in labeling this as “progress”.

Check out his full blog entry here

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