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Next patch under developpement

Good news, the dev team is working hard to produce a good game!

Here is a small list of upcoming thing found on the Beta Forum. While not final, it's should please alot of players!

--- Author: CuppaJo, Chief Community Officer on the RGTR Beta Board.

These are still on dev and will require further testing... but just an FYI.

  • Increase range of Controlled Fission to 60m (from 20m)
  • Increase range of Explosive Nanites to 60m (from 20m)
  • Improved Crab Mine explosion damage by 50%
  • Increased Crab Mine run speed by 100%
  • Increased Shield Extender duration to 2 min with a 3 minute reuse
  • Improved Stealth for Stealth Armor to 2% per pump per piece
  • Improved Power Regen Aura for Mech Armor to 2% per pump per piece
  • Increased range on Hortimonculous to 20m
  • Increasing the time on reanimated corpses
  • Increasing the damage done by corpse explosion by 4 times and increasing radius
  • Bio Augmentation will have a 4 minute timer and a 5 minute cool down
  • Increasing the damage on carpet bombing
  • Nerfing Lightbender damage
  • Nerfing Forean Machina damage
  • Nerfing Hominis machina damage
  • Nefing Treemite damage

Other knowns we are working on:

  • Reinforcements suck (they just kinda sit there, don’t do a lot of damage, etc.)

---

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