Spellborn publishes new Sound Journal with moody examples
Berlin, 4th of April 2008: That the developers of The Chronicles of Spellborn put much emphasis on ingame sound vibrant with atmosphere has already been emphasized by Sound Designer Matthew Florianz in a first article. In a new developer journal the sound engineer now explains the creation of background ambiences for the eerie high level region of Shorath Mesa. Two accompanying sound examples demonstrate how he carefully underscores places like the impressive “Shrine of Currents” or natural surroundings like forests and swamps with subtle sound elements. Together with the sound journal the mp3s are available on http://www.tcos.com right now. The first article is still online here: http://www.tcos.com/sbforum/viewtopic.php?t=11024....
What lies hidden, must be found
With The Chronicles of Spellborn players immerge into an impressive online scenario with scenic landscapes, majestic cities and the remnants of an ancestor civilization. On their own or with a party of allies PC adventurers step into a huge fantasy realm consisting of varied shard worlds floating in the magic Deadspell Storm. Those, who want to prevail in the grippingly staged combats of The Chronicles of Spellborn, need to apply their mighty arsenal of spells, melee and ranged attacks skilfully. Fights against bloodthirsty creatures, hostile peoples and human opponents in PvP battles are waiting. An innovative and tactically challenging combat system with shooter-like controls and rotating skill deck promises a fresh breath of air for the dusty MMORPG genre. Thanks to the largely extended Unreal Engine 2.5 The Chronicles of Spellborn boasts with stunning 3D graphics, spectacular effects and countless lovely details. Depending on the current closed beta test, the game will be published within the second quarter of 2008. More information, images and videos can be found on http://www.tcos.com.