Over at MMORPG.com they have a QA Developer Journal with the team of Spellborn. The Chronicles of Spellborn is a game that have caught many gamers eyes, mine included. This QA is a very good and interesting (not to mention, enlightening) read.
Before I get into the details of combat testing, let me first explain the setup we have here for our QA department. Each of the QA testers has developed certain knowledge of the game over time, but no one is assigned to anything specific. This keeps our job fun because you get to handle different test cases but it also means that everybody has a thing they are more informed about. We all attend team meetings so we know what design changes have been made, if any new features have been implemented and basically keep up to speed on what is happening to the game. Based on that information we make sure we know what to look for in the game, what to test and what to ignore for the time being. (“A purple building in the game is a work in progress, not a bug” – Lead Level Design)
Full Dev QA is to be found here.