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Patch Notes, Feb 15

Game Update February / 15 / 2007

GAMEPLAY NOTES

- Removed the minimum range from all bought ammo.

- Updated camel mount speeds to be equal to horses of the same rank

- The passive High Elf racial inheritance, Elven Wisdom, will now last indefinately and work as intended.

- The chance to take a durability hit on items has been reduced by 20%

- Weapon, Armor and Ranged vendors should now all be able to repair items.

- When dual wielding, you get 66% of your mainhand weapon's speed, and 33% of your offhand weapon. The ratio of these is the same ratio as the damage you get from each weapon. Previously, you got 50% of each weapon's speed/delay.

- Attribute bonus to spell damage from intelligence, to healing from vitality and to melee damage from strength were only 70% as effective as intended. This bug has been corrected players will now receive their intended attribute bonuses.

- Spell resistance rates have been decreased.

- Gave all purchased horses/camels a bump up in stability, the higher the rank the better

- Housing - Added UI confirmation popups for purchasing a plot, abandoning a plot, and tearing down a house.

- Housing – Fixed an issue where the fixture count for a building would not update if you picked the item up via the UI item list.

- Housing – Fixed an issue where the upkeep balance value was being cut off in the plot information window.

- Shield base block bonus has been decreased.

- Wolves now run at normal speed

- Spider NPC abilities have been adjusted and expanded upon across the board.

- Effects that modify the amount of healing done should now work correctly, rather than reducing all healing to zero.

- You can no longer earn progress towards learning abilities that are higher than your level via ability learning. Your level must now be greater than or equal to the ability's level.

- The strength bonus to melee damage has been changed. Your strength now grants you bonus damage based on both your strength to level ratio and the speed of your weapon. This radically increases the effectiveness of strength in melee combat.

- The dexterity bonus to ranged damage has been changed. Your dexterity now grants you bonus damage based on both your dexterity to level ratio and the speed of your ranged weapon. This radically increases the effectiveness of dexterity in ranged combat.

- Intelligence damage bonus has been increased.

- Vitality healing bonus has been increased.

- Added some possible protection against PVP mez type spells never breaking some effects.

- Parry dagger and martial sword base parry bonus has been decreased.

- Melee evasion has been refined and refocused on block, dodge and parry effectiveness. There is no longer a base evasion that the player gets from dexterity as this type of evasion was decreased opportunities to counter attack. Dexterity will now increase your innate ability to parry and dodge. Strength increases your innate ability to block. You still receive a portion of your block, dodge and parry for free assuming you have your skill value up. Like other attribute based bonuses the required attribute to earn your full block, dodge and parry reward increases with level.

- Block, dodge and parry skills now determine your maximum possible chance to block, dodge and parry. Increasing you skill will increase your both actual chance and potential for increase with more attribute investment.

- You always have a chance to block, dodge and parry an incoming attack (assuming you have the skills) this was previously only true when hit.

- The new melee evasion system has allowed us to radically increase the amount of block, dodge or parry that a class has making counter attacks a more common part of gameplay (if you choose to invest in evasion). These are the new innate values that can be reached at any level by class: Bard – 16% parry and 6% dodge Blood Mage – 8% dodge Cleric – 8% block and 4% parry Disciple – 8% dodge and 4% parry Dread Knight – 14% block and 6% parry Druid – 8% dodge Monk – 12% dodge and 12% parry Necromancer – 8% dodge Paladin – 14% block and 6% parry Psionicist – 8% dodge Ranger – 16% parry and 6% dodge Rogue – 16% dodge and 6% parry Shaman – 8% block and 4% dodge Sorcerer – 8% dodge Warrior – 14% block and 6% parry


ADVENTURING

- All Classes – Combat skill pools have been tweaked. Defense skills have been added and removed, depending on your class.

- Casters - Crowd Control spells are now less likely to be resisted.

- Healers – The cost of healing spells has been slightly increased

- Melee – Standard attacks (Attacks that normal damage + a number such as Brutal Strike and Sever the Tie) have been reduced in cost.

- Bard – Charm can now be resisted like a normal spell.

- Bard – Water Dance no longer increases evasion by 18% at max level. It has been lowered to 10%.

- Bard – Reduced the amount of bonus block and parry by 1% for all levels of Water Dance.

- Bard – Water Dance has been changed to a straight parry bonus to enable more counter attacks. Evasion and dodge and parry equate to the same thing, the exception being that when you evade or dodge you cannot counter attack – and where is the fun in that?

- Bard – Hymn of the Lithe now increases only parry and dodge

- Bard – Removed the + block bonus from chorus of shielding.

- Bard – The problem preventing Striking the Mountain from doing the correct amount of damage has been fixed. It will now produce the high hits it was intended to.

- Bard – Lowered the cost of Thread the Needle to 18

- Bard – Adjusted the levels at which you get Swirl of the Tempest. The new levels are: 14, 22, 30, 38, 46. You may be entitled to learn a new version.

- Bard - Adjusted the levels at which you get Sever the Tie past level 8. The new levels are: 1, 8, 16, 24, 32, 40, 48. This is to give a more gradual damage bonus.

- Bard - Suann's Entrancing Trill now lasts for 18 seconds and is limited to one active. Hallelujah!!

- Bard – Reduced the energy cost of Suann's Entrancing Trill slightly.

- Blood Mage – Recovering Burst now costs health and its energy cost was lowered.

- Cleric – Revive has been changed to Resurrection and is still available only out of combat.

- Cleric – Resurrection has been changed to revive. It has been added to cleric trainers at lvl 22.

- Cleric – The buff on Maul of the Gods now affects ranged and auto attacks.

- Cleric – The buff on Maul of the Gods no longer stacks with Rage of Tuurgin.

- Disciple – Blessed Wind now actually heals your defensive target

- Disciple – Lowered endurance cost of Blessed Wind to 30

- Disciple – Lowered endurance cost of Blooming Ridge Hand to 30

- Dread Knight – Scythe of Doom now has a 10 second refresh

- Dread Knight – Scythe of Doom now only heals you for 25% of the damage done

- Dread Knight – Scythe of Doom now has a slightly lower endurance cost.

- Dread Knight – Archery has been added to your skill list

- Dread Knight – You now have the Great Spear specialization

- Dread Knight – Ominous Fate now has finite range.

- Dread Knight – Vile Strike should now animate correctly.

- Dread Knight – Phantasmal Blade should now animate correctly.

- Dread Knight – Ravaging Darkness now plays its animation at the right time. (this fix should also fix the 4 second delay before the ability functions – the endurance drain has an intended 2 second delay)

- Dread Knight – Lowered the cost of Ravaging Darkness down to what it should be.

- Dread Knight – Incantation of Hate should now animate correctly.

- Dread Knight – Scourge now deals instant damage instead of damage over time.

- Dread Knight – Abyssal Chains now states that it is Conjuration, instead of Alteration. (it was a display bug)

- Druid – Forage is now instant cast.

- Monk - Secret of Ice I should now be available from monk trainers.

- Monk - Diamond Body II is now properly named.

- Monk – Crane form now adds 8% to both block and parry at all levels. As you gain forms, the damage reduction is reduced. Once Immortal Crane is earned there is no damage penalty for adopting this form.

- Monk – Aum Ti now increases parry by 5% and lowers endurance costs by 20%.

- Monk – Drunken Sway has had its dodge bonus brought down to 10, 12 and 15%. The accuracy debuff on this form steadily decreases. Once Immortal Drunken Sway is earned the accuracy penalty is reduced to zero.

- Monk – Cloud Dragon’s Ruse I, II, and III should now always open finishing attacks as intended.

- Monk – Lurching Feint I, II, III should now always open finishing attacks as intended.

- Monk – Trapping Mantis Claw I, II, and III should now always open finishing attacks as intended.

- Monk – Gouging Claw and Sundering Claw should now display correctly.

- Monk – Divine Tsunami should now display correctly.

- Monk – Lurching Feint should now display correctly.

- Monk – Drunken Arms of the Cyclone should now display correctly.

- Monk – Impossible Drunken Palm should now display correctly.

- Monk – Legendary Fists should now display as a punch instead of a kick.

- Monk – Fists of Transcendence should now display as a punch instead of a kick.

- Monk – Thundering Fists should now display as a punch instead of a kick.

- Monk – Thousand Fists should now display as a punch instead of a kick

- Necromancer – Renamed Legs of the Colossus to Legs of the Brute.

- Necromancer – Skin of Mystics has been changed to Spiked Skin. This graft now grants your abomination a damage shield.

- Necromancer – Added Skin grafts and Leg grafts to Necropsy (including fixing old ones –or removing them)

- Necromancer - Necromancer direct damage and area effct spell cost slighty increased.

- Necromancer – The necromancer form quests have been revised. If you are on the necro quests “The Ritual” please abandon it and the new quests will be available to you.

- Paladin – You know have the Great Spear specialization

- Psionicist - Added a Psionicist trainer to Lomshir.

- Psionicist - Time Stop now has an eight-second refresh time.

- Psionicist – Increased the amount of regeneration given by Acumen.

- Psionicist - Spell line “Time Stop” now has diminishing returns as intended.

- Ranger – Decreased the effectiveness of Regrowth, increased its mana cost.

- Ranger – The cost of Cripple has returned to normal.

- Ranger – Evasive Form has been changed to a straight parry bonus, enabling you to counter attack more often. The evasion bonus often prevented you from performing counter attacks and had a compounding (and too powerful) effect on overall avoidance.

- Ranger – Talisman of the Panther now increases evasion by 5%.

- Ranger – Forage is now instant cast.

- Ranger – When you fletch arrows, they will now come in stacks of 10.

- Ranger – Whisper of the Wind no longer has diminishing returns.

- Rogue – Blinding Flash no longer expends Flash Powder, but it is required to be in your inventory.

- Rogue – Smoke Bomb now only consumes one Flash Powder when activated.

- Rogue – Positional Requirement removed from Drub

- Rogue – Refresh on Shank has been reduced to 30 seconds

- Rogue – Refresh on Ruin lowered to 30 seconds

- Rogue – Blinding Flash no longer breaks stealth

- Rogue – Arc of Daggers and Rogue’s Kiss should now work correctly. Upgrades have been added at various levels. You may need to check your trainer to get the latest version.

- Shaman – The damage buff on Rage of Tuurgin no longer stacks with Maul of the Gods.

- Shaman – Skin of Tuurgin will now increase damage by a percentage as is stated in the description.

- Shaman – Reduced the amount of percentage increase in damage on Skin of Tuurgin II and III to 22 and 25% respectively.

- Shaman – Spirit of Rakurr now lasts 1 hour.

- Shaman – Ritual of Sacrifice now has the intended refresh time of 2 seconds.

- Shaman - Shamans can now use Great Mauls when barshing things.

- Sorcerer – The endurance cost on Energy rift has been lowered to 30.

- Sorcerer – Endurance regeneration rate has been increase.

- Sorcerer – Reduced the energy cost of Energy Rift

- Sorcerer - Sorcerer direct damage and area effect spell cost increased.

- Warrior - “Strike Now” now lasts three seconds instead of for one attack.

- Warrior - The “Decimate” chain should now properly continue to “Obliterate” and “Destroy”

- Warrior - Enrage I and II now add directly to damage rather than enhancing strength.

- Warrior - Added Shield Wall to trainers.

- Warrior – The mitigation penalty for offensive stance now modifies your base mitigation instead of subtracting a flat amount.

- Warrior – Roar of Fury no longer breaks mez, no longer deals damage and has had its taunt increased.



CRAFTING NOTES

- There is now an option to restart the tutorial on crafting advisors once the tutorial has begun. If you find you are unable to progress crafting at level 1 or 2 due to rollbacks, please use this option to reset the character.

- Attuning Powder and Attuning Crystals descriptions have been updated to reflect multiple attribute bonuses.

- Fixed issue that was causing crafted thrown items to do 0 damage.

- Fixed issue that was causing crafters to get rewards an entire grade higher then what they were supposed to from work orders.

- Increased bought stack size and max stack size of thrown items to be the same as bought ammo. Prices have been adjusted in consideration of this change.

- Barbed Stafff, Tin Greatsword, and Axe recipes are now available on most Thestran trainers.

- Konarthi Point faction rewards for work orders have been adjusted.

- You can now skip the Novice Quest.

- Updated crafted blacksmith ammo so it can now be used properly.

- Argus in Bordinar’s Cleft has more work orders.

- Engran in Shaletooh Tower has some work orders available.

- Artificer Stone Hatchet recipes are now Stone Hammer recipes

- You should no longer receive erroneous bonus Dahknarg Artisans faction for work orders.

- Blacksmiths should see more stoking with the stokers and less hammering.

- Upped base reward amount for resource deconstruction

- Hatchets have been updated and changed to be stone hammers

- Made complications more complicated

- Fixed BP levels for tier 2 crafted BPS

- Update looks of robes, cloth armor and BPS to be more consistent

- Increased crafted shield levels

- Updated dust tables in work orders to give rewards that are more appropriate for the level of challenge

- Updated description of brilliant work to display proper duration

- Fixed issue with good complication “Ideal Opportunity” crashing you to desktop

- Fixed issue with crafted rings not equipping correctly

- All maker’s touch items should be on drop tables now

- Recipes require you to complete the appropriate tier quest to learn. In addition, you still need the appropriate amount of faction.

- High level ribbing recipes have been added to Kojani trainers.

- The quest “Arming Hathor Zhi” now requires the intended crafted items to be completed.

- Added a smelter to the racetracks near Lomshir.

- You should now get the appropriate amount of faction when completing work orders in Fisher’s Pen.

- An additional educational refresher quest has been added to all crafting advisors.

- The item enhancement educational quest is now offered earlier in level.

- Added Shield recipes to Blacksmith instructors.

- Blacksmiths can now make metal sheets with vitality.

- Added Novice Blacksmith Grip recipe to instructors.

- Crafted Shields have been added to Blacksmith Armor Upgrade recipes.

- Quantity actions for refining recipes and secondary component recipes have been adjusted.

- Many remedy descriptions have been updated.

- The Practice Charm artificer recipe now specifies jewel cut.

- Crafting advisors properly discuss complications now. Everyone’s favorite subject!

- Tanvu blacksmiths no longer need to do the work order portion of the Novice Quest twice.

- Tanvu blacksmiths on the Novice Quest must now actually assemble the hammer with the tool parts to complete the training.

- Crafting stations have been added and moved in Konarthi Point.

- Crafting stations have been moved and removed from Leth Nurae.

- Fixed issue with crafting actions that was causing them to not consider item mods correctly.

- Did a pass on tool names

- Did a pass on procs added to items via crafting they should show up now when equipped but they still will not show up in tooltip.

- Did a pass on weapon procs added via crafting

- The quantity of iron sheets displayed in the recipe for Practice Mast Mounts has been corrected.

- Corrected the faction requirements for the Kojani Sloop Rudder quest.

- Corrected the quest requirements for the Qalian Studying Cornerstone quest.

- Fixed the sell prices of crafted harvesting tools and equipment

- Fixed issue that was allowign some crafted items to be deconstructable

- Better directions are given to find Karenda Bluewine.

- The quest “Building Materials” now requires less boards.

- Many amateur tier quests now require fewer items to complete them.

- The apprentice tier quests now require you to make less items to complete the quest.

- The blacksmith initiate tier quest object in Konarthi Point will now work properly.

- Duplicate work order removed from Makell Tashar.

- Ca’ial Brael Crafting Adivsor now gives workshop location marker for new crafters.

- You can no longer have multiple “Seeking the Trainer” quests.

- The quest for Qalian Sloop Mast Mounts can now be started.

- The crafting advisor now mentions being able to switch your specialization.

- Fixed issue with some crafted claws not showing stats

- Rods of the evoker that were not showing their spell damage mod should be showing them now

- Hexes should now add healing focus to hammers instead of spell damage as it was intended

- Artificer Stone Supports can now stack.

- Tawar Galan now gives more Kojani Artisans faction.

- More advanced work orders have been added in Dahknarg, Halgarad, Khal, and Hathor Zhi.

- Harvesting – Rare gems will be found more frequently when quarrying stone.

- Harvesting – Shambling Mounds are now harvestable for textiles.

- Fixed an issue that was causing the modification of come crafted weapons levels to be set to high when created. This affects the following and is retroactive: Great Axes Hatchets Claws Martial Swords Truncheons Martial Staffs Bows Crossbows Bracers

Please report any instances of crafted items where the level seems to be to high for the level of the recipe from which it was created.


DIPLOMACY NOTES

- The card “Think Fast” now displays the proper stats.

- The Tradewind set of tier 2 diplomacy clothes now gives domestic presence instead of merchant.

- The time given to complete the quest “Side-Stepping” has been increased.

- Trends and Plots Informants should behave properly now, and no longer require you to have 10 of an info type to proceed.

- All Informants now have looping conversation trees.

- Hearsay stack size has been increased to 28.

- Rumor stack size has been increased to 25.

- Secrets of Telon should now no longer tell you that you have been injured over and over again.

- All Blackmail Informants are now working properly.

- All Arcana Informants are now working properly.

- Many minor deck modifications have occurred.

- Bordinar’s Cleft - Alurad remembered that diplomats are the agents of Kaerllun and no longer cares to be quite so generous in his bestowing of Divine Radiance upon newbie dwarves.

- Dark Horse Downs - The quest “Revenge is a Scorpion” is now in Dark Horse Downs as follow up to the quest “Tame the Beast.”

- Hathor Zhi - Hathor Zhi Soldiers will no longer give you Bordinar’s Cleft Prestige when you Entertain them.

- Konarthi Point - Konarthi Point dialogues have been adjusted.

- Neamsog Bunker - The quests "Malcontents?", "Stirrings in the Sand", and "Extracting Traitors" are now available at Naemsog Bunker.

- Neamsog Bunker – The trading outpost located at Neamsog Bunkers has begun bustling with opportunity for journeyman diplomats to put their skills to the test.

- Neamsog Bunker - The mini-quest line “Morale Obligation” is now offered by Low Constable Tiprey Octunoc at the Neamsog Bunker.

- Neamsog Bunker - The quest “Retrieving the Reins” is available in Neamsog Bunker for those who have completed the three quests in the “Stirrings in the Sands” series.

- Neamsog Bunker - The quest “Gnomish Endearment” is available in Neamsog Bunker.

- New Targonor - The quest “Breaking Into The Business” is now available in the Wharf Rat Downs, the slums of New Targonor.

- New Targonor - Ari the Cat says, “Meow?” in New Targonor.

- New Targonor - New Targonor’s Temple of the Fathers has received more worshippers and courtiers of the King.

- New Targonor - The Docks of New Targonor now have content for diplomats with at least 201 skill. Look for quests “Grog for Gurt”, “Convince Our Benefactors”, and “Mad, Mad Montebon”.

- New Targonor - His Elegance, Raoul would like to inform you that Raoul now offers an opportunity to serve New Targonor through the quest “Tithed in a Knot.”

- Tawar Galan - The quest “A Premium on Reading Materials” is now available in Tawar Galan.

- Three Rivers - Bordinar’s Cleft Faction reward has been added to the quest “The Legend of Blue Boar” in Three Rivers.

- Veskal’s Exchange - The quest “The Paranoid Psionicist” is now available in Veskal’s Exchange.

- Veskal’s Exchange - The quest “Who is this Band” is now available in Veskal’s Exchange.

- Veskal’s Exchange - The quest “Foreign Interests” is now available in Veskal’s Exchange.

- Veskal’s Exchange - The quest “A Gift for a Djash” is available for those who have completed “Foreign Affairs” in Veskal’s Exchange.

- Veskal’s Exchange - The Quest “Nature’s Allies” is now available in Veskal’s Exchange at the Tree of Life.


WORLD POPULATION NOTES

- Arlinora’s Retreat - Instructors for all classes have moved into Arlinora’s Retreat

- The Blasted Lands - Several NPCs in The Blasted Lands have had their difficulty adjusted from 4 dots to 3 dots.

- Dahknarg - For the quest “The Time Has Come” the Grurok and his companions will now stay longer, allowing players to more easily complete the quest.

- Faction - Skrilien Lizardmen should no longer give a blank faction.

- Falgarholm - Jarl Byom, Jarl Derragor and Jarl Schjerverud in Falgarholm should no longer appear as floating heads.

- Falgarholm - A small group of ice drakes has appeared in the hills near Falgarholm.

- Falgarholm - Trolls in the hills near Falgarholm will now appear correctly.

- Frostshard Lake - Mimgrar’s quest line has been extended.

- Frostshard Lake - There are now more drakes near Frostshard Lake. Look up on the rocks.

- Kalendra’s Coven - The Ravenous Ghoul will once again attack the Failing Pupil for the Art of Death quest line in Kalendra’s Coven.

- Kaon’s Rush - The spawn rate of named NPCs in Kaon’s Rush has been adjusted in the direction that it was originally intended to be.

- Khal - The quest ‘Quelling the Riot’ is now completed as intended at Captain Waqid.

- Khal - The guards in Khal will now actually send you to the mailbox when asked for directions to same.

- Mailboxes - A mailbox has been added to the Shidreth Trading Camp outpost.

- Marsh of Peril - Adjusted the rarity of a number of items found in Marsh of Peril

- Martok – Grenik’s Glowing Talisman no longer enables the user to capture the soul of anything he or she wishes other than the intended target.

- Martok – Players will be able to release the Worthy Spirit without abandoning the quest “Talisman of the Worth” (Part 3) if they fail to defeat the entity.

- Martok – The Worthy Spirit released from Grenik’s Glowing Talisman is now a Golden Encounter.

- Neamsog Bunkers - The Quest “The Khal To Service” is now available from Low Constable Tiprey Octunoc in the Neamsog Bunkers.

- Northern Border - Players at the Northern Border will find that more trolls have moved in, and the quest, “Tall Tales,” has been adjusted to suit.

- Northern Border - At the Northern Border, Carmella Osteria now offers players an involved quest line.

- Northern Border – New quests added to Northern Highlands for small groups. These begin in the Northern Border near Falgarholm.

- Northern Border - Additional Trolls have been added to the Northern Highlands of Thestra

- Pantheon of the Ancients - All trials have been re-enabled within the Pantheon of the Ancients - - Pantheon of the Ancients - Marks from the Avatars of the deities no longer have any functional purpose. Existing marks have been converted to cash loot and may be sold to a vendor.

- Pantheon of the Ancients - Anytime a player abandons a trial-associated quest, is actively on the trial, and is in a group – the entire group will automatically fail that particular trial. Group members are notified of this action if it were to occur.


- Pantheon of the Ancients - Most of the trials will setup new group members to the same progression status upon joining of the group. Players not currently on the quest itself will be prompted with the quest acceptance window.

- Pantheon of the Ancients - Allowing the quest time to expire on all trials will now appropriately reset the current trial for the chunk, notify the player of the time expiration, and auto-delete the associated quest from the journal.

- Pantheon of the Ancients - Players will now only be able to complete the trials of the Avatars once until full completion and sacrificing the Cloak of the Pantheon to the Avatar of Alurad.

- Pantheon of the Ancients - Players who destroy (or otherwise lose) their Cloak of the Pantheon may speak with the Avatar of Kaerellun or the Shade of Moraj to obtain another (unless it was a chosen sacrifice).

- Pantheon of the Ancients - The treasure chests spawned upon defeating the trial of The Sisters will now despawn after a period of time.

- Pantheon of the Ancients - The trial “Found and Hidden Again” will now auto-populate all group members of the player who recovers Joh’drol, Sword of the Jester with a copy of the sword. Feedback is given when this occurs.

- Pantheon of the Ancients - The trial “The Hunt” has had the unique loot table removed from the trial-associated NPC: Hoarn.

- Pantheon of the Ancients - The trial “Recession of Beauty” will now randomly choose a player in the party to be the deliverer to the Avatar of Gloriann. Feedback is given to the party when this occurs.

- Pantheon of the Ancients - The trial “The Maw of Tyranny” no longer spawns endless amounts of waves until the party slays the appropriate number of Haelifur’s minions.

- Pantheon of the Ancients - The trial “The Maw of Tyranny” now gives ample amounts of feedback to the party when the next stage of the event is about to occur.

- Pantheon of the Ancients - The trial “The Maw of Tyranny” has had the unique loot table removed from the trial-associated NPC: Behemoth of Haelifur

- Pantheon of the Ancients - Innocents now aggros players whom are present when engaged on the trial “Symphony of the Butcher”.

- Pantheon of the Ancients - The trial “Symphony of the Butcher” now delivers “Severed Heads” to all party members currently engaged on the trial.

- Pantheon of the Ancients - The trial “By the Shieldmaiden” has been modified to work in waves of encounters that engage the Victims of Ghalnn.

- Pantheon of the Ancients - Victims of Ghalnn have been set to avoid area-of-effect spells.

- Pantheon of the Ancients - The Aor’Ahn Elder associated with the trial “The Rescue” will now properly despawn once escorted back to the Avatar of Vothdar.

- Pantheon of the Ancients - The trial “Maintain an Impartial Mind” will now fail upon the death of the NPC: The Accused. Parties failing in this manner will have the associated quest auto-delete from the journal.

- Pantheon of the Ancients - The trial “Righteous Flame” has had the damage component of the Righteous Flame increased per tick.

- Pantheon of the Ancients - The trial “Righteous Flame” has had the visual effect changed.

- Pantheon of the Ancients - The trial “Summonling of Vol Tuniel” has had the portion of “Escort the Chancellor” folded into the mix into a single quest.

- Pantheon of the Ancients - The trial “Summonling of Vol Tuniel” has been modified where players need to protect Tashini while she heads to the alcove of the Shade of Vol Tuniel.

- Pantheon of the Ancients - If Tashini is slain while on her path, all party members currently on the trial will fail and the associated quest will auto-delete from the journal.

- Pantheon of the Ancients - Tashini’s teleportation spell will now affect all players currently engaged on the trial.

- Pantheon of the Ancients - The Righteous has received a substantial boost in power.

- Pantheon of the Ancients - Gift of the Prince has received a substantial boost in power.

- Pantheon of the Ancients - Solrahn, Twin of Joh’Drol has received a substantial boost in power.

- Pantheon of the Ancients - Staff of the Old World has received a substantial boost in power.

- Pantheon of the Ancients - Insirion, Edge of Flame has received a substantial boost in power.

- Pantheon of the Ancients - The quest associated with trial “Maintain an Impartial Mind” will now expire after one hour.

- Pantheon of the Ancients - The trial “Kreshnikara, the Weaver of Storms” has had the unique loot table removed from the trial-associated NPC: Kreshnikara, the Weaver of Storms

- Pantheon of the Ancients - The trial “Maintain an Impartial Mind” will now reset automatically in all instances of inactivity.

- Pantheon of the Ancients - Both instances of “Ini-herat the Attendant” have been set to be unattackable.

- Pantheon of the Ancients - The quest “Great Sacrifice” may now only be completed once per player per victory against the Avatar of Mara and the Avatar of Caia

- Pantheon of the Ancients - All versions of the Cloak of the Pantheon have increased in power.

- Qa Riverbank - Qa Riverbank missives now give a small amount of Khal faction upon completion.

- Qa Riverbank - The Fiendflies Qa Riverbank missive now requires one additional kill to complete.

- Quests – Test of Blood - Fixed the dialogue options on the NPC’s you challenge.

- Quests - The quest Phase Stones will now give travel journal entries to the phase stones

- Quests - Agent Under Cover: Azara’s Ring may now only be used near the Temple of Dailuk ruins and had it's casting time increased to 10 seconds. The shadowhound illusion has been reduced in scale and it’s increase in movement speed stripped.

- Quests - The quest waypoint for “Weapons of Leth Verael” now sits directly over the Veraelian Sword.

- Quests - The rewards for the quest, “Ssre'vessk,” are now all blue.

- Quests - The Ashwara’s Desire quest line in the Jharru area now has appropriate preconditions.

- Quests - Scouring the Earth is now marked appropriately as a Small Group quest.

- Quests - The Ice Drakes quest line is now available. Start with the quest, “Kindred Drakes” that Gilreth Inesir gives you at the Wardship of the Sleeping Moon, or begin with the quest “See For Yourself” that Hendar gives you at the Northern Border.

- Quests - Additional solo quests have been added to the Northern Highlands of Thestra

- River Palace - Pathing in the canals of the River Palace should be much improved.

- River Valley - Borzu Sabiri In the River Valley has opened up a General Goods shop

- Silverlake - Burrows Gang Bandits had their superhuman pie taken away and are no longer so difficult.

- Tar Janashir – a new full group quest has been added to Tar Janashir

- Tawar Galan - Tawar Galan guards will now offer directions to the various ferries.

- Thelaseen - Chests in Thelaseen now despawn when looted.

- Three Rivers - The Pelan family now only exists in Three Rivers.

- Three Rivers - Slavering Wolves in Three Rivers now have the proper leashes attached to them.

- Trengal Keep - Draxxen in Trengal Keep should be less of a pushover, she’s still pretty squishy though.

- Trengal Keep - Item rewards from the Nishek encounter in Trengal Keep have been increased in power.

- Trengal Keep - Added additional solo quests to the Trengal Keep Area

- Tursh - The Tursh quest ‘The Stolen Locket’ can no longer be shared.

- Tursh - A general goods vendor has arrived at the Shimmerleaf Guardpost, near Tursh.

- Tyndale’s Sorrow - Mounts will no longer be afraid of riding near Tyndale’s Sorrow

- Veenax Garrison - Hill Stalkers, Large Hill Stalkers, and Hill Prowlers have returned to an appropriate level for adventurers around Veenax Garrison on Martok.

- Veskal’s Exchange - Three quests are now available in Veskal’s Exchange stemming from one Ragnir Ironbreath offers.

- Veskal’s Exchange - The quest, The Achatlan Invader's Plans, in Veskal’s Exchange should now properly complete.

- Veskal’s Exchange - The heads of Verdant Lurker leaders should now be unique, and Sentinel Uadu should now take the heads when the quests are turned in.

- Veskal’s Exchange - The Verdant Lurker head collecting quests will now direct you to Sentinel Uadu.

- Veskal’s Exchange - Quests to the Verdant Lurker Outposts will now have travel journal entries for all three outposts.

- Vol Tuniel - In the Vol Tuniel quest, “Weapons of Leth Verael,” Ainsley Heath now knows for sure what type of weapon to send you to look for.

- Vol Tuniel - The Dark Memory of Oncea and the Essence of Xoth Uluus should no longer appear as often as they were.

- Vol Tuniel - Ancient tomes in the Vol Tuniel and Thelaseen region now despawn when looted.

- Vol Tuniel - Ancient tomes in the Vol Tuniel and Thelaseen region have had their mouse-over descriptions updated to match their contents.

- Vol Tuniel - The early portions of the dungeons Thelaseen and Vol Tuniel both have had their quest armor drop rates slightly reduced. The back of these dungeons have retained the same drop rate as before.

- Wardship of the Sleeping Moon - You can now turn in armor quest runes to Thorian Glowban at the Wardship of the Sleeping Moon in exchange for faction.

- Wardship of the Sleeping Moon - At the Wardship of the Sleeping Moon, Lennea Arrianth should now offer all players level 28 and up a version of her Foes of the Sleeping Moon quest. As players increase in Celestine Ward faction, the rewards offered by the repeatable quest diminish.


Items

- Extremely powerful magical weapons that had a bonus removing 0.5 or more from their delay no longer have their damage mistakenly reduced.

- The Verdant Pauldrons now display as pauldrons rather than a cloak.

- Tektite-studded Cloak has received a rather large upgrade, enjoy!

- Meteor Stone Pendant now has increased attributes and slightly lower resists

- Ring of Trengal has received a bonus to hit points

- The Western Watch Great staff and Western Watch Great maul should now have the correct descriptions.

- The item Instrument of Corruption now has a wind instrument modifier, its other statistics have been modified to allow this

- The item Watch Drum has had its icon corrected

- Blessed Infineum Armor now has the appearance of plate.

- Many, many, many, items from overland camps in Marsh of Peril have had their statistics increased

- The size of the Weapons of Leth Verael have been doubled. All 17 of them should be much easier to find.

- Ensorcelled Staff of Ahgram is now correctly flagged as a Staff weapon.

- The Ensorcelled Staff of Aghram has updated and is now useable only by Staff classes, not Greatmaul classes. If you chose the staff as a class that could use Greatmauls, return to Nekamhat Moullai and he will offer a quest to trade the staff in for one of the other quest rewards of The Final Assault.

- The Infineum and Mercurial Infineum Rods have had their statistics adjusted.

- All Rods will now display as wieldable only in the Primary hand.

- The ability, Infineum Strike, on the Infineum Staff and Infineum Rod now works correctly when activated.

- The proc effect’s duration from The Righteous Gavel has been reduced to 30 seconds.

- If you have completed the Ageless One quest in CiS and chose Nusin over Gazra, you may now temporarily speak with Of’Barbar to trade Nusin for Gazra; unequip Nusin before speaking to him if you are having issues getting the quest dialogue to open.

- Some tweaking of the Marsh of Peril armor quest rewards has occurred; more to come.


GUI NOTES

- Fixed a bug causing item drag-drop to display erratically.

- When in layout mode, windows will now display an overlay with the name of the window.

- The strength tool tip now shows how much of a melee damage bonus you currently get from your strength attribute.

- Character sheet tool tip information is now updated when you level. This was causing some of them to get out of sync.

- The tool tip for the block, dodge and parry skill now display the current maximum you have from the skill. Previously this value would change when you did things like equip a shield.

- Your fully modified block, dodge and parry values are now found as part of the defense tool tip. This includes your innate chance from skill and attribute plus other effects like a shield, combat form or buff. Since not every class can do each only the appropriate values are displayed. No display value means there is no contribution. For example a Sorcerer would see no block portion.

- The strength attribute tool tip now displays your actual innate block chance (if you have the skill.)

- The dexterity attribute tool tip now displays your actual innate dodge and parry chance (for the skills you have).

- The intelligence tool tip now displays spell damage effectiveness for a spell of even caster. When spells are first trained they are several caster levels above the caster. Only those classes with damaging spells now see this portion of the tool tip.

- The vitality tool tip now displays spell healing effectiveness for a spell of even caster. When spells are first trained they are several caster levels above the caster. Only those classes with healing spells now see this portion of the tool tip.

- Added confirmation boxes to all Market operations (buying, placing an item on the market, and canceling a sale).

- The dexterity bonus to ranged damage can now be found in the dexterity tool tip on the character sheet.

- The wisdom tool tip now displays the true energy bonus from wisdom.


CODING

- Fixed a bug with item hotkeys sometimes getting corrupted by a trade.

- Modified the /portrait command so that you no longer need to specify the "MOUNT" option to take a portrait of your mount. Now, if you are on your mount, it will take a mount portrait.

- Item tooltips for mailed items will now display the correct stats.

- Fixed a bug in trade causing received items to sometimes overlap old items.


~The Vanguard Team

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