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Racial Abilities Added!

from the latest patch notes

Qalian Barbarians: Desert Skin

For the next 15 seconds after this ability is activated, you will mitigate 25% of all damage, and every mob that attacks you has a 50% chance of being stunned for 2 seconds.

Thestra Barbarians: Endless Fortitude

For the next 30 seconds, this ability will double your endurance and energy pool while increasing your spell and melee damage by 25%.

Dwarf: Earthen Embrace

For 60 seconds, this ability will turn your body to stone. Along with removing all poison effects, you will mitigate 10% damage and become immune to movement impairing spells such as knock back, stun, and snare.

Goblin: Hex of Ghalnn

Whoever is afflicted by this hex will return 3% of the mana and hit points for every hit that is made on them. The effect lasts for 60 seconds.

Half Elf: Symbol of Jin

This ability will apply a rune to every member of the group for 60 seconds, which will mitigate damage as well as apply an un-resistible damage shield.

Halfling: Quick Escape

This ability allows Halflings to immediately remove themselves from combat. For the next 10 seconds afterwards they will also be invisible.

High Elf: Arcane Balance

This ability will take the cumulative amount of mana in a group, add 25% to that number, and evenly redistribute it to all members.

Kojani Human: Spirit of Jin

This ability will immediately restore 45% of energy and hit points to the target.

Mordebi: Curse of the Ancients

This ability will immediately remove a targeted NPC from combat, wiping their agro and reducing their agro range to 0. During this time the creature can not be healed, attack, or be attacked.

Qaliathari Humans: Swiftness of the Sands

For this next 10 seconds, when this ability is activated your ability to evade all melee attacks and spells will be greatly increased.

Thestran Humans: Inspirational Commands

You will have 3 inspirational commands at your disposal: Inspirational Presence, Inspirational Wisdom, and Inspirational Tactics. Each command is a group buff that will add either 2% to mitigation, a 3% reduction to mana cost of all spells, or a 2% increase in damage. You may only maintain one command at a time, however you may have all 3 effects active at the same time.

Kurashasa: Symbiotic Armor

When this armor is active you will be consumed by a symbiotic presence. In addition to regening 2% of your health every 3 seconds, you will apply an effect to all enemies within a 20 meter point-blank radius. Anyone affected by this debuff will become snared and slowed.

Lesser Giant: Strength of Torsheim

For the next 30 seconds after this ability is activated, you will increase your max hit points by 50%.

Orc: Fury of Ghalnn

For the next 5 attacks after this ability is activated, you will receive a 10% increase to damage and all the damage you do will return to you in the form of hit points.

Raki: Planar Shift

While this ability is active, you will gain a 25% mitigation to all spell damage but will slowly lose health. This ability may be toggled.

Vulmane: Spiritual Bond

This ability will apply an effect to every member in your group, allowing 35% of all damage done by them to return to you in the form of health for 20 seconds.

Wood Elf: Form of Nature

When this ability is activated, all movement impairing spells will be stripped from you, and for the next 30 seconds your run speed will be greatly increased. You will also be immune to all movement impairing spells during this time.

Gnome: Forge Crystal

Not Yet Implemented

This ability allows you to operate a variety of devices, only available to gnomes, which are able to materialize a energy crystals. Crystals will have several common effects, ranging from percentage based mana, health, and endurance heals to several uncommon, rare, and even ultra rare effects such as prismatic group resist buffs, rune and damage shields, minion summons, and more.

Dark Elf: Spawn of Haelufir

Not Yet Implemented

This ability allows you to summon forth a small drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a variety of effects at their disposal, ranging from group aura’s, to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.

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